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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btCollisionWorld.h"
- #include "btCollisionDispatcher.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionObject.h"
- #include "bullet/BulletCollision//CollisionShapes/btCollisionShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btConvexShape.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
- #include "bullet/BulletCollision//CollisionShapes/btSphereShape.h" //for raycasting
- #include "bullet/BulletCollision//CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
- #include "bullet/BulletCollision//NarrowPhaseCollision/btRaycastCallback.h"
- #include "bullet/BulletCollision//CollisionShapes/btCompoundShape.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btSubSimplexConvexCast.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btGjkConvexCast.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btContinuousConvexCollision.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btCollisionAlgorithm.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btBroadphaseInterface.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btDbvt.h"
- #include "bullet/LinearMath/btAabbUtil2.h"
- #include "bullet/LinearMath/btQuickprof.h"
- #include "bullet/LinearMath/btSerializer.h"
- #include "bullet/BulletCollision//CollisionShapes/btConvexPolyhedron.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionObjectWrapper.h"
- #include "bullet/BulletCollision//Gimpact/btGImpactShape.h"
- //#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
- //#define USE_BRUTEFORCE_RAYBROADPHASE 1
- //RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
- //#define RECALCULATE_AABB_RAYCAST 1
- //When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionDispatcher.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btSimpleBroadphase.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionConfiguration.h"
- ///for debug drawing
- //for debug rendering
- #include "bullet/BulletCollision//CollisionShapes/btBoxShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btCapsuleShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btCompoundShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btConeShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btConvexTriangleMeshShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btCylinderShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btMultiSphereShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btPolyhedralConvexShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btSphereShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btTriangleCallback.h"
- #include "bullet/BulletCollision//CollisionShapes/btTriangleMeshShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btStaticPlaneShape.h"
- btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
- :m_dispatcher1(dispatcher),
- m_broadphasePairCache(pairCache),
- m_debugDrawer(0),
- m_forceUpdateAllAabbs(true)
- {
- }
- btCollisionWorld::~btCollisionWorld()
- {
- //clean up remaining objects
- int i;
- for (i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* collisionObject= m_collisionObjects[i];
- btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
- if (bp)
- {
- //
- // only clear the cached algorithms
- //
- getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
- getBroadphase()->destroyProxy(bp,m_dispatcher1);
- collisionObject->setBroadphaseHandle(0);
- }
- }
- }
- void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
- {
- btAssert(collisionObject);
- //check that the object isn't already added
- btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
- m_collisionObjects.push_back(collisionObject);
- //calculate new AABB
- btTransform trans = collisionObject->getWorldTransform();
- btVector3 minAabb;
- btVector3 maxAabb;
- collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
- int type = collisionObject->getCollisionShape()->getShapeType();
- collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
- minAabb,
- maxAabb,
- type,
- collisionObject,
- collisionFilterGroup,
- collisionFilterMask,
- m_dispatcher1,0
- )) ;
- }
- void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
- {
- btVector3 minAabb,maxAabb;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
- //need to increase the aabb for contact thresholds
- btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
- minAabb -= contactThreshold;
- maxAabb += contactThreshold;
- if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
- {
- btVector3 minAabb2,maxAabb2;
- colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
- minAabb2 -= contactThreshold;
- maxAabb2 += contactThreshold;
- minAabb.setMin(minAabb2);
- maxAabb.setMax(maxAabb2);
- }
- btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
- //moving objects should be moderately sized, probably something wrong if not
- if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
- {
- bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
- } else
- {
- //something went wrong, investigate
- //this assert is unwanted in 3D modelers (danger of loosing work)
- colObj->setActivationState(DISABLE_SIMULATION);
- static bool reportMe = true;
