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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btFixedConstraint.h"
- #include "bullet/BulletDynamics/Dynamics/btRigidBody.h"
- #include "bullet/LinearMath/btTransformUtil.h"
- #include <new>
- btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
- :btTypedConstraint(FIXED_CONSTRAINT_TYPE,rbA,rbB)
- {
- m_pivotInA = frameInA.getOrigin();
- m_pivotInB = frameInB.getOrigin();
- m_relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
- }
- btFixedConstraint::~btFixedConstraint ()
- {
- }
-
- void btFixedConstraint::getInfo1 (btConstraintInfo1* info)
- {
- info->m_numConstraintRows = 6;
- info->nub = 6;
- }
- void btFixedConstraint::getInfo2 (btConstraintInfo2* info)
- {
- //fix the 3 linear degrees of freedom
-
- const btVector3& worldPosA = m_rbA.getCenterOfMassTransform().getOrigin();
- const btMatrix3x3& worldOrnA = m_rbA.getCenterOfMassTransform().getBasis();
- const btVector3& worldPosB= m_rbB.getCenterOfMassTransform().getOrigin();
- const btMatrix3x3& worldOrnB = m_rbB.getCenterOfMassTransform().getBasis();
-
- info->m_J1linearAxis[0] = 1;
- info->m_J1linearAxis[info->rowskip+1] = 1;
- info->m_J1linearAxis[2*info->rowskip+2] = 1;
- btVector3 a1 = worldOrnA*m_pivotInA;
- {
- btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
- btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
- btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
- btVector3 a1neg = -a1;
- a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
- }
-
- if (info->m_J2linearAxis)
- {
- info->m_J2linearAxis[0] = -1;
- info->m_J2linearAxis[info->rowskip+1] = -1;
- info->m_J2linearAxis[2*info->rowskip+2] = -1;
- }
-
- btVector3 a2 = worldOrnB*m_pivotInB;
-
- {
- // btVector3 a2n = -a2;
- btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
- btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
- btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
- a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
- }
- // set right hand side for the linear dofs
- btScalar k = info->fps * info->erp;
-
- btVector3 linearError = k*(a2+worldPosB-a1-worldPosA);
- int j;
- for (j=0; j<3; j++)
- {
- info->m_constraintError[j*info->rowskip] = linearError[j];
- //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
- }
- //fix the 3 angular degrees of freedom
- int start_row = 3;
- int s = info->rowskip;
- int start_index = start_row * s;
- // 3 rows to make body rotations equal
- info->m_J1angularAxis[start_index] = 1;
- info->m_J1angularAxis[start_index + s + 1] = 1;
- info->m_J1angularAxis[start_index + s*2+2] = 1;
- if ( info->m_J2angularAxis)
- {
- info->m_J2angularAxis[start_index] = -1;
- info->m_J2angularAxis[start_index + s+1] = -1;
- info->m_J2angularAxis[start_index + s*2+2] = -1;
- }
- // set right hand side for the angular dofs
- btVector3 diff;
- btScalar angle;
- btMatrix3x3 mrelCur = worldOrnA *worldOrnB.inverse();
- btQuaternion qrelCur;
- mrelCur.getRotation(qrelCur);
- btTransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB,qrelCur,diff,angle);
- diff*=-angle;
- for (j=0; j<3; j++)
- {
- info->m_constraintError[(3+j)*info->rowskip] = k * diff[j];
- }
- }
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