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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- //#define COMPUTE_IMPULSE_DENOM 1
- //#define BT_ADDITIONAL_DEBUG
- //It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
- #include "btSequentialImpulseConstraintSolver.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btPersistentManifold.h"
- #include "bullet/LinearMath/btIDebugDraw.h"
- //#include "btJacobianEntry.h"
- #include "bullet/LinearMath/btMinMax.h"
- #include "bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h"
- #include <new>
- #include "bullet/LinearMath/btStackAlloc.h"
- #include "bullet/LinearMath/btQuickprof.h"
- //#include "btSolverBody.h"
- //#include "btSolverConstraint.h"
- #include "bullet/LinearMath/btAlignedObjectArray.h"
- #include <string.h> //for memset
- int gNumSplitImpulseRecoveries = 0;
- #include "bullet/BulletDynamics/Dynamics/btRigidBody.h"
- btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
- :m_btSeed2(0)
- {
- }
- btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
- {
- }
- #ifdef USE_SIMD
- #include <emmintrin.h>
- #define btVecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
- static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
- {
- __m128 result = _mm_mul_ps( vec0, vec1);
- return _mm_add_ps( btVecSplat( result, 0 ), _mm_add_ps( btVecSplat( result, 1 ), btVecSplat( result, 2 ) ) );
- }
- #endif//USE_SIMD
- // Project Gauss Seidel or the equivalent Sequential Impulse
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
- {
- #ifdef USE_SIMD
- __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- btSimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal2).mVec128,body2.internalGetInvMass().mVec128);
- __m128 impulseMagnitude = deltaImpulse;
- body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
- #else
- resolveSingleConstraintRowGeneric(body1,body2,c);
- #endif
- }
- // Project Gauss Seidel or the equivalent Sequential Impulse
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
- {
- btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
- // const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
- c.m_appliedImpulse = c.m_lowerLimit;
- }
- else if (sum > c.m_upperLimit)
- {
- deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
- c.m_appliedImpulse = c.m_upperLimit;
- }
- else
- {
- c.m_appliedImpulse = sum;
- }
- body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
- }
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
- {
- #ifdef USE_SIMD
- __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- btSimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,body2.internalGetInvMass().mVec128);
- __m128 impulseMagnitude = deltaImpulse;
- body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
- #else
- resolveSingleConstraintRowLowerLimit(body1,body2,c);
- #endif
- }
- // Projected Gauss Seidel or the equivalent Sequential Impulse
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
- {
- btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
- c.m_appliedImpulse = c.m_lowerLimit;
- }
- else
- {
- c.m_appliedImpulse = sum;
- }
- body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
- }
- void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& c)
- {
- if (c.m_rhsPenetration)
- {
- gNumSplitImpulseRecoveries++;
- btScalar deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
- const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse;
- c.m_appliedPushImpulse = c.m_lowerLimit;
- }
- else
- {
- c.m_appliedPushImpulse = sum;
- }
- body1.internalApplyPushImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyPushImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
- }
- }
- void btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
- {
- #ifdef USE_SIMD
- if (!c.m_rhsPenetration)
- return;
- gNumSplitImpulseRecoveries++;
- __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- btSimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,body2.internalGetInvMass().mVec128);
- __m128 impulseMagnitude = deltaImpulse;
- body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetPushVelocity().mVec128 = _mm_add_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
- #else
- resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c);
- #endif
- }
- unsigned long btSequentialImpulseConstraintSolver::btRand2()
- {
- m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
- return m_btSeed2;
- }
- //See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
- int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
- {
- // seems good; xor-fold and modulus
- const unsigned long un = static_cast<unsigned long>(n);
- unsigned long r = btRand2();
- // note: probably more aggressive than it needs to be -- might be
- // able to get away without one or two of the innermost branches.
