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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_TRIANGLE_BUFFER_H
- #define BT_TRIANGLE_BUFFER_H
- #include "btTriangleCallback.h"
- #include "bullet/LinearMath/btAlignedObjectArray.h"
- struct btTriangle
- {
- btVector3 m_vertex0;
- btVector3 m_vertex1;
- btVector3 m_vertex2;
- int m_partId;
- int m_triangleIndex;
- };
- ///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
- ///Example usage of this class:
- /// btTriangleBuffer triBuf;
- /// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
- /// for (int i=0;i<triBuf.getNumTriangles();i++)
- /// {
- /// const btTriangle& tri = triBuf.getTriangle(i);
- /// //do something useful here with the triangle
- /// }
- class btTriangleBuffer : public btTriangleCallback
- {
- btAlignedObjectArray<btTriangle> m_triangleBuffer;
-
- public:
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
- int getNumTriangles() const
- {
- return int(m_triangleBuffer.size());
- }
-
- const btTriangle& getTriangle(int index) const
- {
- return m_triangleBuffer[index];
- }
- void clearBuffer()
- {
- m_triangleBuffer.clear();
- }
-
- };
- #endif //BT_TRIANGLE_BUFFER_H
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