- if (reportMe && m_debugDrawer)
- {
- reportMe = false;
- m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
- m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
- m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
- m_debugDrawer->reportErrorWarning("Thanks.\n");
- }
- }
- }
- void btCollisionWorld::updateAabbs()
- {
- BT_PROFILE("updateAabbs");
- btTransform predictedTrans;
- for ( int i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- //only update aabb of active objects
- if (m_forceUpdateAllAabbs || colObj->isActive())
- {
- updateSingleAabb(colObj);
- }
- }
- }
- void btCollisionWorld::computeOverlappingPairs()
- {
- BT_PROFILE("calculateOverlappingPairs");
- m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
- }
- void btCollisionWorld::performDiscreteCollisionDetection()
- {
- BT_PROFILE("performDiscreteCollisionDetection");
- btDispatcherInfo& dispatchInfo = getDispatchInfo();
- updateAabbs();
- computeOverlappingPairs();
- btDispatcher* dispatcher = getDispatcher();
- {
- BT_PROFILE("dispatchAllCollisionPairs");
- if (dispatcher)
- dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1);
- }
- }
- void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
- {
- //bool removeFromBroadphase = false;
- {
- btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
- if (bp)
- {
- //
- // only clear the cached algorithms
- //
- getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
- getBroadphase()->destroyProxy(bp,m_dispatcher1);
- collisionObject->setBroadphaseHandle(0);
- }
- }
- //swapremove
- m_collisionObjects.remove(collisionObject);
- }
- void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
- {
- btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
- btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback);
- }
- void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- const btCollisionObjectWrapper* collisionObjectWrap,
- RayResultCallback& resultCallback)
- {
- btSphereShape pointShape(btScalar(0.0));
- pointShape.setMargin(0.f);
- const btConvexShape* castShape = &pointShape;
- const btCollisionShape* collisionShape = collisionObjectWrap->getCollisionShape();
- const btTransform& colObjWorldTransform = collisionObjectWrap->getWorldTransform();
- if (collisionShape->isConvex())
- {
- // BT_PROFILE("rayTestConvex");
- btConvexCast::CastResult castResult;
- castResult.m_fraction = resultCallback.m_closestHitFraction;
- btConvexShape* convexShape = (btConvexShape*) collisionShape;
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast subSimplexConvexCaster(castShape,convexShape,&simplexSolver);
-
- btGjkConvexCast gjkConvexCaster(castShape,convexShape,&simplexSolver);
-
- //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
- bool condition = true;
- btConvexCast* convexCasterPtr = 0;
- if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseSubSimplexConvexCastRaytest)
- convexCasterPtr = &subSimplexConvexCaster;
- else
- convexCasterPtr = &gjkConvexCaster;
-
- btConvexCast& convexCaster = *convexCasterPtr;
- if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
- {
- //add hit
- if (castResult.m_normal.length2() > btScalar(0.0001))
- {
- if (castResult.m_fraction < resultCallback.m_closestHitFraction)
- {
- #ifdef USE_SUBSIMPLEX_CONVEX_CAST
- //rotate normal into worldspace
- castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
- #endif //USE_SUBSIMPLEX_CONVEX_CAST
- castResult.m_normal.normalize();
- btCollisionWorld::LocalRayResult localRayResult
- (
- collisionObjectWrap->getCollisionObject(),
- 0,
- castResult.m_normal,
- castResult.m_fraction
- );
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
- }
- }
- }
- } else {
- if (collisionShape->isConcave())
- {
- //ConvexCast::CastResult
- struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
- {
- btCollisionWorld::RayResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- const btConcaveShape* m_triangleMesh;
- btTransform m_colObjWorldTransform;
- BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,const btConcaveShape* triangleMesh,const btTransform& colObjWorldTransform):
- //@BP Mod
- btTriangleRaycastCallback(from,to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh),
- m_colObjWorldTransform(colObjWorldTransform)
- {
- }
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
- btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
- btCollisionWorld::LocalRayResult rayResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalWorld,
- hitFraction);
- bool normalInWorldSpace = true;
- return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
- }
- };
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
- btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
- // BT_PROFILE("rayTestConcave");
- if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- ///optimized version for btBvhTriangleMeshShape
- btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
-
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),triangleMesh,colObjWorldTransform);
- rcb.m_hitFraction = resultCallback.m_closestHitFraction;
- triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
- }
- else if(collisionShape->getShapeType()==GIMPACT_SHAPE_PROXYTYPE)
