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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btConvexConcaveCollisionAlgorithm.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionObject.h"
- #include "bullet/BulletCollision//CollisionShapes/btMultiSphereShape.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btBroadphaseProxy.h"
- #include "bullet/BulletCollision//CollisionShapes/btConcaveShape.h"
- #include "bullet/BulletCollision//CollisionDispatch/btManifoldResult.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btRaycastCallback.h"
- #include "bullet/BulletCollision//CollisionShapes/btTriangleShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btSphereShape.h"
- #include "bullet/LinearMath/btIDebugDraw.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btSubSimplexConvexCast.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionObjectWrapper.h"
- btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
- : btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
- m_isSwapped(isSwapped),
- m_btConvexTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped)
- {
- }
- btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
- {
- }
- void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_btConvexTriangleCallback.m_manifoldPtr)
- {
- manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr);
- }
- }
- btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
- m_dispatcher(dispatcher),
- m_dispatchInfoPtr(0)
- {
- m_convexBodyWrap = isSwapped? body1Wrap:body0Wrap;
- m_triBodyWrap = isSwapped? body0Wrap:body1Wrap;
-
- //
- // create the manifold from the dispatcher 'manifold pool'
- //
- m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(),m_triBodyWrap->getCollisionObject());
- clearCache();
- }
- btConvexTriangleCallback::~btConvexTriangleCallback()
- {
- clearCache();
- m_dispatcher->releaseManifold( m_manifoldPtr );
-
- }
-
- void btConvexTriangleCallback::clearCache()
- {
- m_dispatcher->clearManifold(m_manifoldPtr);
- }
- void btConvexTriangleCallback::processTriangle(btVector3* triangle,int
- partId, int triangleIndex)
- {
- if (!TestTriangleAgainstAabb2(triangle, m_aabbMin, m_aabbMax))
- {
- return;
- }
- //just for debugging purposes
- //printf("triangle %d",m_triangleCount++);
- const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
- btCollisionAlgorithmConstructionInfo ci;
- ci.m_dispatcher1 = m_dispatcher;
- //const btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
-
- #if 0
- ///debug drawing of the overlapping triangles
- if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
- {
- btVector3 color(1,1,0);
- btTransform& tr = ob->getWorldTransform();
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
- }
- #endif
-
- if (m_convexBodyWrap->getCollisionShape()->isConvex())
- {
- btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
- tm.setMargin(m_collisionMarginTriangle);
-
-
- btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap,&triObWrap,m_manifoldPtr);
- const btCollisionObjectWrapper* tmpWrap = 0;
- if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
- {
- tmpWrap = m_resultOut->getBody0Wrap();
- m_resultOut->setBody0Wrap(&triObWrap);
- m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
- }
- else
- {
- tmpWrap = m_resultOut->getBody1Wrap();
- m_resultOut->setBody1Wrap(&triObWrap);
- m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
- }
-
- colAlgo->processCollision(m_convexBodyWrap,&triObWrap,*m_dispatchInfoPtr,m_resultOut);
- if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
- {
- m_resultOut->setBody0Wrap(tmpWrap);
- } else
- {
- m_resultOut->setBody1Wrap(tmpWrap);
- }
-
- colAlgo->~btCollisionAlgorithm();
- ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
- }
- }
- void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
- {
- m_convexBodyWrap = convexBodyWrap;
- m_triBodyWrap = triBodyWrap;
- m_dispatchInfoPtr = &dispatchInfo;
- m_collisionMarginTriangle = collisionMarginTriangle;
- m_resultOut = resultOut;
- //recalc aabbs
- btTransform convexInTriangleSpace;
- convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform();
- const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
- //CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
- convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
- btScalar extraMargin = collisionMarginTriangle;
- btVector3 extra(extraMargin,extraMargin,extraMargin);
- m_aabbMax += extra;
- m_aabbMin -= extra;
-
- }
- void btConvexConcaveCollisionAlgorithm::clearCache()
- {
- m_btConvexTriangleCallback.clearCache();
- }
- void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
- {
-
-
- const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap;
- if (triBodyWrap->getCollisionShape()->isConcave())
- {
-
- const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
-
- if (convexBodyWrap->getCollisionShape()->isConvex())
- {
- btScalar collisionMarginTriangle = concaveShape->getMargin();
-
- resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
- m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
- m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
- concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
-
- resultOut->refreshContactPoints();
- m_btConvexTriangleCallback.clearWrapperData();
-
- }
-
- }
- }
- btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
- {
- (void)resultOut;
- (void)dispatchInfo;
- btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
- btCollisionObject* triBody = m_isSwapped ? body0 : body1;
- //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
- //only perform CCD above a certain threshold, this prevents blocking on the long run
- //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
- btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
- if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
- {
- return btScalar(1.);
- }
- //const btVector3& from = convexbody->m_worldTransform.getOrigin();
- //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
- //todo: only do if the motion exceeds the 'radius'
- btTransform triInv = triBody->getWorldTransform().inverse();
- btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
- btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
- struct LocalTriangleSphereCastCallback : public btTriangleCallback
- {
- btTransform m_ccdSphereFromTrans;
- btTransform m_ccdSphereToTrans;
- btTransform m_meshTransform;
- btScalar m_ccdSphereRadius;
- btScalar m_hitFraction;
-
- LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
- :m_ccdSphereFromTrans(from),
- m_ccdSphereToTrans(to),
- m_ccdSphereRadius(ccdSphereRadius),
- m_hitFraction(hitFraction)
- {
- }
-
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
- //do a swept sphere for now
- btTransform ident;
- ident.setIdentity();
- btConvexCast::CastResult castResult;
- castResult.m_fraction = m_hitFraction;
- btSphereShape pointShape(m_ccdSphereRadius);
- btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
- //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
- //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
- //local space?
- if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
- ident,ident,castResult))
- {
- if (m_hitFraction > castResult.m_fraction)
- m_hitFraction = castResult.m_fraction;
- }
- }
- };
-
-
- if (triBody->getCollisionShape()->isConcave())
- {
- btVector3 rayAabbMin = convexFromLocal.getOrigin();
- rayAabbMin.setMin(convexToLocal.getOrigin());
- btVector3 rayAabbMax = convexFromLocal.getOrigin();
- rayAabbMax.setMax(convexToLocal.getOrigin());
- btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
- rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
- rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
- btScalar curHitFraction = btScalar(1.); //is this available?
- LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
- convexbody->getCcdSweptSphereRadius(),curHitFraction);
- raycastCallback.m_hitFraction = convexbody->getHitFraction();
- btCollisionObject* concavebody = triBody;
- btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
-
- if (triangleMesh)
- {
- triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
- }
-
- if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
- {
- convexbody->setHitFraction( raycastCallback.m_hitFraction);
- return raycastCallback.m_hitFraction;
- }
- }
- return btScalar(1.);
- }
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