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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SOFT_BODY_SOLVER_OUTPUT_CL_TO_GL_H
- #define BT_SOFT_BODY_SOLVER_OUTPUT_CL_TO_GL_H
- #include "btSoftBodySolver_OpenCL.h"
- /**
- * Class to manage movement of data from a solver to a given target.
- * This version is the CL to GL interop version.
- */
- class btSoftBodySolverOutputCLtoGL : public btSoftBodySolverOutput
- {
- protected:
- cl_command_queue m_cqCommandQue;
- cl_context m_cxMainContext;
- CLFunctions clFunctions;
-
- cl_kernel outputToVertexArrayWithNormalsKernel;
- cl_kernel outputToVertexArrayWithoutNormalsKernel;
- bool m_shadersInitialized;
-
- virtual bool checkInitialized();
- virtual bool buildShaders();
- void releaseKernels();
- public:
- btSoftBodySolverOutputCLtoGL(cl_command_queue cqCommandQue, cl_context cxMainContext) :
- m_cqCommandQue( cqCommandQue ),
- m_cxMainContext( cxMainContext ),
- clFunctions(cqCommandQue, cxMainContext),
- outputToVertexArrayWithNormalsKernel( 0 ),
- outputToVertexArrayWithoutNormalsKernel( 0 ),
- m_shadersInitialized( false )
- {
- }
- virtual ~btSoftBodySolverOutputCLtoGL()
- {
- releaseKernels();
- }
- /** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
- virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer );
- };
- #endif // #ifndef BT_SOFT_BODY_SOLVER_OUTPUT_CL_TO_GL_H
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