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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btRigidBody.h"
- #include "bullet/BulletCollision//CollisionShapes/btConvexShape.h"
- #include "bullet/LinearMath/btMinMax.h"
- #include "bullet/LinearMath/btTransformUtil.h"
- #include "bullet/LinearMath/btMotionState.h"
- #include "bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h"
- #include "bullet/LinearMath/btSerializer.h"
- //'temporarily' global variables
- btScalar gDeactivationTime = btScalar(2.);
- bool gDisableDeactivation = false;
- static int uniqueId = 0;
- btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
- {
- setupRigidBody(constructionInfo);
- }
- btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia)
- {
- btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia);
- setupRigidBody(cinfo);
- }
- void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
- {
- m_internalType=CO_RIGID_BODY;
- m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
- m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
- m_angularFactor.setValue(1,1,1);
- m_linearFactor.setValue(1,1,1);
- m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
- m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
- m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
- m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping);
- m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold;
- m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold;
- m_optionalMotionState = constructionInfo.m_motionState;
- m_contactSolverType = 0;
- m_frictionSolverType = 0;
- m_additionalDamping = constructionInfo.m_additionalDamping;
- m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor;
- m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr;
- m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr;
- m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor;
- if (m_optionalMotionState)
- {
- m_optionalMotionState->getWorldTransform(m_worldTransform);
- } else
- {
- m_worldTransform = constructionInfo.m_startWorldTransform;
- }
- m_interpolationWorldTransform = m_worldTransform;
- m_interpolationLinearVelocity.setValue(0,0,0);
- m_interpolationAngularVelocity.setValue(0,0,0);
-
- //moved to btCollisionObject
- m_friction = constructionInfo.m_friction;
- m_rollingFriction = constructionInfo.m_rollingFriction;
- m_restitution = constructionInfo.m_restitution;
- setCollisionShape( constructionInfo.m_collisionShape );
- m_debugBodyId = uniqueId++;
-
- setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
- updateInertiaTensor();
- m_rigidbodyFlags = 0;
- m_deltaLinearVelocity.setZero();
- m_deltaAngularVelocity.setZero();
- m_invMass = m_inverseMass*m_linearFactor;
- m_pushVelocity.setZero();
- m_turnVelocity.setZero();
-
- }
- void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform)
- {
- btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform);
- }
- void btRigidBody::saveKinematicState(btScalar timeStep)
- {
- //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities
- if (timeStep != btScalar(0.))
- {
- //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform
- if (getMotionState())
- getMotionState()->getWorldTransform(m_worldTransform);
- btVector3 linVel,angVel;
-
- btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity);
- m_interpolationLinearVelocity = m_linearVelocity;
- m_interpolationAngularVelocity = m_angularVelocity;
- m_interpolationWorldTransform = m_worldTransform;
- //printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ());
- }
- }
-
- void btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const
- {
- getCollisionShape()->getAabb(m_worldTransform,aabbMin,aabbMax);
- }
- void btRigidBody::setGravity(const btVector3& acceleration)
- {
- if (m_inverseMass != btScalar(0.0))
- {
- m_gravity = acceleration * (btScalar(1.0) / m_inverseMass);
- }
- m_gravity_acceleration = acceleration;
- }
- void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
- {
- m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- }
- ///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping
- void btRigidBody::applyDamping(btScalar timeStep)
- {
- //On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74
- //todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway
- //#define USE_OLD_DAMPING_METHOD 1
- #ifdef USE_OLD_DAMPING_METHOD
- m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- #else
- m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep);
- m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep);
- #endif
- if (m_additionalDamping)
- {
- //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc.
- //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete
- if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) &&
- (m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr))
- {
- m_angularVelocity *= m_additionalDampingFactor;
- m_linearVelocity *= m_additionalDampingFactor;
- }
-
- btScalar speed = m_linearVelocity.length();
- if (speed < m_linearDamping)
- {
- btScalar dampVel = btScalar(0.005);
- if (speed > dampVel)
- {
- btVector3 dir = m_linearVelocity.normalized();
- m_linearVelocity -= dir * dampVel;
- } else
- {
- m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
- }
- }
- btScalar angSpeed = m_angularVelocity.length();
- if (angSpeed < m_angularDamping)
- {
- btScalar angDampVel = btScalar(0.005);
- if (angSpeed > angDampVel)
- {
- btVector3 dir = m_angularVelocity.normalized();
- m_angularVelocity -= dir * angDampVel;
- } else
- {
- m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
- }
- }
- }
- }
- void btRigidBody::applyGravity()
- {
- if (isStaticOrKinematicObject())
- return;
-
- applyCentralForce(m_gravity);
- }
- void btRigidBody::proceedToTransform(const btTransform& newTrans)
- {
- setCenterOfMassTransform( newTrans );
- }
-
- void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia)
- {
- if (mass == btScalar(0.))
