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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_EMPTY_ALGORITH
- #define BT_EMPTY_ALGORITH
- #include "bullet/BulletCollision//BroadphaseCollision/btCollisionAlgorithm.h"
- #include "btCollisionCreateFunc.h"
- #include "btCollisionDispatcher.h"
- #define ATTRIBUTE_ALIGNED(a)
- ///EmptyAlgorithm is a stub for unsupported collision pairs.
- ///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
- class btEmptyAlgorithm : public btCollisionAlgorithm
- {
- public:
-
- btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- }
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
- (void)body0Wrap;
- (void)body1Wrap;
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
- return new(mem) btEmptyAlgorithm(ci);
- }
- };
- } ATTRIBUTE_ALIGNED(16);
- #endif //BT_EMPTY_ALGORITH
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