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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btConvex2dConvex2dAlgorithm.h"
- //#include <stdio.h>
- #include "bullet/BulletCollision//NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btBroadphaseInterface.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionObject.h"
- #include "bullet/BulletCollision//CollisionShapes/btConvexShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btCapsuleShape.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btGjkPairDetector.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btBroadphaseProxy.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionDispatcher.h"
- #include "bullet/BulletCollision//CollisionShapes/btBoxShape.h"
- #include "bullet/BulletCollision//CollisionDispatch/btManifoldResult.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btContinuousConvexCollision.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btSubSimplexConvexCast.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btGjkConvexCast.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btVoronoiSimplexSolver.h"
- #include "bullet/BulletCollision//CollisionShapes/btSphereShape.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btGjkEpa2.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionObjectWrapper.h"
- btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
- {
- m_numPerturbationIterations = 0;
- m_minimumPointsPerturbationThreshold = 3;
- m_simplexSolver = simplexSolver;
- m_pdSolver = pdSolver;
- }
- btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
- {
- }
- btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
- : btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
- m_simplexSolver(simplexSolver),
- m_pdSolver(pdSolver),
- m_ownManifold (false),
- m_manifoldPtr(mf),
- m_lowLevelOfDetail(false),
- m_numPerturbationIterations(numPerturbationIterations),
- m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
- {
- (void)body0Wrap;
- (void)body1Wrap;
- }
- btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
- {
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
- }
- void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
- {
- m_lowLevelOfDetail = useLowLevel;
- }
- extern btScalar gContactBreakingThreshold;
- //
- // Convex-Convex collision algorithm
- //
- void btConvex2dConvex2dAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
- {
- if (!m_manifoldPtr)
- {
- //swapped?
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
- m_ownManifold = true;
- }
- resultOut->setPersistentManifold(m_manifoldPtr);
- //comment-out next line to test multi-contact generation
- //resultOut->getPersistentManifold()->clearManifold();
- const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
- const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
- btVector3 normalOnB;
- btVector3 pointOnBWorld;
- {
- btGjkPairDetector::ClosestPointInput input;
- btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
- //TODO: if (dispatchInfo.m_useContinuous)
- gjkPairDetector.setMinkowskiA(min0);
- gjkPairDetector.setMinkowskiB(min1);
- {
- input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
- input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
- }
- input.m_transformA = body0Wrap->getWorldTransform();
- input.m_transformB = body1Wrap->getWorldTransform();
- gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
- btVector3 v0,v1;
- btVector3 sepNormalWorldSpace;
- }
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
- }
- btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
- {
- (void)resultOut;
- (void)dispatchInfo;
- ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
- ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
- ///col0->m_worldTransform,
- btScalar resultFraction = btScalar(1.);
- btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
- btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
- if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
- squareMot1 < col1->getCcdSquareMotionThreshold())
- return resultFraction;
- //An adhoc way of testing the Continuous Collision Detection algorithms
- //One object is approximated as a sphere, to simplify things
- //Starting in penetration should report no time of impact
- //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
- //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
- /// Convex0 against sphere for Convex1
- {
- btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
- btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
- btConvexCast::CastResult result;
- btVoronoiSimplexSolver voronoiSimplex;
- //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
- ///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
- //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
- {
- //store result.m_fraction in both bodies
- if (col0->getHitFraction()> result.m_fraction)
- col0->setHitFraction( result.m_fraction );
- if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction( result.m_fraction);
- if (resultFraction > result.m_fraction)
- resultFraction = result.m_fraction;
- }
- }
- /// Sphere (for convex0) against Convex1
- {
- btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
- btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
- btConvexCast::CastResult result;
- btVoronoiSimplexSolver voronoiSimplex;
- //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
- ///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
- //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
- {
- //store result.m_fraction in both bodies
- if (col0->getHitFraction() > result.m_fraction)
- col0->setHitFraction( result.m_fraction);
- if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction( result.m_fraction);
- if (resultFraction > result.m_fraction)
- resultFraction = result.m_fraction;
- }
- }
- return resultFraction;
- }
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