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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
- #define BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
- #include "btActivatingCollisionAlgorithm.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btBroadphaseProxy.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionCreateFunc.h"
- class btPersistentManifold;
- #include "btCollisionDispatcher.h"
- /// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
- /// Other features are frame-coherency (persistent data) and collision response.
- /// Also provides the most basic sample for custom/user btCollisionAlgorithm
- class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
- {
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_swapped;
-
- public:
- btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped);
- btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btActivatingCollisionAlgorithm(ci) {}
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- virtual ~btSphereTriangleCollisionAlgorithm();
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
-
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
- return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_swapped);
- }
- };
- };
- #endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
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