- if (un <= 0x00010000UL) {
- r ^= (r >> 16);
- if (un <= 0x00000100UL) {
- r ^= (r >> 8);
- if (un <= 0x00000010UL) {
- r ^= (r >> 4);
- if (un <= 0x00000004UL) {
- r ^= (r >> 2);
- if (un <= 0x00000002UL) {
- r ^= (r >> 1);
- }
- }
- }
- }
- }
- return (int) (r % un);
- }
- void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
- {
- btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
- solverBody->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
- if (rb)
- {
- solverBody->m_worldTransform = rb->getWorldTransform();
- solverBody->internalSetInvMass(btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor());
- solverBody->m_originalBody = rb;
- solverBody->m_angularFactor = rb->getAngularFactor();
- solverBody->m_linearFactor = rb->getLinearFactor();
- solverBody->m_linearVelocity = rb->getLinearVelocity();
- solverBody->m_angularVelocity = rb->getAngularVelocity();
- solverBody->m_externalForceImpulse = rb->getTotalForce()*rb->getInvMass()*timeStep;
- solverBody->m_externalTorqueImpulse = rb->getTotalTorque()*rb->getInvInertiaTensorWorld()*timeStep ;
-
- } else
- {
- solverBody->m_worldTransform.setIdentity();
- solverBody->internalSetInvMass(btVector3(0,0,0));
- solverBody->m_originalBody = 0;
- solverBody->m_angularFactor.setValue(1,1,1);
- solverBody->m_linearFactor.setValue(1,1,1);
- solverBody->m_linearVelocity.setValue(0,0,0);
- solverBody->m_angularVelocity.setValue(0,0,0);
- solverBody->m_externalForceImpulse.setValue(0,0,0);
- solverBody->m_externalTorqueImpulse.setValue(0,0,0);
- }
- }
- btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution)
- {
- btScalar rest = restitution * -rel_vel;
- return rest;
- }
- void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode)
- {
-
- if (colObj && colObj->hasAnisotropicFriction(frictionMode))
- {
- // transform to local coordinates
- btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
- const btVector3& friction_scaling = colObj->getAnisotropicFriction();
- //apply anisotropic friction
- loc_lateral *= friction_scaling;
- // ... and transform it back to global coordinates
- frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
- }
- }
- void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
- {
-
- btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
- btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
- btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_friction = cp.m_combinedFriction;
- solverConstraint.m_originalContactPoint = 0;
- solverConstraint.m_appliedImpulse = 0.f;
- solverConstraint.m_appliedPushImpulse = 0.f;
- if (body0)
- {
- solverConstraint.m_contactNormal1 = normalAxis;
- btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal1);
- solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor();
- }else
- {
- solverConstraint.m_contactNormal1.setZero();
- solverConstraint.m_relpos1CrossNormal.setZero();
- solverConstraint.m_angularComponentA .setZero();
- }
- if (body1)
- {
- solverConstraint.m_contactNormal2 = -normalAxis;
- btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal2);
- solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor();
- } else
- {
- solverConstraint.m_contactNormal2.setZero();
- solverConstraint.m_relpos2CrossNormal.setZero();
- solverConstraint.m_angularComponentB.setZero();
- }
- {
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (body0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = body0->getInvMass() + normalAxis.dot(vec);
- }
- if (body1)
- {
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = body1->getInvMass() + normalAxis.dot(vec);
- }
- btScalar denom = relaxation/(denom0+denom1);
- solverConstraint.m_jacDiagABInv = denom;
- }
- {
-
- btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
- rel_vel = vel1Dotn+vel2Dotn;
- // btScalar positionalError = 0.f;
- btSimdScalar velocityError = desiredVelocity - rel_vel;
- btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_cfm = cfmSlip;
- solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
- solverConstraint.m_upperLimit = solverConstraint.m_friction;
-
- }
- }
- btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
- {
- btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
- solverConstraint.m_frictionIndex = frictionIndex;
- setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
- return solverConstraint;
- }
- void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB,
- btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
- btScalar desiredVelocity, btScalar cfmSlip)
- {
- btVector3 normalAxis(0,0,0);
- solverConstraint.m_contactNormal1 = normalAxis;