- {
- btGImpactMeshShape* concaveShape = (btGImpactMeshShape*)collisionShape;
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
- rcb.m_hitFraction = resultCallback.m_closestHitFraction;
- concaveShape->processAllTrianglesRay(&rcb,rayFromLocal,rayToLocal);
- }else
- {
- //generic (slower) case
- btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
- btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
- //ConvexCast::CastResult
- struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
- {
- btCollisionWorld::RayResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- btConcaveShape* m_triangleMesh;
- btTransform m_colObjWorldTransform;
- BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform):
- //@BP Mod
- btTriangleRaycastCallback(from,to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh),
- m_colObjWorldTransform(colObjWorldTransform)
- {
- }
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
- btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
- btCollisionWorld::LocalRayResult rayResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalWorld,
- hitFraction);
- bool normalInWorldSpace = true;
- return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
- }
- };
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
- rcb.m_hitFraction = resultCallback.m_closestHitFraction;
- btVector3 rayAabbMinLocal = rayFromLocal;
- rayAabbMinLocal.setMin(rayToLocal);
- btVector3 rayAabbMaxLocal = rayFromLocal;
- rayAabbMaxLocal.setMax(rayToLocal);
- concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
- }
- } else {
- // BT_PROFILE("rayTestCompound");
- if (collisionShape->isCompound())
- {
- struct LocalInfoAdder2 : public RayResultCallback
- {
- RayResultCallback* m_userCallback;
- int m_i;
-
- LocalInfoAdder2 (int i, RayResultCallback *user)
- : m_userCallback(user), m_i(i)
- {
- m_closestHitFraction = m_userCallback->m_closestHitFraction;
- m_flags = m_userCallback->m_flags;
- }
- virtual bool needsCollision(btBroadphaseProxy* p) const
- {
- return m_userCallback->needsCollision(p);
- }
- virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = -1;
- shapeInfo.m_triangleIndex = m_i;
- if (r.m_localShapeInfo == NULL)
- r.m_localShapeInfo = &shapeInfo;
- const btScalar result = m_userCallback->addSingleResult(r, b);
- m_closestHitFraction = m_userCallback->m_closestHitFraction;
- return result;
- }
- };
-
- struct RayTester : btDbvt::ICollide
- {
- const btCollisionObject* m_collisionObject;
- const btCompoundShape* m_compoundShape;
- const btTransform& m_colObjWorldTransform;
- const btTransform& m_rayFromTrans;
- const btTransform& m_rayToTrans;
- RayResultCallback& m_resultCallback;
-
- RayTester(const btCollisionObject* collisionObject,
- const btCompoundShape* compoundShape,
- const btTransform& colObjWorldTransform,
- const btTransform& rayFromTrans,
- const btTransform& rayToTrans,
- RayResultCallback& resultCallback):
- m_collisionObject(collisionObject),
- m_compoundShape(compoundShape),
- m_colObjWorldTransform(colObjWorldTransform),
- m_rayFromTrans(rayFromTrans),
- m_rayToTrans(rayToTrans),
- m_resultCallback(resultCallback)
- {
-
- }
-
- void ProcessLeaf(int i)
- {
- const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
- const btTransform& childTrans = m_compoundShape->getChildTransform(i);
- btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
-
- btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i);
- // replace collision shape so that callback can determine the triangle
-
- LocalInfoAdder2 my_cb(i, &m_resultCallback);
- rayTestSingleInternal(
- m_rayFromTrans,
- m_rayToTrans,
- &tmpOb,
- my_cb);
-
- }
-
- void Process(const btDbvtNode* leaf)
- {
- ProcessLeaf(leaf->dataAsInt);
- }
- };
-
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
- const btDbvt* dbvt = compoundShape->getDynamicAabbTree();
- RayTester rayCB(
- collisionObjectWrap->getCollisionObject(),
- compoundShape,
- colObjWorldTransform,
- rayFromTrans,
- rayToTrans,
- resultCallback);
- #ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
- if (dbvt)
- {
- btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
- btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
- btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
- }
- else
- #endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
- {
- for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
- {
- rayCB.ProcessLeaf(i);
- }
- }
- }
- }
- }
- }
- void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration)
- {
- btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
- btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration);
- }
- void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
- const btCollisionObjectWrapper* colObjWrap,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration)
- {
- const btCollisionShape* collisionShape = colObjWrap->getCollisionShape();
- const btTransform& colObjWorldTransform = colObjWrap->getWorldTransform();
- if (collisionShape->isConvex())
- {
- //BT_PROFILE("convexSweepConvex");
- btConvexCast::CastResult castResult;
- castResult.m_allowedPenetration = allowedPenetration;
- castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//??
