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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- ///This file was created by Alex Silverman
- #include "btTriangleIndexVertexMaterialArray.h"
- btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
- int numVertices,btScalar* vertexBase,int vertexStride,
- int numMaterials, unsigned char* materialBase, int materialStride,
- int* triangleMaterialsBase, int materialIndexStride) :
- btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
- {
- btMaterialProperties mat;
- mat.m_numMaterials = numMaterials;
- mat.m_materialBase = materialBase;
- mat.m_materialStride = materialStride;
- #ifdef BT_USE_DOUBLE_PRECISION
- mat.m_materialType = PHY_DOUBLE;
- #else
- mat.m_materialType = PHY_FLOAT;
- #endif
- mat.m_numTriangles = numTriangles;
- mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase;
- mat.m_triangleMaterialStride = materialIndexStride;
- mat.m_triangleType = PHY_INTEGER;
- addMaterialProperties(mat);
- }
- void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
- unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
- {
- btAssert(subpart< getNumSubParts() );
- btMaterialProperties& mats = m_materials[subpart];
- numMaterials = mats.m_numMaterials;
- (*materialBase) = (unsigned char *) mats.m_materialBase;
- #ifdef BT_USE_DOUBLE_PRECISION
- materialType = PHY_DOUBLE;
- #else
- materialType = PHY_FLOAT;
- #endif
- materialStride = mats.m_materialStride;
- numTriangles = mats.m_numTriangles;
- (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase;
- triangleMaterialStride = mats.m_triangleMaterialStride;
- triangleType = mats.m_triangleType;
- }
- void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
- const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
- {
- btMaterialProperties& mats = m_materials[subpart];
- numMaterials = mats.m_numMaterials;
- (*materialBase) = (const unsigned char *) mats.m_materialBase;
- #ifdef BT_USE_DOUBLE_PRECISION
- materialType = PHY_DOUBLE;
- #else
- materialType = PHY_FLOAT;
- #endif
- materialStride = mats.m_materialStride;
- numTriangles = mats.m_numTriangles;
- (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase;
- triangleMaterialStride = mats.m_triangleMaterialStride;
- triangleType = mats.m_triangleType;
- }
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