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- /*
- Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
- Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btGeneric6DofSpringConstraint.h"
- #include "bullet/BulletDynamics/Dynamics/btRigidBody.h"
- #include "bullet/LinearMath/btTransformUtil.h"
- btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA)
- : btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA)
- {
- init();
- }
- btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB)
- : btGeneric6DofConstraint(rbB, frameInB, useLinearReferenceFrameB)
- {
- init();
- }
- void btGeneric6DofSpringConstraint::init()
- {
- m_objectType = D6_SPRING_CONSTRAINT_TYPE;
- for(int i = 0; i < 6; i++)
- {
- m_springEnabled[i] = false;
- m_equilibriumPoint[i] = btScalar(0.f);
- m_springStiffness[i] = btScalar(0.f);
- m_springDamping[i] = btScalar(1.f);
- }
- }
- void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff)
- {
- btAssert((index >= 0) && (index < 6));
- m_springEnabled[index] = onOff;
- if(index < 3)
- {
- m_linearLimits.m_enableMotor[index] = onOff;
- }
- else
- {
- m_angularLimits[index - 3].m_enableMotor = onOff;
- }
- }
- void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness)
- {
- btAssert((index >= 0) && (index < 6));
- m_springStiffness[index] = stiffness;
- }
- void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping)
- {
- btAssert((index >= 0) && (index < 6));
- m_springDamping[index] = damping;
- }
- void btGeneric6DofSpringConstraint::setEquilibriumPoint()
- {
- calculateTransforms();
- int i;
- for( i = 0; i < 3; i++)
- {
- m_equilibriumPoint[i] = m_calculatedLinearDiff[i];
- }
- for(i = 0; i < 3; i++)
- {
- m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i];
- }
- }
- void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index)
- {
- btAssert((index >= 0) && (index < 6));
- calculateTransforms();
- if(index < 3)
- {
- m_equilibriumPoint[index] = m_calculatedLinearDiff[index];
- }
- else
- {
- m_equilibriumPoint[index] = m_calculatedAxisAngleDiff[index - 3];
- }
- }
- void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val)
- {
- btAssert((index >= 0) && (index < 6));
- m_equilibriumPoint[index] = val;
- }
- void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info)
- {
- // it is assumed that calculateTransforms() have been called before this call
- int i;
- //btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity();
- for(i = 0; i < 3; i++)
- {
- if(m_springEnabled[i])
- {
- // get current position of constraint
- btScalar currPos = m_calculatedLinearDiff[i];
- // calculate difference
- btScalar delta = currPos - m_equilibriumPoint[i];
- // spring force is (delta * m_stiffness) according to Hooke's Law
- btScalar force = delta * m_springStiffness[i];
- btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations);
- m_linearLimits.m_targetVelocity[i] = velFactor * force;
- m_linearLimits.m_maxMotorForce[i] = btFabs(force) / info->fps;
- }
- }
- for(i = 0; i < 3; i++)
- {
- if(m_springEnabled[i + 3])
- {
- // get current position of constraint
- btScalar currPos = m_calculatedAxisAngleDiff[i];
- // calculate difference
- btScalar delta = currPos - m_equilibriumPoint[i+3];
- // spring force is (-delta * m_stiffness) according to Hooke's Law
- btScalar force = -delta * m_springStiffness[i+3];
- btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations);
- m_angularLimits[i].m_targetVelocity = velFactor * force;
- m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps;
- }
- }
- }
- void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info)
- {
- // this will be called by constraint solver at the constraint setup stage
- // set current motor parameters
- internalUpdateSprings(info);
- // do the rest of job for constraint setup
- btGeneric6DofConstraint::getInfo2(info);
- }
- void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
- {
- btVector3 zAxis = axis1.normalized();
- btVector3 yAxis = axis2.normalized();
- btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
- btTransform frameInW;
- frameInW.setIdentity();
- frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
- xAxis[1], yAxis[1], zAxis[1],
- xAxis[2], yAxis[2], zAxis[2]);
- // now get constraint frame in local coordinate systems
- m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
- m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
- calculateTransforms();
- }
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