- solverConstraint.m_contactNormal2 = -normalAxis;
- btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
- btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
- btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_friction = cp.m_combinedRollingFriction;
- solverConstraint.m_originalContactPoint = 0;
- solverConstraint.m_appliedImpulse = 0.f;
- solverConstraint.m_appliedPushImpulse = 0.f;
- {
- btVector3 ftorqueAxis1 = -normalAxis1;
- solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
- }
- {
- btVector3 ftorqueAxis1 = normalAxis1;
- solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
- }
- {
- btVector3 iMJaA = body0?body0->getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal:btVector3(0,0,0);
- btVector3 iMJaB = body1?body1->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:btVector3(0,0,0);
- btScalar sum = 0;
- sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
- sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
- }
- {
-
- btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
- rel_vel = vel1Dotn+vel2Dotn;
- // btScalar positionalError = 0.f;
- btSimdScalar velocityError = desiredVelocity - rel_vel;
- btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_cfm = cfmSlip;
- solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
- solverConstraint.m_upperLimit = solverConstraint.m_friction;
-
- }
- }
- btSolverConstraint& btSequentialImpulseConstraintSolver::addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
- {
- btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
- solverConstraint.m_frictionIndex = frictionIndex;
- setupRollingFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
- return solverConstraint;
- }
- int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body,btScalar timeStep)
- {
- int solverBodyIdA = -1;
- if (body.getCompanionId() >= 0)
- {
- //body has already been converted
- solverBodyIdA = body.getCompanionId();
- btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
- } else
- {
- btRigidBody* rb = btRigidBody::upcast(&body);
- //convert both active and kinematic objects (for their velocity)
- if (rb && (rb->getInvMass() || rb->isKinematicObject()))
- {
- solverBodyIdA = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,&body,timeStep);
- body.setCompanionId(solverBodyIdA);
- } else
- {
-
- if (m_fixedBodyId<0)
- {
- m_fixedBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&fixedBody,0,timeStep);
- }
- return m_fixedBodyId;
- // return 0;//assume first one is a fixed solver body
- }
- }
- return solverBodyIdA;
- }
- #include <stdio.h>
- void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- const btVector3& rel_pos1, const btVector3& rel_pos2)
- {
-
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
- btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
- btRigidBody* rb0 = bodyA->m_originalBody;
- btRigidBody* rb1 = bodyB->m_originalBody;
- // btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
- // btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- //rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
- //rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
- relaxation = 1.f;
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
- {
- #ifdef COMPUTE_IMPULSE_DENOM
- btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
- btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
- #else
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (rb0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
- if (rb1)
- {
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
- #endif //COMPUTE_IMPULSE_DENOM
- btScalar denom = relaxation/(denom0+denom1);
- solverConstraint.m_jacDiagABInv = denom;
- }
- if (rb0)
- {
- solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB;
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- } else
- {
- solverConstraint.m_contactNormal1.setZero();
- solverConstraint.m_relpos1CrossNormal.setZero();
- }
- if (rb1)
- {
- solverConstraint.m_contactNormal2 = -cp.m_normalWorldOnB;
- solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
- }else
- {
- solverConstraint.m_contactNormal2.setZero();
- solverConstraint.m_relpos2CrossNormal.setZero();
- }
- btScalar restitution = 0.f;
- btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
- {
- btVector3 vel1,vel2;
- vel1 = rb0? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
- vel2 = rb1? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- // btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
-
- solverConstraint.m_friction = cp.m_combinedFriction;
-
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
- if (restitution <= btScalar(0.))
