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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_CONVEX_SHAPE_INTERFACE1
- #define BT_CONVEX_SHAPE_INTERFACE1
- #include "btCollisionShape.h"
- #include "bullet/LinearMath/btVector3.h"
- #include "bullet/LinearMath/btTransform.h"
- #include "bullet/LinearMath/btMatrix3x3.h"
- #include "btCollisionMargin.h"
- #include "bullet/LinearMath/btAlignedAllocator.h"
- #define MAX_PREFERRED_PENETRATION_DIRECTIONS 10
- /// The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape, btConvexHullShape etc.
- /// It describes general convex shapes using the localGetSupportingVertex interface, used by collision detectors such as btGjkPairDetector.
- ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape
- {
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btConvexShape ();
- virtual ~btConvexShape();
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const = 0;
- ////////
- #ifndef __SPU__
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const=0;
- #endif //#ifndef __SPU__
- btVector3 localGetSupportVertexWithoutMarginNonVirtual (const btVector3& vec) const;
- btVector3 localGetSupportVertexNonVirtual (const btVector3& vec) const;
- btScalar getMarginNonVirtual () const;
- void getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max) const;
-
- //notice that the vectors should be unit length
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
- virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
- virtual void setLocalScaling(const btVector3& scaling) =0;
- virtual const btVector3& getLocalScaling() const =0;
- virtual void setMargin(btScalar margin)=0;
- virtual btScalar getMargin() const=0;
- virtual int getNumPreferredPenetrationDirections() const=0;
-
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const=0;
-
-
- };
- #endif //BT_CONVEX_SHAPE_INTERFACE1
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