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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "bullet/LinearMath/btScalar.h"
- #include "PlatformDefinitions.h"
- #ifdef USE_WIN32_THREADING //platform specific defines are defined in PlatformDefinitions.h
- #ifndef BT_WIN32_THREAD_SUPPORT_H
- #define BT_WIN32_THREAD_SUPPORT_H
- #include "bullet/LinearMath/btAlignedObjectArray.h"
- #include "btThreadSupportInterface.h"
- typedef void (*Win32ThreadFunc)(void* userPtr,void* lsMemory);
- typedef void* (*Win32lsMemorySetupFunc)();
- ///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
- class Win32ThreadSupport : public btThreadSupportInterface
- {
- public:
- ///placeholder, until libspe2 support is there
- struct btSpuStatus
- {
- uint32_t m_taskId;
- uint32_t m_commandId;
- uint32_t m_status;
- Win32ThreadFunc m_userThreadFunc;
- void* m_userPtr; //for taskDesc etc
- void* m_lsMemory; //initialized using Win32LocalStoreMemorySetupFunc
- void* m_threadHandle; //this one is calling 'Win32ThreadFunc'
- void* m_eventStartHandle;
- char m_eventStartHandleName[32];
- void* m_eventCompletetHandle;
- char m_eventCompletetHandleName[32];
-
- };
- private:
- btAlignedObjectArray<btSpuStatus> m_activeSpuStatus;
- btAlignedObjectArray<void*> m_completeHandles;
-
- int m_maxNumTasks;
- public:
- ///Setup and initialize SPU/CELL/Libspe2
- struct Win32ThreadConstructionInfo
- {
- Win32ThreadConstructionInfo(const char* uniqueName,
- Win32ThreadFunc userThreadFunc,
- Win32lsMemorySetupFunc lsMemoryFunc,
- int numThreads=1,
- int threadStackSize=65535
- )
- :m_uniqueName(uniqueName),
- m_userThreadFunc(userThreadFunc),
- m_lsMemoryFunc(lsMemoryFunc),
- m_numThreads(numThreads),
- m_threadStackSize(threadStackSize)
- {
- }
- const char* m_uniqueName;
- Win32ThreadFunc m_userThreadFunc;
- Win32lsMemorySetupFunc m_lsMemoryFunc;
- int m_numThreads;
- int m_threadStackSize;
- };
- Win32ThreadSupport(const Win32ThreadConstructionInfo& threadConstructionInfo);
- ///cleanup/shutdown Libspe2
- virtual ~Win32ThreadSupport();
- void startThreads(const Win32ThreadConstructionInfo& threadInfo);
- ///send messages to SPUs
- virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1);
- ///check for messages from SPUs
- virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
- virtual bool isTaskCompleted(unsigned int *puiArgument0, unsigned int *puiArgument1, int timeOutInMilliseconds);
- ///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
- virtual void startSPU();
- ///tell the task scheduler we are done with the SPU tasks
- virtual void stopSPU();
- virtual void setNumTasks(int numTasks)
- {
- m_maxNumTasks = numTasks;
- }
- virtual int getNumTasks() const
- {
- return m_maxNumTasks;
- }
- virtual void* getThreadLocalMemory(int taskId)
- {
- return m_activeSpuStatus[taskId].m_lsMemory;
- }
- virtual btBarrier* createBarrier();
- virtual btCriticalSection* createCriticalSection();
- virtual void deleteBarrier(btBarrier* barrier);
- virtual void deleteCriticalSection(btCriticalSection* criticalSection);
- };
- #endif //BT_WIN32_THREAD_SUPPORT_H
- #endif //USE_WIN32_THREADING
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