- {
- restitution = 0.f;
- };
- }
- ///warm starting (or zero if disabled)
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
- if (rb0)
- bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
- if (rb1)
- bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
- } else
- {
- solverConstraint.m_appliedImpulse = 0.f;
- }
- solverConstraint.m_appliedPushImpulse = 0.f;
- {
- btVector3 externalForceImpulseA = bodyA->m_originalBody ? bodyA->m_externalForceImpulse: btVector3(0,0,0);
- btVector3 externalTorqueImpulseA = bodyA->m_originalBody ? bodyA->m_externalTorqueImpulse: btVector3(0,0,0);
- btVector3 externalForceImpulseB = bodyB->m_originalBody ? bodyB->m_externalForceImpulse: btVector3(0,0,0);
- btVector3 externalTorqueImpulseB = bodyB->m_originalBody ?bodyB->m_externalTorqueImpulse : btVector3(0,0,0);
-
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(bodyA->m_linearVelocity+externalForceImpulseA)
- + solverConstraint.m_relpos1CrossNormal.dot(bodyA->m_angularVelocity+externalTorqueImpulseA);
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyB->m_linearVelocity+externalForceImpulseB)
- + solverConstraint.m_relpos2CrossNormal.dot(bodyB->m_angularVelocity+externalTorqueImpulseB);
- btScalar rel_vel = vel1Dotn+vel2Dotn;
- btScalar positionalError = 0.f;
- btScalar velocityError = restitution - rel_vel;// * damping;
-
- btScalar erp = infoGlobal.m_erp2;
- if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- erp = infoGlobal.m_erp;
- }
- if (penetration>0)
- {
- positionalError = 0;
- velocityError -= penetration / infoGlobal.m_timeStep;
- } else
- {
- positionalError = -penetration * erp/infoGlobal.m_timeStep;
- }
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
- if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- //combine position and velocity into rhs
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;//-solverConstraint.m_contactNormal1.dot(bodyA->m_externalForce*bodyA->m_invMass-bodyB->m_externalForce/bodyB->m_invMass)*solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhsPenetration = 0.f;
- } else
- {
- //split position and velocity into rhs and m_rhsPenetration
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_rhsPenetration = penetrationImpulse;
- }
- solverConstraint.m_cfm = 0.f;
- solverConstraint.m_lowerLimit = 0;
- solverConstraint.m_upperLimit = 1e10f;
- }
- }
- void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
- {
- btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
- btRigidBody* rb0 = bodyA->m_originalBody;
- btRigidBody* rb1 = bodyB->m_originalBody;
- {
- btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal1*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
- if (rb1)
- bodyB->internalApplyImpulse(-frictionConstraint1.m_contactNormal2*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-(btScalar)frictionConstraint1.m_appliedImpulse);
- } else
- {
- frictionConstraint1.m_appliedImpulse = 0.f;
- }
- }
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal1*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
- if (rb1)
- bodyB->internalApplyImpulse(-frictionConstraint2.m_contactNormal2*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-(btScalar)frictionConstraint2.m_appliedImpulse);
- } else
- {
- frictionConstraint2.m_appliedImpulse = 0.f;
- }
- }
- }
- void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
- {
- btCollisionObject* colObj0=0,*colObj1=0;
- colObj0 = (btCollisionObject*)manifold->getBody0();
- colObj1 = (btCollisionObject*)manifold->getBody1();
- int solverBodyIdA = getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
- int solverBodyIdB = getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
- // btRigidBody* bodyA = btRigidBody::upcast(colObj0);
- // btRigidBody* bodyB = btRigidBody::upcast(colObj1);
- btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
- ///avoid collision response between two static objects
- if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
- return;
- int rollingFriction=1;
- for (int j=0;j<manifold->getNumContacts();j++)
- {
- btManifoldPoint& cp = manifold->getContactPoint(j);
- if (cp.getDistance() <= manifold->getContactProcessingThreshold())
- {
- btVector3 rel_pos1;
- btVector3 rel_pos2;
- btScalar relaxation;
-
- int frictionIndex = m_tmpSolverContactConstraintPool.size();
- btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
- btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- btRigidBody* rb1 = btRigidBody::upcast(colObj1);
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_originalContactPoint = &cp;
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
- rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
- rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- btVector3 vel1;// = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
- btVector3 vel2;// = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1,vel1);
- solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2,vel2 );
-
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
- setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
-
- // const btVector3& pos1 = cp.getPositionWorldOnA();
- // const btVector3& pos2 = cp.getPositionWorldOnB();
- /////setup the friction constraints
- solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
- btVector3 angVelA(0,0,0),angVelB(0,0,0);
- if (rb0)
- angVelA = rb0->getAngularVelocity();
- if (rb1)
- angVelB = rb1->getAngularVelocity();
- btVector3 relAngVel = angVelB-angVelA;
- if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
- {
- //only a single rollingFriction per manifold
- rollingFriction--;
- if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold)
- {
- relAngVel.normalize();
- applyAnisotropicFriction(colObj0,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- if (relAngVel.length()>0.001)
- addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- } else
- {
- addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- btVector3 axis0,axis1;
- btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
- applyAnisotropicFriction(colObj0,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- if (axis0.length()>0.001)
- addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- if (axis1.length()>0.001)
- addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
- }
- }
- ///Bullet has several options to set the friction directions
- ///By default, each contact has only a single friction direction that is recomputed automatically very frame
- ///based on the relative linear velocity.
