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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btConeShape.h"
- btConeShape::btConeShape (btScalar radius,btScalar height): btConvexInternalShape (),
- m_radius (radius),
- m_height(height)
- {
- m_shapeType = CONE_SHAPE_PROXYTYPE;
- setConeUpIndex(1);
- btVector3 halfExtents;
- m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
- }
- btConeShapeZ::btConeShapeZ (btScalar radius,btScalar height):
- btConeShape(radius,height)
- {
- setConeUpIndex(2);
- }
- btConeShapeX::btConeShapeX (btScalar radius,btScalar height):
- btConeShape(radius,height)
- {
- setConeUpIndex(0);
- }
- ///choose upAxis index
- void btConeShape::setConeUpIndex(int upIndex)
- {
- switch (upIndex)
- {
- case 0:
- m_coneIndices[0] = 1;
- m_coneIndices[1] = 0;
- m_coneIndices[2] = 2;
- break;
- case 1:
- m_coneIndices[0] = 0;
- m_coneIndices[1] = 1;
- m_coneIndices[2] = 2;
- break;
- case 2:
- m_coneIndices[0] = 0;
- m_coneIndices[1] = 2;
- m_coneIndices[2] = 1;
- break;
- default:
- btAssert(0);
- };
-
- m_implicitShapeDimensions[m_coneIndices[0]] = m_radius;
- m_implicitShapeDimensions[m_coneIndices[1]] = m_height;
- m_implicitShapeDimensions[m_coneIndices[2]] = m_radius;
- }
- btVector3 btConeShape::coneLocalSupport(const btVector3& v) const
- {
-
- btScalar halfHeight = m_height * btScalar(0.5);
- if (v[m_coneIndices[1]] > v.length() * m_sinAngle)
- {
- btVector3 tmp;
- tmp[m_coneIndices[0]] = btScalar(0.);
- tmp[m_coneIndices[1]] = halfHeight;
- tmp[m_coneIndices[2]] = btScalar(0.);
- return tmp;
- }
- else {
- btScalar s = btSqrt(v[m_coneIndices[0]] * v[m_coneIndices[0]] + v[m_coneIndices[2]] * v[m_coneIndices[2]]);
- if (s > SIMD_EPSILON) {
- btScalar d = m_radius / s;
- btVector3 tmp;
- tmp[m_coneIndices[0]] = v[m_coneIndices[0]] * d;
- tmp[m_coneIndices[1]] = -halfHeight;
- tmp[m_coneIndices[2]] = v[m_coneIndices[2]] * d;
- return tmp;
- }
- else {
- btVector3 tmp;
- tmp[m_coneIndices[0]] = btScalar(0.);
- tmp[m_coneIndices[1]] = -halfHeight;
- tmp[m_coneIndices[2]] = btScalar(0.);
- return tmp;
- }
- }
- }
- btVector3 btConeShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
- {
- return coneLocalSupport(vec);
- }
- void btConeShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
- {
- for (int i=0;i<numVectors;i++)
- {
- const btVector3& vec = vectors[i];
- supportVerticesOut[i] = coneLocalSupport(vec);
- }
- }
- btVector3 btConeShape::localGetSupportingVertex(const btVector3& vec) const
- {
- btVector3 supVertex = coneLocalSupport(vec);
- if ( getMargin()!=btScalar(0.) )
- {
- btVector3 vecnorm = vec;
- if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
- {
- vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
- }
- vecnorm.normalize();
- supVertex+= getMargin() * vecnorm;
- }
- return supVertex;
- }
- void btConeShape::setLocalScaling(const btVector3& scaling)
- {
- int axis = m_coneIndices[1];
- int r1 = m_coneIndices[0];
- int r2 = m_coneIndices[2];
- m_height *= scaling[axis] / m_localScaling[axis];
- m_radius *= (scaling[r1] / m_localScaling[r1] + scaling[r2] / m_localScaling[r2]) / 2;
- m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
- btConvexInternalShape::setLocalScaling(scaling);
- }
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