- btConvexShape* convexShape = (btConvexShape*) collisionShape;
- btVoronoiSimplexSolver simplexSolver;
- btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
- btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
- //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
- //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
- btConvexCast* castPtr = &convexCaster1;
- if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
- {
- //add hit
- if (castResult.m_normal.length2() > btScalar(0.0001))
- {
- if (castResult.m_fraction < resultCallback.m_closestHitFraction)
- {
- castResult.m_normal.normalize();
- btCollisionWorld::LocalConvexResult localConvexResult
- (
- colObjWrap->getCollisionObject(),
- 0,
- castResult.m_normal,
- castResult.m_hitPoint,
- castResult.m_fraction
- );
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
- }
- }
- }
- } else {
- if (collisionShape->isConcave())
- {
- if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- //BT_PROFILE("convexSweepbtBvhTriangleMesh");
- btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
- btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
- // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
- btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
- //ConvexCast::CastResult
- struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
- {
- btCollisionWorld::ConvexResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- btTriangleMeshShape* m_triangleMesh;
- BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
- btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
- virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
- if (hitFraction <= m_resultCallback->m_closestHitFraction)
- {
- btCollisionWorld::LocalConvexResult convexResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalLocal,
- hitPointLocal,
- hitFraction);
- bool normalInWorldSpace = true;
- return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
- }
- return hitFraction;
- }
- };
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),triangleMesh, colObjWorldTransform);
- tccb.m_hitFraction = resultCallback.m_closestHitFraction;
- tccb.m_allowedPenetration = allowedPenetration;
- btVector3 boxMinLocal, boxMaxLocal;
- castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
- triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
- } else
- {
- if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE)
- {
- btConvexCast::CastResult castResult;
- castResult.m_allowedPenetration = allowedPenetration;
- castResult.m_fraction = resultCallback.m_closestHitFraction;
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*) collisionShape;
- btContinuousConvexCollision convexCaster1(castShape,planeShape);
- btConvexCast* castPtr = &convexCaster1;
- if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
- {
- //add hit
- if (castResult.m_normal.length2() > btScalar(0.0001))
- {
- if (castResult.m_fraction < resultCallback.m_closestHitFraction)
- {
- castResult.m_normal.normalize();
- btCollisionWorld::LocalConvexResult localConvexResult
- (
- colObjWrap->getCollisionObject(),
- 0,
- castResult.m_normal,
- castResult.m_hitPoint,
- castResult.m_fraction
- );
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
- }
- }
- }
- } else
- {
- //BT_PROFILE("convexSweepConcave");
- btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
- btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
- // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
- btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
- //ConvexCast::CastResult
- struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
- {
- btCollisionWorld::ConvexResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- btConcaveShape* m_triangleMesh;
- BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
- btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
- virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
- if (hitFraction <= m_resultCallback->m_closestHitFraction)
- {
- btCollisionWorld::LocalConvexResult convexResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalLocal,
- hitPointLocal,
- hitFraction);
- bool normalInWorldSpace = false;
- return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
- }
- return hitFraction;
- }
- };
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
- tccb.m_hitFraction = resultCallback.m_closestHitFraction;
- tccb.m_allowedPenetration = allowedPenetration;
- btVector3 boxMinLocal, boxMaxLocal;
- castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
- btVector3 rayAabbMinLocal = convexFromLocal;
- rayAabbMinLocal.setMin(convexToLocal);
- btVector3 rayAabbMaxLocal = convexFromLocal;
- rayAabbMaxLocal.setMax(convexToLocal);
- rayAabbMinLocal += boxMinLocal;
- rayAabbMaxLocal += boxMaxLocal;
- concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
- }
- }
- } else {
- ///@todo : use AABB tree or other BVH acceleration structure!
