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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SOLVE_2LINEAR_CONSTRAINT_H
- #define BT_SOLVE_2LINEAR_CONSTRAINT_H
- #include "bullet/LinearMath/btMatrix3x3.h"
- #include "bullet/LinearMath/btVector3.h"
- class btRigidBody;
- /// constraint class used for lateral tyre friction.
- class btSolve2LinearConstraint
- {
- btScalar m_tau;
- btScalar m_damping;
- public:
- btSolve2LinearConstraint(btScalar tau,btScalar damping)
- {
- m_tau = tau;
- m_damping = damping;
- }
- //
- // solve unilateral constraint (equality, direct method)
- //
- void resolveUnilateralPairConstraint(
- btRigidBody* body0,
- btRigidBody* body1,
- const btMatrix3x3& world2A,
- const btMatrix3x3& world2B,
-
- const btVector3& invInertiaADiag,
- const btScalar invMassA,
- const btVector3& linvelA,const btVector3& angvelA,
- const btVector3& rel_posA1,
- const btVector3& invInertiaBDiag,
- const btScalar invMassB,
- const btVector3& linvelB,const btVector3& angvelB,
- const btVector3& rel_posA2,
- btScalar depthA, const btVector3& normalA,
- const btVector3& rel_posB1,const btVector3& rel_posB2,
- btScalar depthB, const btVector3& normalB,
- btScalar& imp0,btScalar& imp1);
- //
- // solving 2x2 lcp problem (inequality, direct solution )
- //
- void resolveBilateralPairConstraint(
- btRigidBody* body0,
- btRigidBody* body1,
- const btMatrix3x3& world2A,
- const btMatrix3x3& world2B,
-
- const btVector3& invInertiaADiag,
- const btScalar invMassA,
- const btVector3& linvelA,const btVector3& angvelA,
- const btVector3& rel_posA1,
- const btVector3& invInertiaBDiag,
- const btScalar invMassB,
- const btVector3& linvelB,const btVector3& angvelB,
- const btVector3& rel_posA2,
- btScalar depthA, const btVector3& normalA,
- const btVector3& rel_posB1,const btVector3& rel_posB2,
- btScalar depthB, const btVector3& normalB,
- btScalar& imp0,btScalar& imp1);
- /*
- void resolveAngularConstraint( const btMatrix3x3& invInertiaAWS,
- const btScalar invMassA,
- const btVector3& linvelA,const btVector3& angvelA,
- const btVector3& rel_posA1,
- const btMatrix3x3& invInertiaBWS,
- const btScalar invMassB,
- const btVector3& linvelB,const btVector3& angvelB,
- const btVector3& rel_posA2,
- btScalar depthA, const btVector3& normalA,
- const btVector3& rel_posB1,const btVector3& rel_posB2,
- btScalar depthB, const btVector3& normalB,
- btScalar& imp0,btScalar& imp1);
- */
- };
- #endif //BT_SOLVE_2LINEAR_CONSTRAINT_H
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