- ///If the relative velocity it zero, it will automatically compute a friction direction.
-
- ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
- ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
- ///
- ///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
- ///
- ///The user can manually override the friction directions for certain contacts using a contact callback,
- ///and set the cp.m_lateralFrictionInitialized to true
- ///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
- ///this will give a conveyor belt effect
- ///
- if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
- {
- cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
- btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
- if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
- {
- cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel);
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
- cp.m_lateralFrictionDir2.normalize();//??
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
- } else
- {
- btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
- {
- cp.m_lateralFrictionInitialized = true;
- }
- }
- } else
- {
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
- }
- setFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
-
-
- }
- }
- }
- void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal)
- {
- int i;
- btPersistentManifold* manifold = 0;
- // btCollisionObject* colObj0=0,*colObj1=0;
- for (i=0;i<numManifolds;i++)
- {
- manifold = manifoldPtr[i];
- convertContact(manifold,infoGlobal);
- }
- }
- btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
- {
- m_fixedBodyId = -1;
- BT_PROFILE("solveGroupCacheFriendlySetup");
- (void)debugDrawer;
- m_maxOverrideNumSolverIterations = 0;
- #ifdef BT_ADDITIONAL_DEBUG
- //make sure that dynamic bodies exist for all (enabled) constraints
- for (int i=0;i<numConstraints;i++)
- {
- btTypedConstraint* constraint = constraints[i];
- if (constraint->isEnabled())
- {
- if (!constraint->getRigidBodyA().isStaticOrKinematicObject())
- {
- bool found=false;
- for (int b=0;b<numBodies;b++)
- {
-
- if (&constraint->getRigidBodyA()==bodies[b])
- {
- found = true;
- break;
- }
- }
- btAssert(found);
- }
- if (!constraint->getRigidBodyB().isStaticOrKinematicObject())
- {
- bool found=false;
- for (int b=0;b<numBodies;b++)
- {
- if (&constraint->getRigidBodyB()==bodies[b])
- {
- found = true;
- break;
- }
- }
- btAssert(found);
- }
- }
- }
- //make sure that dynamic bodies exist for all contact manifolds
- for (int i=0;i<numManifolds;i++)
- {
- if (!manifoldPtr[i]->getBody0()->isStaticOrKinematicObject())
- {
- bool found=false;
- for (int b=0;b<numBodies;b++)
- {
-
- if (manifoldPtr[i]->getBody0()==bodies[b])
- {
- found = true;
- break;
- }
- }
- btAssert(found);
- }
- if (!manifoldPtr[i]->getBody1()->isStaticOrKinematicObject())
- {
- bool found=false;
- for (int b=0;b<numBodies;b++)
- {
- if (manifoldPtr[i]->getBody1()==bodies[b])
- {
- found = true;
- break;
- }
- }
- btAssert(found);
- }
- }
- #endif //BT_ADDITIONAL_DEBUG
-
-
- for (int i = 0; i < numBodies; i++)
- {
- bodies[i]->setCompanionId(-1);
- }
- m_tmpSolverBodyPool.reserve(numBodies+1);
- m_tmpSolverBodyPool.resize(0);
- //btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- //initSolverBody(&fixedBody,0);
- //convert all bodies
- for (int i=0;i<numBodies;i++)
- {
- int bodyId = getOrInitSolverBody(*bodies[i],infoGlobal.m_timeStep);
- btRigidBody* body = btRigidBody::upcast(bodies[i]);
- if (body && body->getInvMass())
- {
- btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
- btVector3 gyroForce (0,0,0);
- if (body->getFlags()&BT_ENABLE_GYROPSCOPIC_FORCE)
- {
- gyroForce = body->computeGyroscopicForce(infoGlobal.m_maxGyroscopicForce);
- solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
- }
- }
- }
-
- if (1)
- {
- int j;
- for (j=0;j<numConstraints;j++)
- {
- btTypedConstraint* constraint = constraints[j];
- constraint->buildJacobian();
- constraint->internalSetAppliedImpulse(0.0f);
- }
- }
- //btRigidBody* rb0=0,*rb1=0;
- //if (1)
- {
- {
- int totalNumRows = 0;
- int i;
-