- if (collisionShape->isCompound())
- {
- BT_PROFILE("convexSweepCompound");
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
- int i=0;
- for (i=0;i<compoundShape->getNumChildShapes();i++)
- {
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
- btTransform childWorldTrans = colObjWorldTransform * childTrans;
-
- struct LocalInfoAdder : public ConvexResultCallback {
- ConvexResultCallback* m_userCallback;
- int m_i;
- LocalInfoAdder (int i, ConvexResultCallback *user)
- : m_userCallback(user), m_i(i)
- {
- m_closestHitFraction = m_userCallback->m_closestHitFraction;
- }
- virtual bool needsCollision(btBroadphaseProxy* p) const
- {
- return m_userCallback->needsCollision(p);
- }
- virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult& r, bool b)
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = -1;
- shapeInfo.m_triangleIndex = m_i;
- if (r.m_localShapeInfo == NULL)
- r.m_localShapeInfo = &shapeInfo;
- const btScalar result = m_userCallback->addSingleResult(r, b);
- m_closestHitFraction = m_userCallback->m_closestHitFraction;
- return result;
-
- }
- };
- LocalInfoAdder my_cb(i, &resultCallback);
-
- btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans,-1,i);
- objectQuerySingleInternal(castShape, convexFromTrans,convexToTrans,
- &tmpObj,my_cb, allowedPenetration);
-
- }
- }
- }
- }
- }
- struct btSingleRayCallback : public btBroadphaseRayCallback
- {
- btVector3 m_rayFromWorld;
- btVector3 m_rayToWorld;
- btTransform m_rayFromTrans;
- btTransform m_rayToTrans;
- btVector3 m_hitNormal;
- const btCollisionWorld* m_world;
- btCollisionWorld::RayResultCallback& m_resultCallback;
- btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_world(world),
- m_resultCallback(resultCallback)
- {
- m_rayFromTrans.setIdentity();
- m_rayFromTrans.setOrigin(m_rayFromWorld);
- m_rayToTrans.setIdentity();
- m_rayToTrans.setOrigin(m_rayToWorld);
- btVector3 rayDir = (rayToWorld-rayFromWorld);
- rayDir.normalize ();
- ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
- m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
- m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
- m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
- m_signs[0] = m_rayDirectionInverse[0] < 0.0;
- m_signs[1] = m_rayDirectionInverse[1] < 0.0;
- m_signs[2] = m_rayDirectionInverse[2] < 0.0;
- m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
- }
- virtual bool process(const btBroadphaseProxy* proxy)
- {
- ///terminate further ray tests, once the closestHitFraction reached zero
- if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
- return false;
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
- //only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
- #if 0
- #ifdef RECALCULATE_AABB
- btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
- #else
- //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
- const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
- const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
- #endif
- #endif
- //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
- //culling already done by broadphase
- //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
- {
- m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback);
- }
- }
- return true;
- }
- };
- void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
- {
- //BT_PROFILE("rayTest");
- /// use the broadphase to accelerate the search for objects, based on their aabb
- /// and for each object with ray-aabb overlap, perform an exact ray test
- btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
- #ifndef USE_BRUTEFORCE_RAYBROADPHASE
- m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
- #else
- for (int i=0;i<this->getNumCollisionObjects();i++)
- {
- rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
- }
- #endif //USE_BRUTEFORCE_RAYBROADPHASE
- }
- struct btSingleSweepCallback : public btBroadphaseRayCallback
- {
- btTransform m_convexFromTrans;
- btTransform m_convexToTrans;
- btVector3 m_hitNormal;
- const btCollisionWorld* m_world;
- btCollisionWorld::ConvexResultCallback& m_resultCallback;
