1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
- #define MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
- #include "bullet/BulletCollision//NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
- class btIDebugDraw;
- class btVoronoiSimplexSolver;
- class btConvexShape;
- ///MinkowskiPenetrationDepthSolver implements bruteforce penetration depth estimation.
- ///Implementation is based on sampling the depth using support mapping, and using GJK step to get the witness points.
- class SpuMinkowskiPenetrationDepthSolver : public btConvexPenetrationDepthSolver
- {
- public:
- SpuMinkowskiPenetrationDepthSolver() {}
- virtual ~SpuMinkowskiPenetrationDepthSolver() {};
- virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
- const btConvexShape* convexA,const btConvexShape* convexB,
- const btTransform& transA,const btTransform& transB,
- btVector3& v, btVector3& pa, btVector3& pb,
- class btIDebugDraw* debugDraw
- );
- };
- #endif //MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
|