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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_CONTACT_CONSTRAINT_H
- #define BT_CONTACT_CONSTRAINT_H
- #include "bullet/LinearMath/btVector3.h"
- #include "btJacobianEntry.h"
- #include "btTypedConstraint.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btPersistentManifold.h"
- ///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
- ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint
- {
- protected:
- btPersistentManifold m_contactManifold;
- public:
- btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB);
- void setContactManifold(btPersistentManifold* contactManifold);
- btPersistentManifold* getContactManifold()
- {
- return &m_contactManifold;
- }
- const btPersistentManifold* getContactManifold() const
- {
- return &m_contactManifold;
- }
- virtual ~btContactConstraint();
- virtual void getInfo1 (btConstraintInfo1* info);
- virtual void getInfo2 (btConstraintInfo2* info);
- ///obsolete methods
- virtual void buildJacobian();
- };
- ///very basic collision resolution without friction
- btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld,const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo,btScalar distance);
- ///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
- void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
- btRigidBody& body2, const btVector3& pos2,
- btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
- #endif //BT_CONTACT_CONSTRAINT_H
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