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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
- #define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
- #include "bullet/LinearMath/btTransform.h"
- #include "bullet/LinearMath/btVector3.h"
- /// This interface is made to be used by an iterative approach to do TimeOfImpact calculations
- /// This interface allows to query for closest points and penetration depth between two (convex) objects
- /// the closest point is on the second object (B), and the normal points from the surface on B towards A.
- /// distance is between closest points on B and closest point on A. So you can calculate closest point on A
- /// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
- struct btDiscreteCollisionDetectorInterface
- {
-
- struct Result
- {
-
- virtual ~Result(){}
- ///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
- virtual void setShapeIdentifiersA(int partId0,int index0)=0;
- virtual void setShapeIdentifiersB(int partId1,int index1)=0;
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
- };
- struct ClosestPointInput
- {
- ClosestPointInput()
- :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
- {
- }
- btTransform m_transformA;
- btTransform m_transformB;
- btScalar m_maximumDistanceSquared;
- };
- virtual ~btDiscreteCollisionDetectorInterface() {};
- //
- // give either closest points (distance > 0) or penetration (distance)
- // the normal always points from B towards A
- //
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
- };
- struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
- {
- btVector3 m_normalOnSurfaceB;
- btVector3 m_closestPointInB;
- btScalar m_distance; //negative means penetration !
- btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
- {
- }
- virtual ~btStorageResult() {};
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
- {
- if (depth < m_distance)
- {
- m_normalOnSurfaceB = normalOnBInWorld;
- m_closestPointInB = pointInWorld;
- m_distance = depth;
- }
- }
- };
- #endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
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