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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
- #define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
- #include "btActivatingCollisionAlgorithm.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btDispatcher.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btBroadphaseInterface.h"
- #include "bullet/BulletCollision//CollisionShapes/btTriangleCallback.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btPersistentManifold.h"
- class btDispatcher;
- #include "bullet/BulletCollision//BroadphaseCollision/btBroadphaseProxy.h"
- #include "btCollisionCreateFunc.h"
- ///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
- class btConvexTriangleCallback : public btTriangleCallback
- {
- const btCollisionObjectWrapper* m_convexBodyWrap;
- const btCollisionObjectWrapper* m_triBodyWrap;
- btVector3 m_aabbMin;
- btVector3 m_aabbMax ;
- btManifoldResult* m_resultOut;
- btDispatcher* m_dispatcher;
- const btDispatcherInfo* m_dispatchInfoPtr;
- btScalar m_collisionMarginTriangle;
-
- public:
- int m_triangleCount;
-
- btPersistentManifold* m_manifoldPtr;
- btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
- void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
- void clearWrapperData()
- {
- m_convexBodyWrap = 0;
- m_triBodyWrap = 0;
- }
- virtual ~btConvexTriangleCallback();
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
- void clearCache();
- SIMD_FORCE_INLINE const btVector3& getAabbMin() const
- {
- return m_aabbMin;
- }
- SIMD_FORCE_INLINE const btVector3& getAabbMax() const
- {
- return m_aabbMax;
- }
- };
- /// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
- class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
- {
- bool m_isSwapped;
- btConvexTriangleCallback m_btConvexTriangleCallback;
- public:
- btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
- virtual ~btConvexConcaveCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
-
- void clearCache();
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
- }
- };
- struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
- }
- };
- };
- #endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
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