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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SPHERE_MINKOWSKI_H
- #define BT_SPHERE_MINKOWSKI_H
- #include "btConvexInternalShape.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btBroadphaseProxy.h" // for the types
- ///The btSphereShape implements an implicit sphere, centered around a local origin with radius.
- ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape
- {
-
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btSphereShape (btScalar radius) : btConvexInternalShape ()
- {
- m_shapeType = SPHERE_SHAPE_PROXYTYPE;
- m_implicitShapeDimensions.setX(radius);
- m_collisionMargin = radius;
- }
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
- //notice that the vectors should be unit length
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
- btScalar getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX();}
- void setUnscaledRadius(btScalar radius)
- {
- m_implicitShapeDimensions.setX(radius);
- btConvexInternalShape::setMargin(radius);
- }
- //debugging
- virtual const char* getName()const {return "SPHERE";}
- virtual void setMargin(btScalar margin)
- {
- btConvexInternalShape::setMargin(margin);
- }
- virtual btScalar getMargin() const
- {
- //to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
- //this means, non-uniform scaling is not supported anymore
- return getRadius();
- }
- };
- #endif //BT_SPHERE_MINKOWSKI_H
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