- btScalar m_allowedCcdPenetration;
- const btConvexShape* m_castShape;
- btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration)
- :m_convexFromTrans(convexFromTrans),
- m_convexToTrans(convexToTrans),
- m_world(world),
- m_resultCallback(resultCallback),
- m_allowedCcdPenetration(allowedPenetration),
- m_castShape(castShape)
- {
- btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
- btVector3 rayDir = unnormalizedRayDir.normalized();
- ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
- m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
- m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
- m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
- m_signs[0] = m_rayDirectionInverse[0] < 0.0;
- m_signs[1] = m_rayDirectionInverse[1] < 0.0;
- m_signs[2] = m_rayDirectionInverse[2] < 0.0;
- m_lambda_max = rayDir.dot(unnormalizedRayDir);
- }
- virtual bool process(const btBroadphaseProxy* proxy)
- {
- ///terminate further convex sweep tests, once the closestHitFraction reached zero
- if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
- return false;
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
- //only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback,
- m_allowedCcdPenetration);
- }
- return true;
- }
- };
- void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
- {
- BT_PROFILE("convexSweepTest");
- /// use the broadphase to accelerate the search for objects, based on their aabb
- /// and for each object with ray-aabb overlap, perform an exact ray test
- /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
- btTransform convexFromTrans,convexToTrans;
- convexFromTrans = convexFromWorld;
- convexToTrans = convexToWorld;
- btVector3 castShapeAabbMin, castShapeAabbMax;
- /* Compute AABB that encompasses angular movement */
- {
- btVector3 linVel, angVel;
- btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0f, linVel, angVel);
- btVector3 zeroLinVel;
- zeroLinVel.setValue(0,0,0);
- btTransform R;
- R.setIdentity ();
- R.setRotation (convexFromTrans.getRotation());
- castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0f, castShapeAabbMin, castShapeAabbMax);
- }
- #ifndef USE_BRUTEFORCE_RAYBROADPHASE
- btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration);
- m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax);
- #else
- /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
- // do a ray-shape query using convexCaster (CCD)
- int i;
- for (i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* collisionObject= m_collisionObjects[i];
- //only perform raycast if filterMask matches
- if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
- AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
- btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
- btVector3 hitNormal;
- if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
- {
- objectQuerySingle(castShape, convexFromTrans,convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback,
- allowedCcdPenetration);
- }
- }
- }
- #endif //USE_BRUTEFORCE_RAYBROADPHASE
- }
- struct btBridgedManifoldResult : public btManifoldResult
- {
- btCollisionWorld::ContactResultCallback& m_resultCallback;
- btBridgedManifoldResult( const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap,btCollisionWorld::ContactResultCallback& resultCallback )
- :btManifoldResult(obj0Wrap,obj1Wrap),
- m_resultCallback(resultCallback)
- {
- }
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
- {
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
- btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
- btVector3 localA;
- btVector3 localB;
- if (isSwapped)
- {
- localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
- localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
- } else
- {
- localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
- localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
- }
-
- btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
- newPt.m_positionWorldOnA = pointA;
- newPt.m_positionWorldOnB = pointInWorld;
-
- //BP mod, store contact triangles.