- m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
- //calculate the total number of contraint rows
- for (i=0;i<numConstraints;i++)
- {
- btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
- btJointFeedback* fb = constraints[i]->getJointFeedback();
- if (fb)
- {
- fb->m_appliedForceBodyA.setZero();
- fb->m_appliedTorqueBodyA.setZero();
- fb->m_appliedForceBodyB.setZero();
- fb->m_appliedTorqueBodyB.setZero();
- }
- if (constraints[i]->isEnabled())
- {
- }
- if (constraints[i]->isEnabled())
- {
- constraints[i]->getInfo1(&info1);
- } else
- {
- info1.m_numConstraintRows = 0;
- info1.nub = 0;
- }
- totalNumRows += info1.m_numConstraintRows;
- }
- m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
-
- ///setup the btSolverConstraints
- int currentRow = 0;
- for (i=0;i<numConstraints;i++)
- {
- const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
-
- if (info1.m_numConstraintRows)
- {
- btAssert(currentRow<totalNumRows);
- btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
- btTypedConstraint* constraint = constraints[i];
- btRigidBody& rbA = constraint->getRigidBodyA();
- btRigidBody& rbB = constraint->getRigidBodyB();
- int solverBodyIdA = getOrInitSolverBody(rbA,infoGlobal.m_timeStep);
- int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep);
- btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
- int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
- if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
- m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
- int j;
- for ( j=0;j<info1.m_numConstraintRows;j++)
- {
- memset(¤tConstraintRow[j],0,sizeof(btSolverConstraint));
- currentConstraintRow[j].m_lowerLimit = -SIMD_INFINITY;
- currentConstraintRow[j].m_upperLimit = SIMD_INFINITY;
- currentConstraintRow[j].m_appliedImpulse = 0.f;
- currentConstraintRow[j].m_appliedPushImpulse = 0.f;
- currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
- currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
- currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
- }
- bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
- btTypedConstraint::btConstraintInfo2 info2;
- info2.fps = 1.f/infoGlobal.m_timeStep;
- info2.erp = infoGlobal.m_erp;
- info2.m_J1linearAxis = currentConstraintRow->m_contactNormal1;
- info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
- info2.m_J2linearAxis = currentConstraintRow->m_contactNormal2;
- info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
- info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
- ///the size of btSolverConstraint needs be a multiple of btScalar
- btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
- info2.m_constraintError = ¤tConstraintRow->m_rhs;
- currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
- info2.m_damping = infoGlobal.m_damping;
- info2.cfm = ¤tConstraintRow->m_cfm;
- info2.m_lowerLimit = ¤tConstraintRow->m_lowerLimit;
- info2.m_upperLimit = ¤tConstraintRow->m_upperLimit;
- info2.m_numIterations = infoGlobal.m_numIterations;
- constraints[i]->getInfo2(&info2);
- ///finalize the constraint setup
- for ( j=0;j<info1.m_numConstraintRows;j++)
- {
- btSolverConstraint& solverConstraint = currentConstraintRow[j];
- if (solverConstraint.m_upperLimit>=constraints[i]->getBreakingImpulseThreshold())
- {
- solverConstraint.m_upperLimit = constraints[i]->getBreakingImpulseThreshold();
- }
- if (solverConstraint.m_lowerLimit<=-constraints[i]->getBreakingImpulseThreshold())
- {
- solverConstraint.m_lowerLimit = -constraints[i]->getBreakingImpulseThreshold();
- }
- solverConstraint.m_originalContactPoint = constraint;
- {
- const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
- solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
- }
- {
- const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
- solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
- }
- {
- btVector3 iMJlA = solverConstraint.m_contactNormal1*rbA.getInvMass();
- btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
- btVector3 iMJlB = solverConstraint.m_contactNormal2*rbB.getInvMass();//sign of normal?
- btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
- btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal1);
- sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
- sum += iMJlB.dot(solverConstraint.m_contactNormal2);
- sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- btScalar fsum = btFabs(sum);
- btAssert(fsum > SIMD_EPSILON);
- solverConstraint.m_jacDiagABInv = fsum>SIMD_EPSILON?btScalar(1.)/sum : 0.f;
- }
-
- {
- btScalar rel_vel;
- btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0,0,0);
- btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorqueImpulse : btVector3(0,0,0);
- btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0,0,0);
- btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ?bodyBPtr->m_externalTorqueImpulse : btVector3(0,0,0);
-
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImpulseA)
- + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA);
-
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()+externalForceImpulseB)
- + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()+externalTorqueImpulseB);
- rel_vel = vel1Dotn+vel2Dotn;
- btScalar restitution = 0.f;
- btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
- btScalar velocityError = restitution - rel_vel * info2.m_damping;
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
- solverConstraint.m_appliedImpulse = 0.f;
- }
- }
- }
- currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows;
- }
- }
- convertContacts(manifoldPtr,numManifolds,infoGlobal);
- }
- // btContactSolverInfo info = infoGlobal;
- int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
- int numConstraintPool = m_tmpSolverContactConstraintPool.size();
- int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
- ///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
- m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool*2);
- else
- m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
- m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
- {
- int i;
- for (i=0;i<numNonContactPool;i++)
- {
- m_orderNonContactConstraintPool[i] = i;
- }
- for (i=0;i<numConstraintPool;i++)
- {
- m_orderTmpConstraintPool[i] = i;
- }
- for (i=0;i<numFrictionPool;i++)
- {
- m_orderFrictionConstraintPool[i] = i;
- }
- }
- return 0.f;
- }
- btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/)
- {
- int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
- int numConstraintPool = m_tmpSolverContactConstraintPool.size();
- int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
- if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
- {
- if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
- {
- for (int j=0; j<numNonContactPool; ++j) {
- int tmp = m_orderNonContactConstraintPool[j];
- int swapi = btRandInt2(j+1);
- m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
- m_orderNonContactConstraintPool[swapi] = tmp;
- }
- //contact/friction constraints are not solved more than
- if (iteration< infoGlobal.m_numIterations)
- {
- for (int j=0; j<numConstraintPool; ++j) {
- int tmp = m_orderTmpConstraintPool[j];
- int swapi = btRandInt2(j+1);
- m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
- m_orderTmpConstraintPool[swapi] = tmp;
- }
- for (int j=0; j<numFrictionPool; ++j) {
- int tmp = m_orderFrictionConstraintPool[j];
- int swapi = btRandInt2(j+1);
- m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
- m_orderFrictionConstraintPool[swapi] = tmp;
- }
- }
- }
- }
- if (infoGlobal.m_solverMode & SOLVER_SIMD)
- {
- ///solve all joint constraints, using SIMD, if available
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
- {
- btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
- if (iteration < constraint.m_overrideNumSolverIterations)
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
- }
- if (iteration< infoGlobal.m_numIterations)
- {
- for (int j=0;j<numConstraints;j++)
- {
- if (constraints[j]->isEnabled())
- {
- int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
- int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
- btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
- btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
- constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
- }
- }
- ///solve all contact constraints using SIMD, if available
- if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
- {
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1;
- for (int c=0;c<numPoolConstraints;c++)
- {
- btScalar totalImpulse =0;
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
- resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- totalImpulse = solveManifold.m_appliedImpulse;
- }
- bool applyFriction = true;
- if (applyFriction)
- {
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier]];
- if (totalImpulse>btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- }
- }
- if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
-
- if (totalImpulse>btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- }
- }
- }
- }
- }
- else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
- {
- //solve the friction constraints after all contact constraints, don't interleave them
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int j;
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- //resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- }
-
-
- ///solve all friction constraints, using SIMD, if available
- int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- //resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- }
- }
-
- int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
- for (j=0;j<numRollingFrictionPoolConstraints;j++)
- {
- btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>btScalar(0))
- {
- btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
- rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
- rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
- rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
- }
- }
-
- }
- }
