123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /*
- Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's.
- Work in progress, functionality will be added on demand.
- If possible, use the richer Bullet C++ API, by including <src/btBulletDynamicsCommon.h>
- */
- #include "bullet/Bullet-C-Api.h"
- #include "bullet/btBulletDynamicsCommon.h"
- #include "bullet/LinearMath/btAlignedAllocator.h"
- #include "bullet/LinearMath/btVector3.h"
- #include "bullet/LinearMath/btScalar.h"
- #include "bullet/LinearMath/btMatrix3x3.h"
- #include "bullet/LinearMath/btTransform.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btVoronoiSimplexSolver.h"
- #include "bullet/BulletCollision//CollisionShapes/btTriangleShape.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btGjkPairDetector.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btPointCollector.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btVoronoiSimplexSolver.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btSubSimplexConvexCast.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btGjkEpa2.h"
- #include "bullet/BulletCollision//CollisionShapes/btMinkowskiSumShape.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btSimplexSolverInterface.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
- /*
- Create and Delete a Physics SDK
- */
- struct btPhysicsSdk
- {
- // btDispatcher* m_dispatcher;
- // btOverlappingPairCache* m_pairCache;
- // btConstraintSolver* m_constraintSolver
- btVector3 m_worldAabbMin;
- btVector3 m_worldAabbMax;
- //todo: version, hardware/optimization settings etc?
- btPhysicsSdk()
- :m_worldAabbMin(-1000,-1000,-1000),
- m_worldAabbMax(1000,1000,1000)
- {
- }
-
- };
- plPhysicsSdkHandle plNewBulletSdk()
- {
- void* mem = btAlignedAlloc(sizeof(btPhysicsSdk),16);
- return (plPhysicsSdkHandle)new (mem)btPhysicsSdk;
- }
- void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk)
- {
- btPhysicsSdk* phys = reinterpret_cast<btPhysicsSdk*>(physicsSdk);
- btAlignedFree(phys);
- }
- /* Dynamics World */
- plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdkHandle)
- {
- btPhysicsSdk* physicsSdk = reinterpret_cast<btPhysicsSdk*>(physicsSdkHandle);
- void* mem = btAlignedAlloc(sizeof(btDefaultCollisionConfiguration),16);
- btDefaultCollisionConfiguration* collisionConfiguration = new (mem)btDefaultCollisionConfiguration();
- mem = btAlignedAlloc(sizeof(btCollisionDispatcher),16);
- btDispatcher* dispatcher = new (mem)btCollisionDispatcher(collisionConfiguration);
- mem = btAlignedAlloc(sizeof(btAxisSweep3),16);
- btBroadphaseInterface* pairCache = new (mem)btAxisSweep3(physicsSdk->m_worldAabbMin,physicsSdk->m_worldAabbMax);
- mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16);
- btConstraintSolver* constraintSolver = new(mem) btSequentialImpulseConstraintSolver();
- mem = btAlignedAlloc(sizeof(btDiscreteDynamicsWorld),16);
- return (plDynamicsWorldHandle) new (mem)btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration);
- }
- void plDeleteDynamicsWorld(plDynamicsWorldHandle world)
- {
- //todo: also clean up the other allocations, axisSweep, pairCache,dispatcher,constraintSolver,collisionConfiguration
- btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world);
- btAlignedFree(dynamicsWorld);
- }
- void plStepSimulation(plDynamicsWorldHandle world, plReal timeStep)
- {
- btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world);
- btAssert(dynamicsWorld);
- dynamicsWorld->stepSimulation(timeStep);
- }
- void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object)
- {
- btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world);
- btAssert(dynamicsWorld);
- btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
- btAssert(body);
- dynamicsWorld->addRigidBody(body);
- }
- void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object)
- {
- btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world);
- btAssert(dynamicsWorld);
- btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
- btAssert(body);
- dynamicsWorld->removeRigidBody(body);
- }
- /* Rigid Body */
- plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape )
- {
- btTransform trans;
- trans.setIdentity();
- btVector3 localInertia(0,0,0);
- btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape);
- btAssert(shape);
- if (mass)
- {
- shape->calculateLocalInertia(mass,localInertia);
- }
- void* mem = btAlignedAlloc(sizeof(btRigidBody),16);
- btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0,shape,localInertia);
- btRigidBody* body = new (mem)btRigidBody(rbci);
- body->setWorldTransform(trans);
- body->setUserPointer(user_data);
- return (plRigidBodyHandle) body;
- }
- void plDeleteRigidBody(plRigidBodyHandle cbody)
- {
- btRigidBody* body = reinterpret_cast< btRigidBody* >(cbody);
- btAssert(body);
- btAlignedFree( body);
- }
- /* Collision Shape definition */
- plCollisionShapeHandle plNewSphereShape(plReal radius)
- {
- void* mem = btAlignedAlloc(sizeof(btSphereShape),16);
- return (plCollisionShapeHandle) new (mem)btSphereShape(radius);
-
- }
-
- plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z)
- {
- void* mem = btAlignedAlloc(sizeof(btBoxShape),16);
- return (plCollisionShapeHandle) new (mem)btBoxShape(btVector3(x,y,z));
- }
- plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height)
- {
- //capsule is convex hull of 2 spheres, so use btMultiSphereShape
-
- const int numSpheres = 2;
- btVector3 positions[numSpheres] = {btVector3(0,height,0),btVector3(0,-height,0)};
- btScalar radi[numSpheres] = {radius,radius};
- void* mem = btAlignedAlloc(sizeof(btMultiSphereShape),16);
- return (plCollisionShapeHandle) new (mem)btMultiSphereShape(positions,radi,numSpheres);
- }
- plCollisionShapeHandle plNewConeShape(plReal radius, plReal height)
- {
- void* mem = btAlignedAlloc(sizeof(btConeShape),16);
- return (plCollisionShapeHandle) new (mem)btConeShape(radius,height);
- }
- plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height)
- {
- void* mem = btAlignedAlloc(sizeof(btCylinderShape),16);
- return (plCollisionShapeHandle) new (mem)btCylinderShape(btVector3(radius,height,radius));
- }
- /* Convex Meshes */
- plCollisionShapeHandle plNewConvexHullShape()
- {
- void* mem = btAlignedAlloc(sizeof(btConvexHullShape),16);
- return (plCollisionShapeHandle) new (mem)btConvexHullShape();
- }
- /* Concave static triangle meshes */
- plMeshInterfaceHandle plNewMeshInterface()
- {
- return 0;
- }
- plCollisionShapeHandle plNewCompoundShape()
- {
- void* mem = btAlignedAlloc(sizeof(btCompoundShape),16);
- return (plCollisionShapeHandle) new (mem)btCompoundShape();
- }
- void plAddChildShape(plCollisionShapeHandle compoundShapeHandle,plCollisionShapeHandle childShapeHandle, plVector3 childPos,plQuaternion childOrn)
- {
- btCollisionShape* colShape = reinterpret_cast<btCollisionShape*>(compoundShapeHandle);
- btAssert(colShape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE);
- btCompoundShape* compoundShape = reinterpret_cast<btCompoundShape*>(colShape);
- btCollisionShape* childShape = reinterpret_cast<btCollisionShape*>(childShapeHandle);
- btTransform localTrans;
- localTrans.setIdentity();
- localTrans.setOrigin(btVector3(childPos[0],childPos[1],childPos[2]));
- localTrans.setRotation(btQuaternion(childOrn[0],childOrn[1],childOrn[2],childOrn[3]));
- compoundShape->addChildShape(localTrans,childShape);
- }
- void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient)
- {
- btQuaternion orn;
- orn.setEuler(yaw,pitch,roll);
- orient[0] = orn.getX();
- orient[1] = orn.getY();
- orient[2] = orn.getZ();
- orient[3] = orn.getW();
- }
- // extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2);
- // extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle);
- void plAddVertex(plCollisionShapeHandle cshape, plReal x,plReal y,plReal z)
- {
- btCollisionShape* colShape = reinterpret_cast<btCollisionShape*>( cshape);
- (void)colShape;
- btAssert(colShape->getShapeType()==CONVEX_HULL_SHAPE_PROXYTYPE);
- btConvexHullShape* convexHullShape = reinterpret_cast<btConvexHullShape*>( cshape);
- convexHullShape->addPoint(btVector3(x,y,z));
- }
- void plDeleteShape(plCollisionShapeHandle cshape)