- if (isSwapped)
- {
- newPt.m_partId0 = m_partId1;
- newPt.m_partId1 = m_partId0;
- newPt.m_index0 = m_index1;
- newPt.m_index1 = m_index0;
- } else
- {
- newPt.m_partId0 = m_partId0;
- newPt.m_partId1 = m_partId1;
- newPt.m_index0 = m_index0;
- newPt.m_index1 = m_index1;
- }
- //experimental feature info, for per-triangle material etc.
- const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
- const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
- m_resultCallback.addSingleResult(newPt,obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
- }
-
- };
- struct btSingleContactCallback : public btBroadphaseAabbCallback
- {
- btCollisionObject* m_collisionObject;
- btCollisionWorld* m_world;
- btCollisionWorld::ContactResultCallback& m_resultCallback;
-
-
- btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback)
- :m_collisionObject(collisionObject),
- m_world(world),
- m_resultCallback(resultCallback)
- {
- }
- virtual bool process(const btBroadphaseProxy* proxy)
- {
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
- if (collisionObject == m_collisionObject)
- return true;
- //only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1);
- btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1);
- btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1);
- if (algorithm)
- {
- btBridgedManifoldResult contactPointResult(&ob0,&ob1, m_resultCallback);
- //discrete collision detection query
-
- algorithm->processCollision(&ob0,&ob1, m_world->getDispatchInfo(),&contactPointResult);
- algorithm->~btCollisionAlgorithm();
- m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
- }
- }
- return true;
- }
- };
- ///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
- ///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
- void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback)
- {
- btVector3 aabbMin,aabbMax;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax);
- btSingleContactCallback contactCB(colObj,this,resultCallback);
-
- m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB);
- }
- ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
- ///it reports one or more contact points (including the one with deepest penetration)
- void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
- {
- btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1);
- btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1);
- btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB);
- if (algorithm)
- {
- btBridgedManifoldResult contactPointResult(&obA,&obB, resultCallback);
- //discrete collision detection query
- algorithm->processCollision(&obA,&obB, getDispatchInfo(),&contactPointResult);
- algorithm->~btCollisionAlgorithm();
- getDispatcher()->freeCollisionAlgorithm(algorithm);
- }
- }
- class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
- {
- btIDebugDraw* m_debugDrawer;
- btVector3 m_color;
- btTransform m_worldTrans;
- public:
- DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
- m_debugDrawer(debugDrawer),
- m_color(color),
- m_worldTrans(worldTrans)
- {
- }
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
- {
- processTriangle(triangle,partId,triangleIndex);
- }
- virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
- btVector3 wv0,wv1,wv2;
- wv0 = m_worldTrans*triangle[0];
- wv1 = m_worldTrans*triangle[1];
- wv2 = m_worldTrans*triangle[2];
- btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.);
-
- if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals )
- {
- btVector3 normal = (wv1-wv0).cross(wv2-wv0);
- normal.normalize();
- btVector3 normalColor(1,1,0);
- m_debugDrawer->drawLine(center,center+normal,normalColor);
- }
- m_debugDrawer->drawLine(wv0,wv1,m_color);
- m_debugDrawer->drawLine(wv1,wv2,m_color);
- m_debugDrawer->drawLine(wv2,wv0,m_color);
- }
- };
- void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
- {
- // Draw a small simplex at the center of the object
- getDebugDrawer()->drawTransform(worldTransform,1);
- if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
- {
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
- for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
- {
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* colShape = compoundShape->getChildShape(i);
- debugDrawObject(worldTransform*childTrans,colShape,color);
- }
- } else
- {
- switch (shape->getShapeType())
- {
- case BOX_SHAPE_PROXYTYPE:
- {
- const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
- btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
- getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
- break;
- }
- case SPHERE_SHAPE_PROXYTYPE:
- {
- const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
- btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
- getDebugDrawer()->drawSphere(radius, worldTransform, color);
- break;
- }
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
- {
