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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btTetrahedronShape.h"
- #include "bullet/LinearMath/btMatrix3x3.h"
- btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexAabbCachingShape (),
- m_numVertices(0)
- {
- m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
- }
- btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexAabbCachingShape (),
- m_numVertices(0)
- {
- m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
- addVertex(pt0);
- }
- btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1) : btPolyhedralConvexAabbCachingShape (),
- m_numVertices(0)
- {
- m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
- addVertex(pt0);
- addVertex(pt1);
- }
- btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2) : btPolyhedralConvexAabbCachingShape (),
- m_numVertices(0)
- {
- m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
- addVertex(pt0);
- addVertex(pt1);
- addVertex(pt2);
- }
- btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3) : btPolyhedralConvexAabbCachingShape (),
- m_numVertices(0)
- {
- m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
- addVertex(pt0);
- addVertex(pt1);
- addVertex(pt2);
- addVertex(pt3);
- }
- void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- #if 1
- btPolyhedralConvexAabbCachingShape::getAabb(t,aabbMin,aabbMax);
- #else
- aabbMin.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
- aabbMax.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
- //just transform the vertices in worldspace, and take their AABB
- for (int i=0;i<m_numVertices;i++)
- {
- btVector3 worldVertex = t(m_vertices[i]);
- aabbMin.setMin(worldVertex);
- aabbMax.setMax(worldVertex);
- }
- #endif
- }
- void btBU_Simplex1to4::addVertex(const btVector3& pt)
- {
- m_vertices[m_numVertices++] = pt;
- recalcLocalAabb();
- }
- int btBU_Simplex1to4::getNumVertices() const
- {
- return m_numVertices;
- }
- int btBU_Simplex1to4::getNumEdges() const
- {
- //euler formula, F-E+V = 2, so E = F+V-2
- switch (m_numVertices)
- {
- case 0:
- return 0;
- case 1: return 0;
- case 2: return 1;
- case 3: return 3;
- case 4: return 6;
- }
- return 0;
- }
- void btBU_Simplex1to4::getEdge(int i,btVector3& pa,btVector3& pb) const
- {
-
- switch (m_numVertices)
- {
- case 2:
- pa = m_vertices[0];
- pb = m_vertices[1];
- break;
- case 3:
- switch (i)
- {
- case 0:
- pa = m_vertices[0];
- pb = m_vertices[1];
- break;
- case 1:
- pa = m_vertices[1];
- pb = m_vertices[2];
- break;
- case 2:
- pa = m_vertices[2];
- pb = m_vertices[0];
- break;
- }
- break;
- case 4:
- switch (i)
- {
- case 0:
- pa = m_vertices[0];
- pb = m_vertices[1];
- break;
- case 1:
- pa = m_vertices[1];
- pb = m_vertices[2];
- break;
- case 2:
- pa = m_vertices[2];
- pb = m_vertices[0];
- break;
- case 3:
- pa = m_vertices[0];
- pb = m_vertices[3];
- break;
- case 4:
- pa = m_vertices[1];
- pb = m_vertices[3];
- break;
- case 5:
- pa = m_vertices[2];
- pb = m_vertices[3];
- break;
- }
- }
- }
- void btBU_Simplex1to4::getVertex(int i,btVector3& vtx) const
- {
- vtx = m_vertices[i];
- }
- int btBU_Simplex1to4::getNumPlanes() const
- {
- switch (m_numVertices)
- {
- case 0:
- return 0;
- case 1:
- return 0;
- case 2:
- return 0;
- case 3:
- return 2;
- case 4:
- return 4;
- default:
- {
- }
- }
- return 0;
- }
- void btBU_Simplex1to4::getPlane(btVector3&, btVector3& ,int ) const
- {
-
- }
- int btBU_Simplex1to4::getIndex(int ) const
- {
- return 0;
- }
- bool btBU_Simplex1to4::isInside(const btVector3& ,btScalar ) const
- {
- return false;
- }
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