- {
- m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT;
- m_inverseMass = btScalar(0.);
- } else
- {
- m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT);
- m_inverseMass = btScalar(1.0) / mass;
- }
- //Fg = m * a
- m_gravity = mass * m_gravity_acceleration;
-
- m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0),
- inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0),
- inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0));
- m_invMass = m_linearFactor*m_inverseMass;
- }
-
- void btRigidBody::updateInertiaTensor()
- {
- m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose();
- }
- btVector3 btRigidBody::computeGyroscopicForce(btScalar maxGyroscopicForce) const
- {
- btVector3 inertiaLocal;
- inertiaLocal[0] = 1.f/getInvInertiaDiagLocal()[0];
- inertiaLocal[1] = 1.f/getInvInertiaDiagLocal()[1];
- inertiaLocal[2] = 1.f/getInvInertiaDiagLocal()[2];
- btMatrix3x3 inertiaTensorWorld = getWorldTransform().getBasis().scaled(inertiaLocal) * getWorldTransform().getBasis().transpose();
- btVector3 tmp = inertiaTensorWorld*getAngularVelocity();
- btVector3 gf = getAngularVelocity().cross(tmp);
- btScalar l2 = gf.length2();
- if (l2>maxGyroscopicForce*maxGyroscopicForce)
- {
- gf *= btScalar(1.)/btSqrt(l2)*maxGyroscopicForce;
- }
- return gf;
- }
- void btRigidBody::integrateVelocities(btScalar step)
- {
- if (isStaticOrKinematicObject())
- return;
- m_linearVelocity += m_totalForce * (m_inverseMass * step);
- m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step;
- #define MAX_ANGVEL SIMD_HALF_PI
- /// clamp angular velocity. collision calculations will fail on higher angular velocities
- btScalar angvel = m_angularVelocity.length();
- if (angvel*step > MAX_ANGVEL)
- {
- m_angularVelocity *= (MAX_ANGVEL/step) /angvel;
- }
- }
- btQuaternion btRigidBody::getOrientation() const
- {
- btQuaternion orn;
- m_worldTransform.getBasis().getRotation(orn);
- return orn;
- }
-
-
- void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
- {
- if (isKinematicObject())
- {
- m_interpolationWorldTransform = m_worldTransform;
- } else
- {
- m_interpolationWorldTransform = xform;
- }
- m_interpolationLinearVelocity = getLinearVelocity();
- m_interpolationAngularVelocity = getAngularVelocity();
- m_worldTransform = xform;
- updateInertiaTensor();
- }
- bool btRigidBody::checkCollideWithOverride(const btCollisionObject* co) const
- {
- const btRigidBody* otherRb = btRigidBody::upcast(co);
- if (!otherRb)
- return true;
- for (int i = 0; i < m_constraintRefs.size(); ++i)
- {
- const btTypedConstraint* c = m_constraintRefs[i];
- if (c->isEnabled())
- if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb)
- return false;
- }
- return true;
- }
- void btRigidBody::addConstraintRef(btTypedConstraint* c)
- {
- int index = m_constraintRefs.findLinearSearch(c);
- if (index == m_constraintRefs.size())
- m_constraintRefs.push_back(c);
- m_checkCollideWith = true;
- }
- void btRigidBody::removeConstraintRef(btTypedConstraint* c)
- {
- m_constraintRefs.remove(c);
- m_checkCollideWith = m_constraintRefs.size() > 0;
- }
- int btRigidBody::calculateSerializeBufferSize() const
- {
- int sz = sizeof(btRigidBodyData);
- return sz;
- }
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const
- {
- btRigidBodyData* rbd = (btRigidBodyData*) dataBuffer;
- btCollisionObject::serialize(&rbd->m_collisionObjectData, serializer);
- m_invInertiaTensorWorld.serialize(rbd->m_invInertiaTensorWorld);
- m_linearVelocity.serialize(rbd->m_linearVelocity);
- m_angularVelocity.serialize(rbd->m_angularVelocity);
- rbd->m_inverseMass = m_inverseMass;
- m_angularFactor.serialize(rbd->m_angularFactor);
- m_linearFactor.serialize(rbd->m_linearFactor);
- m_gravity.serialize(rbd->m_gravity);
- m_gravity_acceleration.serialize(rbd->m_gravity_acceleration);
- m_invInertiaLocal.serialize(rbd->m_invInertiaLocal);
- m_totalForce.serialize(rbd->m_totalForce);
- m_totalTorque.serialize(rbd->m_totalTorque);
- rbd->m_linearDamping = m_linearDamping;
- rbd->m_angularDamping = m_angularDamping;
- rbd->m_additionalDamping = m_additionalDamping;
- rbd->m_additionalDampingFactor = m_additionalDampingFactor;
- rbd->m_additionalLinearDampingThresholdSqr = m_additionalLinearDampingThresholdSqr;
- rbd->m_additionalAngularDampingThresholdSqr = m_additionalAngularDampingThresholdSqr;
- rbd->m_additionalAngularDampingFactor = m_additionalAngularDampingFactor;
- rbd->m_linearSleepingThreshold=m_linearSleepingThreshold;
- rbd->m_angularSleepingThreshold = m_angularSleepingThreshold;
- return btRigidBodyDataName;
- }
- void btRigidBody::serializeSingleObject(class btSerializer* serializer) const
- {
- btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1);
- const char* structType = serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this);
- }
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