btContactConstraint.h 2.6 KB

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  1. /*
  2. Bullet Continuous Collision Detection and Physics Library
  3. Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
  4. This software is provided 'as-is', without any express or implied warranty.
  5. In no event will the authors be held liable for any damages arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it freely,
  8. subject to the following restrictions:
  9. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  10. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  11. 3. This notice may not be removed or altered from any source distribution.
  12. */
  13. #ifndef BT_CONTACT_CONSTRAINT_H
  14. #define BT_CONTACT_CONSTRAINT_H
  15. #include "bullet/LinearMath/btVector3.h"
  16. #include "btJacobianEntry.h"
  17. #include "btTypedConstraint.h"
  18. #include "bullet/BulletCollision//NarrowPhaseCollision/btPersistentManifold.h"
  19. ///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
  20. ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint
  21. {
  22. protected:
  23. btPersistentManifold m_contactManifold;
  24. public:
  25. btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB);
  26. void setContactManifold(btPersistentManifold* contactManifold);
  27. btPersistentManifold* getContactManifold()
  28. {
  29. return &m_contactManifold;
  30. }
  31. const btPersistentManifold* getContactManifold() const
  32. {
  33. return &m_contactManifold;
  34. }
  35. virtual ~btContactConstraint();
  36. virtual void getInfo1 (btConstraintInfo1* info);
  37. virtual void getInfo2 (btConstraintInfo2* info);
  38. ///obsolete methods
  39. virtual void buildJacobian();
  40. };
  41. ///very basic collision resolution without friction
  42. btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld,const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo,btScalar distance);
  43. ///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
  44. void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
  45. btRigidBody& body2, const btVector3& pos2,
  46. btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
  47. #endif //BT_CONTACT_CONSTRAINT_H