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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2012 Advanced Micro Devices, Inc. http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /// Implemented by Erwin Coumans. The idea for the constraint comes from Dimitris Papavasiliou.
- #include "btGearConstraint.h"
- btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio)
- :btTypedConstraint(GEAR_CONSTRAINT_TYPE,rbA,rbB),
- m_axisInA(axisInA),
- m_axisInB(axisInB),
- m_ratio(ratio)
- {
- }
- btGearConstraint::~btGearConstraint ()
- {
- }
- void btGearConstraint::getInfo1 (btConstraintInfo1* info)
- {
- info->m_numConstraintRows = 1;
- info->nub = 1;
- }
- void btGearConstraint::getInfo2 (btConstraintInfo2* info)
- {
- btVector3 globalAxisA, globalAxisB;
- globalAxisA = m_rbA.getWorldTransform().getBasis()*this->m_axisInA;
- globalAxisB = m_rbB.getWorldTransform().getBasis()*this->m_axisInB;
- info->m_J1angularAxis[0] = globalAxisA[0];
- info->m_J1angularAxis[1] = globalAxisA[1];
- info->m_J1angularAxis[2] = globalAxisA[2];
- info->m_J2angularAxis[0] = m_ratio*globalAxisB[0];
- info->m_J2angularAxis[1] = m_ratio*globalAxisB[1];
- info->m_J2angularAxis[2] = m_ratio*globalAxisB[2];
- }
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