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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SOFT_BODY_DEFAULT_SOLVER_H
- #define BT_SOFT_BODY_DEFAULT_SOLVER_H
- #include "BulletSoftBody/btSoftBodySolvers.h"
- #include "btSoftBodySolverVertexBuffer.h"
- struct btCollisionObjectWrapper;
- class btDefaultSoftBodySolver : public btSoftBodySolver
- {
- protected:
- /** Variable to define whether we need to update solver constants on the next iteration */
- bool m_updateSolverConstants;
- btAlignedObjectArray< btSoftBody * > m_softBodySet;
- public:
- btDefaultSoftBodySolver();
-
- virtual ~btDefaultSoftBodySolver();
-
- virtual SolverTypes getSolverType() const
- {
- return DEFAULT_SOLVER;
- }
- virtual bool checkInitialized();
- virtual void updateSoftBodies( );
- virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false );
- virtual void copyBackToSoftBodies(bool bMove = true);
- virtual void solveConstraints( float solverdt );
- virtual void predictMotion( float solverdt );
- virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer );
- virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* );
- virtual void processCollision( btSoftBody*, btSoftBody* );
- };
- #endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
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