- } else
- {
- //non-SIMD version
- ///solve all joint constraints
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
- {
- btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
- if (iteration < constraint.m_overrideNumSolverIterations)
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
- }
- if (iteration< infoGlobal.m_numIterations)
- {
- for (int j=0;j<numConstraints;j++)
- {
- if (constraints[j]->isEnabled())
- {
- int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
- int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
- btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
- btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
- constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
- }
- }
- ///solve all contact constraints
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- for (int j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- }
- ///solve all friction constraints
- int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (int j=0;j<numFrictionPoolConstraints;j++)
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- }
- }
- int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
- for (int j=0;j<numRollingFrictionPoolConstraints;j++)
- {
- btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>btScalar(0))
- {
- btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
- rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
- rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
- rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
- }
- }
- }
- }
- return 0.f;
- }
- void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
- {
- int iteration;
- if (infoGlobal.m_splitImpulse)
- {
- if (infoGlobal.m_solverMode & SOLVER_SIMD)
- {
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
- {
- {
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int j;
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSplitPenetrationSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- }
- }
- }
- }
- else
- {
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
- {
- {
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int j;
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- }
- }
- }
- }
- }
- }
- btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
- {
- BT_PROFILE("solveGroupCacheFriendlyIterations");
- {
- ///this is a special step to resolve penetrations (just for contacts)
- solveGroupCacheFriendlySplitImpulseIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
- int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
- for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
- //for ( int iteration = maxIterations-1 ; iteration >= 0;iteration--)
- {
- solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
- }
-
- }
- return 0.f;
- }
- btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
- {
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int i,j;
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
- btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
- btAssert(pt);
- pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
- // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- // printf("pt->m_appliedImpulseLateral1 = %f\n", f);
- pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- //printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
- }
- //do a callback here?
- }
- }
- numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
- btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
- btJointFeedback* fb = constr->getJointFeedback();
- if (fb)
- {
- fb->m_appliedForceBodyA += solverConstr.m_contactNormal1*solverConstr.m_appliedImpulse*constr->getRigidBodyA().getLinearFactor()/infoGlobal.m_timeStep;
- fb->m_appliedForceBodyB += solverConstr.m_contactNormal2*solverConstr.m_appliedImpulse*constr->getRigidBodyB().getLinearFactor()/infoGlobal.m_timeStep;
- fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* constr->getRigidBodyA().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
- fb->m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal* constr->getRigidBodyB().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep; /*RGM ???? */
-
- }
- constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
- if (btFabs(solverConstr.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
- {
- constr->setEnabled(false);
- }
- }
- for ( i=0;i<m_tmpSolverBodyPool.size();i++)
- {
- btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
- if (body)
- {
- if (infoGlobal.m_splitImpulse)
- m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
- else
- m_tmpSolverBodyPool[i].writebackVelocity();
-
- m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
- m_tmpSolverBodyPool[i].m_linearVelocity+
- m_tmpSolverBodyPool[i].m_externalForceImpulse);
- m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(
- m_tmpSolverBodyPool[i].m_angularVelocity+
- m_tmpSolverBodyPool[i].m_externalTorqueImpulse);
- if (infoGlobal.m_splitImpulse)
- m_tmpSolverBodyPool[i].m_originalBody->setWorldTransform(m_tmpSolverBodyPool[i].m_worldTransform);
- m_tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1);
- }
- }
- m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
- m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
- m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
- m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
- m_tmpSolverBodyPool.resizeNoInitialize(0);
- return 0.f;
- }
- /// btSequentialImpulseConstraintSolver Sequentially applies impulses
- btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btDispatcher* /*dispatcher*/)
- {
- BT_PROFILE("solveGroup");
- //you need to provide at least some bodies
-
- solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer);
- solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer);
- solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
-
- return 0.f;
- }
- void btSequentialImpulseConstraintSolver::reset()
- {
- m_btSeed2 = 0;
- }
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