- {
- btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape);
- btAssert(shape);
- btAlignedFree(shape);
- }
- void plSetScaling(plCollisionShapeHandle cshape, plVector3 cscaling)
- {
- btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape);
- btAssert(shape);
- btVector3 scaling(cscaling[0],cscaling[1],cscaling[2]);
- shape->setLocalScaling(scaling);
- }
- void plSetPosition(plRigidBodyHandle object, const plVector3 position)
- {
- btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
- btAssert(body);
- btVector3 pos(position[0],position[1],position[2]);
- btTransform worldTrans = body->getWorldTransform();
- worldTrans.setOrigin(pos);
- body->setWorldTransform(worldTrans);
- }
- void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation)
- {
- btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
- btAssert(body);
- btQuaternion orn(orientation[0],orientation[1],orientation[2],orientation[3]);
- btTransform worldTrans = body->getWorldTransform();
- worldTrans.setRotation(orn);
- body->setWorldTransform(worldTrans);
- }
- void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix)
- {
- btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
- btAssert(body);
- btTransform& worldTrans = body->getWorldTransform();
- worldTrans.setFromOpenGLMatrix(matrix);
- }
- void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix)
- {
- btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
- btAssert(body);
- body->getWorldTransform().getOpenGLMatrix(matrix);
- }
- void plGetPosition(plRigidBodyHandle object,plVector3 position)
- {
- btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
- btAssert(body);
- const btVector3& pos = body->getWorldTransform().getOrigin();
- position[0] = pos.getX();
- position[1] = pos.getY();
- position[2] = pos.getZ();
- }
- void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation)
- {
- btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
- btAssert(body);
- const btQuaternion& orn = body->getWorldTransform().getRotation();
- orientation[0] = orn.getX();
- orientation[1] = orn.getY();
- orientation[2] = orn.getZ();
- orientation[3] = orn.getW();
- }
- //plRigidBodyHandle plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal);
- // extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal);
- double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3])
- {
- btVector3 vp(p1[0], p1[1], p1[2]);
- btTriangleShape trishapeA(vp,
- btVector3(p2[0], p2[1], p2[2]),
- btVector3(p3[0], p3[1], p3[2]));
- trishapeA.setMargin(0.000001f);
- btVector3 vq(q1[0], q1[1], q1[2]);
- btTriangleShape trishapeB(vq,
- btVector3(q2[0], q2[1], q2[2]),
- btVector3(q3[0], q3[1], q3[2]));
- trishapeB.setMargin(0.000001f);
-
- // btVoronoiSimplexSolver sGjkSimplexSolver;
- // btGjkEpaPenetrationDepthSolver penSolverPtr;
-
- static btSimplexSolverInterface sGjkSimplexSolver;
- sGjkSimplexSolver.reset();
-
- static btGjkEpaPenetrationDepthSolver Solver0;
- static btMinkowskiPenetrationDepthSolver Solver1;
-
- btConvexPenetrationDepthSolver* Solver = NULL;
-
- Solver = &Solver1;
-
- btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,Solver);
-
- convexConvex.m_catchDegeneracies = 1;
-
- // btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,0);
-
- btPointCollector gjkOutput;
- btGjkPairDetector::ClosestPointInput input;
-
-
- btTransform tr;
- tr.setIdentity();
-
- input.m_transformA = tr;
- input.m_transformB = tr;
-
- convexConvex.getClosestPoints(input, gjkOutput, 0);
-
-
- if (gjkOutput.m_hasResult)
- {
-
- pb[0] = pa[0] = gjkOutput.m_pointInWorld[0];
- pb[1] = pa[1] = gjkOutput.m_pointInWorld[1];
- pb[2] = pa[2] = gjkOutput.m_pointInWorld[2];
- pb[0]+= gjkOutput.m_normalOnBInWorld[0] * gjkOutput.m_distance;
- pb[1]+= gjkOutput.m_normalOnBInWorld[1] * gjkOutput.m_distance;
- pb[2]+= gjkOutput.m_normalOnBInWorld[2] * gjkOutput.m_distance;
-
- normal[0] = gjkOutput.m_normalOnBInWorld[0];
- normal[1] = gjkOutput.m_normalOnBInWorld[1];
- normal[2] = gjkOutput.m_normalOnBInWorld[2];
- return gjkOutput.m_distance;
- }
- return -1.0f;
- }
|