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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btTriangleMeshShape.h"
- #include "bullet/LinearMath/btVector3.h"
- #include "bullet/LinearMath/btQuaternion.h"
- #include "btStridingMeshInterface.h"
- #include "bullet/LinearMath/btAabbUtil2.h"
- #include "bullet/BulletCollision//CollisionShapes/btCollisionMargin.h"
- btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
- : btConcaveShape (), m_meshInterface(meshInterface)
- {
- m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
- if(meshInterface->hasPremadeAabb())
- {
- meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
- }
- else
- {
- recalcLocalAabb();
- }
- }
- btTriangleMeshShape::~btTriangleMeshShape()
- {
-
- }
- void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
- {
- btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
- localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
- btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
-
- btMatrix3x3 abs_b = trans.getBasis().absolute();
- btVector3 center = trans(localCenter);
- btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
- aabbMin = center - extent;
- aabbMax = center + extent;
- }
- void btTriangleMeshShape::recalcLocalAabb()
- {
- for (int i=0;i<3;i++)
- {
- btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
- vec[i] = btScalar(1.);
- btVector3 tmp = localGetSupportingVertex(vec);
- m_localAabbMax[i] = tmp[i]+m_collisionMargin;
- vec[i] = btScalar(-1.);
- tmp = localGetSupportingVertex(vec);
- m_localAabbMin[i] = tmp[i]-m_collisionMargin;
- }
- }
- class SupportVertexCallback : public btTriangleCallback
- {
- btVector3 m_supportVertexLocal;
- public:
- btTransform m_worldTrans;
- btScalar m_maxDot;
- btVector3 m_supportVecLocal;
- SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
- : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
-
- {
- m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
- }
- virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
- for (int i=0;i<3;i++)
- {
- btScalar dot = m_supportVecLocal.dot(triangle[i]);
- if (dot > m_maxDot)
- {
- m_maxDot = dot;
- m_supportVertexLocal = triangle[i];
- }
- }
- }
- btVector3 GetSupportVertexWorldSpace()
- {
- return m_worldTrans(m_supportVertexLocal);
- }
- btVector3 GetSupportVertexLocal()
- {
- return m_supportVertexLocal;
- }
- };
-
- void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
- {
- m_meshInterface->setScaling(scaling);
- recalcLocalAabb();
- }
- const btVector3& btTriangleMeshShape::getLocalScaling() const
- {
- return m_meshInterface->getScaling();
- }
- //#define DEBUG_TRIANGLE_MESH
- void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
- {
- struct FilteredCallback : public btInternalTriangleIndexCallback
- {
- btTriangleCallback* m_callback;
- btVector3 m_aabbMin;
- btVector3 m_aabbMax;
- FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax)
- :m_callback(callback),
- m_aabbMin(aabbMin),
- m_aabbMax(aabbMax)
- {
- }
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
- {
- if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax))
- {
- //check aabb in triangle-space, before doing this
- m_callback->processTriangle(triangle,partId,triangleIndex);
- }
-
- }
- };
- FilteredCallback filterCallback(callback,aabbMin,aabbMax);
- m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
- }
- void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {
- (void)mass;
- //moving concave objects not supported
- btAssert(0);
- inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
- }
- btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
- {
- btVector3 supportVertex;
- btTransform ident;
- ident.setIdentity();
- SupportVertexCallback supportCallback(vec,ident);
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-
- processAllTriangles(&supportCallback,-aabbMax,aabbMax);
-
- supportVertex = supportCallback.GetSupportVertexLocal();
- return supportVertex;
- }
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