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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_MULTIBODY_LINK_H
- #define BT_MULTIBODY_LINK_H
- #include "bullet/LinearMath/btQuaternion.h"
- #include "bullet/LinearMath/btVector3.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionObject.h"
- enum btMultiBodyLinkFlags
- {
- BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION = 1
- };
- //
- // Link struct
- //
- struct btMultibodyLink
- {
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btScalar joint_pos; // qi
- btScalar mass; // mass of link
- btVector3 inertia; // inertia of link (local frame; diagonal)
- int parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
- btQuaternion zero_rot_parent_to_this; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
- // "axis" = spatial joint axis (Mirtich Defn 9 p104). (expressed in local frame.) constant.
- // for prismatic: axis_top = zero;
- // axis_bottom = unit vector along the joint axis.
- // for revolute: axis_top = unit vector along the rotation axis (u);
- // axis_bottom = u cross d_vector.
- btVector3 axis_top;
- btVector3 axis_bottom;
- btVector3 d_vector; // vector from the inboard joint pos to this link's COM. (local frame.) constant. set for revolute joints only.
- // e_vector is constant, but depends on the joint type
- // prismatic: vector from COM of parent to COM of this link, WHEN Q = 0. (local frame.)
- // revolute: vector from parent's COM to the pivot point, in PARENT's frame.
- btVector3 e_vector;
- bool is_revolute; // true = revolute, false = prismatic
- btQuaternion cached_rot_parent_to_this; // rotates vectors in parent frame to vectors in local frame
- btVector3 cached_r_vector; // vector from COM of parent to COM of this link, in local frame.
- btVector3 applied_force; // In WORLD frame
- btVector3 applied_torque; // In WORLD frame
- btScalar joint_torque;
- class btMultiBodyLinkCollider* m_collider;
- int m_flags;
- // ctor: set some sensible defaults
- btMultibodyLink()
- : joint_pos(0),
- mass(1),
- parent(-1),
- zero_rot_parent_to_this(1, 0, 0, 0),
- is_revolute(false),
- cached_rot_parent_to_this(1, 0, 0, 0),
- joint_torque(0),
- m_collider(0),
- m_flags(0)
- {
- inertia.setValue(1, 1, 1);
- axis_top.setValue(0, 0, 0);
- axis_bottom.setValue(1, 0, 0);
- d_vector.setValue(0, 0, 0);
- e_vector.setValue(0, 0, 0);
- cached_r_vector.setValue(0, 0, 0);
- applied_force.setValue( 0, 0, 0);
- applied_torque.setValue(0, 0, 0);
- }
- // routine to update cached_rot_parent_to_this and cached_r_vector
- void updateCache()
- {
- if (is_revolute)
- {
- cached_rot_parent_to_this = btQuaternion(axis_top,-joint_pos) * zero_rot_parent_to_this;
- cached_r_vector = d_vector + quatRotate(cached_rot_parent_to_this,e_vector);
- } else
- {
- // cached_rot_parent_to_this never changes, so no need to update
- cached_r_vector = e_vector + joint_pos * axis_bottom;
- }
- }
- };
- #endif //BT_MULTIBODY_LINK_H
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