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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btScaledBvhTriangleMeshShape.h"
- btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling)
- :m_localScaling(localScaling),m_bvhTriMeshShape(childShape)
- {
- m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
- }
- btScaledBvhTriangleMeshShape::~btScaledBvhTriangleMeshShape()
- {
- }
- class btScaledTriangleCallback : public btTriangleCallback
- {
- btTriangleCallback* m_originalCallback;
- btVector3 m_localScaling;
- public:
- btScaledTriangleCallback(btTriangleCallback* originalCallback,const btVector3& localScaling)
- :m_originalCallback(originalCallback),
- m_localScaling(localScaling)
- {
- }
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- btVector3 newTriangle[3];
- newTriangle[0] = triangle[0]*m_localScaling;
- newTriangle[1] = triangle[1]*m_localScaling;
- newTriangle[2] = triangle[2]*m_localScaling;
- m_originalCallback->processTriangle(&newTriangle[0],partId,triangleIndex);
- }
- };
- void btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
- {
- btScaledTriangleCallback scaledCallback(callback,m_localScaling);
-
- btVector3 invLocalScaling(1.f/m_localScaling.getX(),1.f/m_localScaling.getY(),1.f/m_localScaling.getZ());
- btVector3 scaledAabbMin,scaledAabbMax;
- ///support negative scaling
- scaledAabbMin[0] = m_localScaling.getX() >= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
- scaledAabbMin[1] = m_localScaling.getY() >= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
- scaledAabbMin[2] = m_localScaling.getZ() >= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
- scaledAabbMin[3] = 0.f;
-
- scaledAabbMax[0] = m_localScaling.getX() <= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
- scaledAabbMax[1] = m_localScaling.getY() <= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
- scaledAabbMax[2] = m_localScaling.getZ() <= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
- scaledAabbMax[3] = 0.f;
-
-
- m_bvhTriMeshShape->processAllTriangles(&scaledCallback,scaledAabbMin,scaledAabbMax);
- }
- void btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
- {
- btVector3 localAabbMin = m_bvhTriMeshShape->getLocalAabbMin();
- btVector3 localAabbMax = m_bvhTriMeshShape->getLocalAabbMax();
- btVector3 tmpLocalAabbMin = localAabbMin * m_localScaling;
- btVector3 tmpLocalAabbMax = localAabbMax * m_localScaling;
- localAabbMin[0] = (m_localScaling.getX() >= 0.) ? tmpLocalAabbMin[0] : tmpLocalAabbMax[0];
- localAabbMin[1] = (m_localScaling.getY() >= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1];
- localAabbMin[2] = (m_localScaling.getZ() >= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2];
- localAabbMax[0] = (m_localScaling.getX() <= 0.) ? tmpLocalAabbMin[0] : tmpLocalAabbMax[0];
- localAabbMax[1] = (m_localScaling.getY() <= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1];
- localAabbMax[2] = (m_localScaling.getZ() <= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2];
- btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
- btScalar margin = m_bvhTriMeshShape->getMargin();
- localHalfExtents += btVector3(margin,margin,margin);
- btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
-
- btMatrix3x3 abs_b = trans.getBasis().absolute();
- btVector3 center = trans(localCenter);
- btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
- aabbMin = center - extent;
- aabbMax = center + extent;
- }
- void btScaledBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
- {
- m_localScaling = scaling;
- }
- const btVector3& btScaledBvhTriangleMeshShape::getLocalScaling() const
- {
- return m_localScaling;
- }
- void btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {
- ///don't make this a movable object!
- // btAssert(0);
- }
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