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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btSubSimplexConvexCast.h"
- #include "bullet/BulletCollision//CollisionShapes/btConvexShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btMinkowskiSumShape.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btSimplexSolverInterface.h"
- #include "btPointCollector.h"
- #include "bullet/LinearMath/btTransformUtil.h"
- btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
- :m_simplexSolver(simplexSolver),
- m_convexA(convexA),m_convexB(convexB)
- {
- }
- ///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
- ///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565
- #ifdef BT_USE_DOUBLE_PRECISION
- #define MAX_ITERATIONS 64
- #else
- #define MAX_ITERATIONS 32
- #endif
- bool btSubsimplexConvexCast::calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result)
- {
- m_simplexSolver->reset();
- btVector3 linVelA,linVelB;
- linVelA = toA.getOrigin()-fromA.getOrigin();
- linVelB = toB.getOrigin()-fromB.getOrigin();
- btScalar lambda = btScalar(0.);
- btTransform interpolatedTransA = fromA;
- btTransform interpolatedTransB = fromB;
- ///take relative motion
- btVector3 r = (linVelA-linVelB);
- btVector3 v;
-
- btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis()));
- btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis()));
- v = supVertexA-supVertexB;
- int maxIter = MAX_ITERATIONS;
- btVector3 n;
- n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
- bool hasResult = false;
- btVector3 c;
- btScalar lastLambda = lambda;
- btScalar dist2 = v.length2();
- #ifdef BT_USE_DOUBLE_PRECISION
- btScalar epsilon = btScalar(0.0001);
- #else
- btScalar epsilon = btScalar(0.0001);
- #endif //BT_USE_DOUBLE_PRECISION
- btVector3 w,p;
- btScalar VdotR;
-
- while ( (dist2 > epsilon) && maxIter--)
- {
- supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis()));
- supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis()));
- w = supVertexA-supVertexB;
- btScalar VdotW = v.dot(w);
- if (lambda > btScalar(1.0))
- {
- return false;
- }
- if ( VdotW > btScalar(0.))
- {
- VdotR = v.dot(r);
- if (VdotR >= -(SIMD_EPSILON*SIMD_EPSILON))
- return false;
- else
- {
- lambda = lambda - VdotW / VdotR;
- //interpolate to next lambda
- // x = s + lambda * r;
- interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
- interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
- //m_simplexSolver->reset();
- //check next line
- w = supVertexA-supVertexB;
- lastLambda = lambda;
- n = v;
- hasResult = true;
- }
- }
- ///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc.
- if (!m_simplexSolver->inSimplex(w))
- m_simplexSolver->addVertex( w, supVertexA , supVertexB);
- if (m_simplexSolver->closest(v))
- {
- dist2 = v.length2();
- hasResult = true;
- //todo: check this normal for validity
- //n=v;
- //printf("V=%f , %f, %f\n",v[0],v[1],v[2]);
- //printf("DIST2=%f\n",dist2);
- //printf("numverts = %i\n",m_simplexSolver->numVertices());
- } else
- {
- dist2 = btScalar(0.);
- }
- }
- //int numiter = MAX_ITERATIONS - maxIter;
- // printf("number of iterations: %d", numiter);
-
- //don't report a time of impact when moving 'away' from the hitnormal
-
- result.m_fraction = lambda;
- if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON))
- result.m_normal = n.normalized();
- else
- result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0));
- //don't report time of impact for motion away from the contact normal (or causes minor penetration)
- if (result.m_normal.dot(r)>=-result.m_allowedPenetration)
- return false;
- btVector3 hitA,hitB;
- m_simplexSolver->compute_points(hitA,hitB);
- result.m_hitPoint=hitB;
- return true;
- }
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