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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SOLVER_BODY_H
- #define BT_SOLVER_BODY_H
- class btRigidBody;
- #include "bullet/LinearMath/btVector3.h"
- #include "bullet/LinearMath/btMatrix3x3.h"
- #include "bullet/LinearMath/btAlignedAllocator.h"
- #include "bullet/LinearMath/btTransformUtil.h"
- ///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
- #ifdef BT_USE_SSE
- #define USE_SIMD 1
- #endif //
- #ifdef USE_SIMD
- struct btSimdScalar
- {
- SIMD_FORCE_INLINE btSimdScalar()
- {
- }
- SIMD_FORCE_INLINE btSimdScalar(float fl)
- :m_vec128 (_mm_set1_ps(fl))
- {
- }
- SIMD_FORCE_INLINE btSimdScalar(__m128 v128)
- :m_vec128(v128)
- {
- }
- union
- {
- __m128 m_vec128;
- float m_floats[4];
- int m_ints[4];
- btScalar m_unusedPadding;
- };
- SIMD_FORCE_INLINE __m128 get128()
- {
- return m_vec128;
- }
- SIMD_FORCE_INLINE const __m128 get128() const
- {
- return m_vec128;
- }
- SIMD_FORCE_INLINE void set128(__m128 v128)
- {
- m_vec128 = v128;
- }
- SIMD_FORCE_INLINE operator __m128()
- {
- return m_vec128;
- }
- SIMD_FORCE_INLINE operator const __m128() const
- {
- return m_vec128;
- }
-
- SIMD_FORCE_INLINE operator float() const
- {
- return m_floats[0];
- }
- };
- ///@brief Return the elementwise product of two btSimdScalar
- SIMD_FORCE_INLINE btSimdScalar
- operator*(const btSimdScalar& v1, const btSimdScalar& v2)
- {
- return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
- }
- ///@brief Return the elementwise product of two btSimdScalar
- SIMD_FORCE_INLINE btSimdScalar
- operator+(const btSimdScalar& v1, const btSimdScalar& v2)
- {
- return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
- }
- #else
- #define btSimdScalar btScalar
- #endif
- ///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
- ATTRIBUTE_ALIGNED16 (struct) btSolverBody
- {
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btTransform m_worldTransform;
- btVector3 m_deltaLinearVelocity;
- btVector3 m_deltaAngularVelocity;
- btVector3 m_angularFactor;
- btVector3 m_linearFactor;
- btVector3 m_invMass;
- btVector3 m_pushVelocity;
- btVector3 m_turnVelocity;
- btVector3 m_linearVelocity;
- btVector3 m_angularVelocity;
- btVector3 m_externalForceImpulse;
- btVector3 m_externalTorqueImpulse;
- btRigidBody* m_originalBody;
- void setWorldTransform(const btTransform& worldTransform)
- {
- m_worldTransform = worldTransform;
- }
- const btTransform& getWorldTransform() const
- {
- return m_worldTransform;
- }
-
-
- SIMD_FORCE_INLINE void getVelocityInLocalPointNoDelta(const btVector3& rel_pos, btVector3& velocity ) const
- {
- if (m_originalBody)
- velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity+m_externalTorqueImpulse).cross(rel_pos);
- else
- velocity.setValue(0,0,0);
- }
- SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
- {
- if (m_originalBody)
- velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
- else
- velocity.setValue(0,0,0);
- }
- SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const
- {
- if (m_originalBody)
- angVel =m_angularVelocity+m_deltaAngularVelocity;
- else
- angVel.setValue(0,0,0);
- }
- //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
- {
- if (m_originalBody)
- {
- m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
- }
- }
- SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
- {
- if (m_originalBody)
- {
- m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
- }
- }
- const btVector3& getDeltaLinearVelocity() const
- {
- return m_deltaLinearVelocity;
- }
- const btVector3& getDeltaAngularVelocity() const
- {
- return m_deltaAngularVelocity;
- }
- const btVector3& getPushVelocity() const
- {
- return m_pushVelocity;
- }
- const btVector3& getTurnVelocity() const
- {
- return m_turnVelocity;
- }
- ////////////////////////////////////////////////
- ///some internal methods, don't use them
-
- btVector3& internalGetDeltaLinearVelocity()
- {
- return m_deltaLinearVelocity;
- }
- btVector3& internalGetDeltaAngularVelocity()
- {
- return m_deltaAngularVelocity;
- }
- const btVector3& internalGetAngularFactor() const
- {
- return m_angularFactor;
- }
- const btVector3& internalGetInvMass() const
- {
- return m_invMass;
- }
- void internalSetInvMass(const btVector3& invMass)
- {
- m_invMass = invMass;
- }
-
- btVector3& internalGetPushVelocity()
- {
- return m_pushVelocity;
- }
- btVector3& internalGetTurnVelocity()
- {
- return m_turnVelocity;
- }
- SIMD_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
- {
- velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
- }
- SIMD_FORCE_INLINE void internalGetAngularVelocity(btVector3& angVel) const
- {
- angVel = m_angularVelocity+m_deltaAngularVelocity;
- }
- //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
- {
- if (m_originalBody)
- {
- m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
- }
- }
-
-
-
- void writebackVelocity()
- {
- if (m_originalBody)
- {
- m_linearVelocity +=m_deltaLinearVelocity;
- m_angularVelocity += m_deltaAngularVelocity;
-
- //m_originalBody->setCompanionId(-1);
- }
- }
- void writebackVelocityAndTransform(btScalar timeStep, btScalar splitImpulseTurnErp)
- {
- (void) timeStep;
- if (m_originalBody)
- {
- m_linearVelocity += m_deltaLinearVelocity;
- m_angularVelocity += m_deltaAngularVelocity;
-
- //correct the position/orientation based on push/turn recovery
- btTransform newTransform;
- if (m_pushVelocity[0]!=0.f || m_pushVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_turnVelocity[2]!=0)
- {
- // btQuaternion orn = m_worldTransform.getRotation();
- btTransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform);
- m_worldTransform = newTransform;
- }
- //m_worldTransform.setRotation(orn);
- //m_originalBody->setCompanionId(-1);
- }
- }
-
- };
- #endif //BT_SOLVER_BODY_H
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