btCompoundFromGimpact.h 2.7 KB

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  1. #ifndef BT_COMPOUND_FROM_GIMPACT
  2. #define BT_COMPOUND_FROM_GIMPACT
  3. #include "bullet/BulletCollision//CollisionShapes/btCompoundShape.h"
  4. #include "btGImpactShape.h"
  5. #include "bullet/BulletCollision//NarrowPhaseCollision/btRaycastCallback.h"
  6. struct MyCallback : public btTriangleRaycastCallback
  7. {
  8. int m_ignorePart;
  9. int m_ignoreTriangleIndex;
  10. MyCallback(const btVector3& from, const btVector3& to, int ignorePart, int ignoreTriangleIndex)
  11. :btTriangleRaycastCallback(from,to),
  12. m_ignorePart(ignorePart),
  13. m_ignoreTriangleIndex(ignoreTriangleIndex)
  14. {
  15. }
  16. virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
  17. {
  18. if (partId!=m_ignorePart || triangleIndex!=m_ignoreTriangleIndex)
  19. {
  20. if (hitFraction < m_hitFraction)
  21. return hitFraction;
  22. }
  23. return m_hitFraction;
  24. }
  25. };
  26. struct MyInternalTriangleIndexCallback :public btInternalTriangleIndexCallback
  27. {
  28. const btGImpactMeshShape* m_gimpactShape;
  29. btCompoundShape* m_colShape;
  30. btScalar m_depth;
  31. MyInternalTriangleIndexCallback (btCompoundShape* colShape, const btGImpactMeshShape* meshShape, btScalar depth)
  32. :m_colShape(colShape),
  33. m_gimpactShape(meshShape),
  34. m_depth(depth)
  35. {
  36. }
  37. virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
  38. {
  39. btVector3 scale = m_gimpactShape->getLocalScaling();
  40. btVector3 v0=triangle[0]*scale;
  41. btVector3 v1=triangle[1]*scale;
  42. btVector3 v2=triangle[2]*scale;
  43. btVector3 centroid = (v0+v1+v2)/3;
  44. btVector3 normal = (v1-v0).cross(v2-v0);
  45. normal.normalize();
  46. btVector3 rayFrom = centroid;
  47. btVector3 rayTo = centroid-normal*m_depth;
  48. MyCallback cb(rayFrom,rayTo,partId,triangleIndex);
  49. m_gimpactShape->processAllTrianglesRay(&cb,rayFrom, rayTo);
  50. if (cb.m_hitFraction<1)
  51. {
  52. rayTo.setInterpolate3(cb.m_from,cb.m_to,cb.m_hitFraction);
  53. //rayTo = cb.m_from;
  54. //rayTo = rayTo.lerp(cb.m_to,cb.m_hitFraction);
  55. //gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0));
  56. }
  57. btBU_Simplex1to4* tet = new btBU_Simplex1to4(v0,v1,v2,rayTo);
  58. btTransform ident;
  59. ident.setIdentity();
  60. m_colShape->addChildShape(ident,tet);
  61. }
  62. };
  63. btCompoundShape* btCreateCompoundFromGimpactShape(const btGImpactMeshShape* gimpactMesh, btScalar depth)
  64. {
  65. btCompoundShape* colShape = new btCompoundShape();
  66. btTransform tr;
  67. tr.setIdentity();
  68. MyInternalTriangleIndexCallback cb(colShape,gimpactMesh, depth);
  69. btVector3 aabbMin,aabbMax;
  70. gimpactMesh->getAabb(tr,aabbMin,aabbMax);
  71. gimpactMesh->getMeshInterface()->InternalProcessAllTriangles(&cb,aabbMin,aabbMax);
  72. return colShape;
  73. }
  74. #endif //BT_COMPOUND_FROM_GIMPACT