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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btEmptyShape.h"
- #include "btCollisionShape.h"
- btEmptyShape::btEmptyShape() : btConcaveShape ()
- {
- m_shapeType = EMPTY_SHAPE_PROXYTYPE;
- }
- btEmptyShape::~btEmptyShape()
- {
- }
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void btEmptyShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- btVector3 margin(getMargin(),getMargin(),getMargin());
- aabbMin = t.getOrigin() - margin;
- aabbMax = t.getOrigin() + margin;
- }
- void btEmptyShape::calculateLocalInertia(btScalar ,btVector3& ) const
- {
- btAssert(0);
- }
-
-
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