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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- ///This file was written by Erwin Coumans
- #include "btMultiBodyPoint2Point.h"
- #include "btMultiBodyLinkCollider.h"
- #include "bullet/BulletDynamics/Dynamics/btRigidBody.h"
- btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
- :btMultiBodyConstraint(body,0,link,-1,3,false),
- m_rigidBodyA(0),
- m_rigidBodyB(bodyB),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB)
- {
- }
- btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
- :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,3,false),
- m_rigidBodyA(0),
- m_rigidBodyB(0),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB)
- {
- }
- btMultiBodyPoint2Point::~btMultiBodyPoint2Point()
- {
- }
- int btMultiBodyPoint2Point::getIslandIdA() const
- {
- if (m_rigidBodyA)
- return m_rigidBodyA->getIslandTag();
- if (m_bodyA)
- {
- btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
- if (col)
- return col->getIslandTag();
- for (int i=0;i<m_bodyA->getNumLinks();i++)
- {
- if (m_bodyA->getLink(i).m_collider)
- return m_bodyA->getLink(i).m_collider->getIslandTag();
- }
- }
- return -1;
- }
- int btMultiBodyPoint2Point::getIslandIdB() const
- {
- if (m_rigidBodyB)
- return m_rigidBodyB->getIslandTag();
- if (m_bodyB)
- {
- btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
- if (col)
- return col->getIslandTag();
- for (int i=0;i<m_bodyB->getNumLinks();i++)
- {
- col = m_bodyB->getLink(i).m_collider;
- if (col)
- return col->getIslandTag();
- }
- }
- return -1;
- }
- void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)
- {
- // int i=1;
- for (int i=0;i<3;i++)
- {
- btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
- constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
-
- btVector3 contactNormalOnB(0,0,0);
- contactNormalOnB[i] = -1;
- btScalar penetration = 0;
- // Convert local points back to world
- btVector3 pivotAworld = m_pivotInA;
- if (m_rigidBodyA)
- {
-
- constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
- pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
- } else
- {
- if (m_bodyA)
- pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
- }
- btVector3 pivotBworld = m_pivotInB;
- if (m_rigidBodyB)
- {
- constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
- pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
- } else
- {
- if (m_bodyB)
- pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
-
- }
- btScalar position = (pivotAworld-pivotBworld).dot(contactNormalOnB);
- btScalar relaxation = 1.f;
- fillMultiBodyConstraintMixed(constraintRow, data,
- contactNormalOnB,
- pivotAworld, pivotBworld,
- position,
- infoGlobal,
- relaxation,
- false);
- constraintRow.m_lowerLimit = -m_maxAppliedImpulse;
- constraintRow.m_upperLimit = m_maxAppliedImpulse;
- }
- }
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