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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_TRIANGLE_MESH_SHAPE_H
- #define BT_TRIANGLE_MESH_SHAPE_H
- #include "btConcaveShape.h"
- #include "btStridingMeshInterface.h"
- ///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead.
- ATTRIBUTE_ALIGNED16(class) btTriangleMeshShape : public btConcaveShape
- {
- protected:
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
- btStridingMeshInterface* m_meshInterface;
- ///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.
- ///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
- btTriangleMeshShape(btStridingMeshInterface* meshInterface);
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- virtual ~btTriangleMeshShape();
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
- {
- btAssert(0);
- return localGetSupportingVertex(vec);
- }
- void recalcLocalAabb();
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
- virtual void setLocalScaling(const btVector3& scaling);
- virtual const btVector3& getLocalScaling() const;
-
- btStridingMeshInterface* getMeshInterface()
- {
- return m_meshInterface;
- }
- const btStridingMeshInterface* getMeshInterface() const
- {
- return m_meshInterface;
- }
- const btVector3& getLocalAabbMin() const
- {
- return m_localAabbMin;
- }
- const btVector3& getLocalAabbMax() const
- {
- return m_localAabbMax;
- }
- //debugging
- virtual const char* getName()const {return "TRIANGLEMESH";}
-
- };
- #endif //BT_TRIANGLE_MESH_SHAPE_H
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