123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SPU_CONTACTMANIFOLD_COLLISION_ALGORITHM_H
- #define BT_SPU_CONTACTMANIFOLD_COLLISION_ALGORITHM_H
- #include "bullet/BulletCollision//BroadphaseCollision/btCollisionAlgorithm.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btBroadphaseProxy.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionCreateFunc.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btDispatcher.h"
- #include "bullet/LinearMath/btTransformUtil.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionObjectWrapper.h"
- class btPersistentManifold;
- //#define USE_SEPDISTANCE_UTIL 1
- /// SpuContactManifoldCollisionAlgorithm provides contact manifold and should be processed on SPU.
- ATTRIBUTE_ALIGNED16(class) SpuContactManifoldCollisionAlgorithm : public btCollisionAlgorithm
- {
- btVector3 m_shapeDimensions0;
- btVector3 m_shapeDimensions1;
- btPersistentManifold* m_manifoldPtr;
- int m_shapeType0;
- int m_shapeType1;
- float m_collisionMargin0;
- float m_collisionMargin1;
- const btCollisionObject* m_collisionObject0;
- const btCollisionObject* m_collisionObject1;
-
-
-
- public:
-
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObject* body0,const btCollisionObject* body1);
- #ifdef USE_SEPDISTANCE_UTIL
- btConvexSeparatingDistanceUtil m_sepDistance;
- #endif //USE_SEPDISTANCE_UTIL
- virtual ~SpuContactManifoldCollisionAlgorithm();
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr)
- manifoldArray.push_back(m_manifoldPtr);
- }
- btPersistentManifold* getContactManifoldPtr()
- {
- return m_manifoldPtr;
- }
- const btCollisionObject* getCollisionObject0()
- {
- return m_collisionObject0;
- }
-
- const btCollisionObject* getCollisionObject1()
- {
- return m_collisionObject1;
- }
- int getShapeType0() const
- {
- return m_shapeType0;
- }
- int getShapeType1() const
- {
- return m_shapeType1;
- }
- float getCollisionMargin0() const
- {
- return m_collisionMargin0;
- }
- float getCollisionMargin1() const
- {
- return m_collisionMargin1;
- }
- const btVector3& getShapeDimensions0() const
- {
- return m_shapeDimensions0;
- }
- const btVector3& getShapeDimensions1() const
- {
- return m_shapeDimensions1;
- }
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(SpuContactManifoldCollisionAlgorithm));
- return new(mem) SpuContactManifoldCollisionAlgorithm(ci,body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
- }
- };
- };
- #endif //BT_SPU_CONTACTMANIFOLD_COLLISION_ALGORITHM_H
|