- const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
- btTransform childTransform;
- childTransform.setIdentity();
- for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
- {
- childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
- getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
- }
- break;
- }
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
- btScalar radius = capsuleShape->getRadius();
- btScalar halfHeight = capsuleShape->getHalfHeight();
- int upAxis = capsuleShape->getUpAxis();
- getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
- break;
- }
- case CONE_SHAPE_PROXYTYPE:
- {
- const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
- btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
- btScalar height = coneShape->getHeight();//+coneShape->getMargin();
- int upAxis= coneShape->getConeUpIndex();
- getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
- break;
- }
- case CYLINDER_SHAPE_PROXYTYPE:
- {
- const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
- int upAxis = cylinder->getUpAxis();
- btScalar radius = cylinder->getRadius();
- btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
- getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
- break;
- }
- case STATIC_PLANE_PROXYTYPE:
- {
- const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
- btScalar planeConst = staticPlaneShape->getPlaneConstant();
- const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
- getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color);
- break;
- }
- default:
- {
- /// for polyhedral shapes
- if (shape->isPolyhedral())
- {
- btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
-
- int i;
- if (polyshape->getConvexPolyhedron())
- {
- const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron();
- for (i=0;i<poly->m_faces.size();i++)
- {
- btVector3 centroid(0,0,0);
- int numVerts = poly->m_faces[i].m_indices.size();
- if (numVerts)
- {
- int lastV = poly->m_faces[i].m_indices[numVerts-1];
- for (int v=0;v<poly->m_faces[i].m_indices.size();v++)
- {
- int curVert = poly->m_faces[i].m_indices[v];
- centroid+=poly->m_vertices[curVert];
- getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color);
- lastV = curVert;
- }
- }
- centroid*= btScalar(1.f)/btScalar(numVerts);
- if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
- {
- btVector3 normalColor(1,1,0);
- btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]);
- getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor);
- }
-
- }
-
-
- } else
- {
- for (i=0;i<polyshape->getNumEdges();i++)
- {
- btVector3 a,b;
- polyshape->getEdge(i,a,b);
- btVector3 wa = worldTransform * a;
- btVector3 wb = worldTransform * b;
- getDebugDrawer()->drawLine(wa,wb,color);
- }
- }
-
-
- }
-
- if (shape->isConcave())
- {
- btConcaveShape* concaveMesh = (btConcaveShape*) shape;
- ///@todo pass camera, for some culling? no -> we are not a graphics lib
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
- }
- if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
- {
- btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
- //todo: pass camera for some culling
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- //DebugDrawcallback drawCallback;
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
- }
-
- }
-
- }
- }
- }
- void btCollisionWorld::debugDrawWorld()
- {
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
- {
- int numManifolds = getDispatcher()->getNumManifolds();
- btVector3 color(1,1,0);
- for (int i=0;i<numManifolds;i++)
- {
- btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
- //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
- //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
- int numContacts = contactManifold->getNumContacts();
- for (int j=0;j<numContacts;j++)
- {
- btManifoldPoint& cp = contactManifold->getContactPoint(j);
- getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
- }
- }
- }
- if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)))
- {
- int i;
- for ( i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
- {
- if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
- {
- btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.));
- switch(colObj->getActivationState())
- {
- case ACTIVE_TAG:
- color = btVector3(btScalar(1.),btScalar(1.),btScalar(1.)); break;
- case ISLAND_SLEEPING:
- color = btVector3(btScalar(0.),btScalar(1.),btScalar(0.));break;
- case WANTS_DEACTIVATION:
- color = btVector3(btScalar(0.),btScalar(1.),btScalar(1.));break;
- case DISABLE_DEACTIVATION:
- color = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));break;
- case DISABLE_SIMULATION:
- color = btVector3(btScalar(1.),btScalar(1.),btScalar(0.));break;
- default:
- {
- color = btVector3(btScalar(1),btScalar(0.),btScalar(0.));
- }
- };
- debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
- }
- if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 minAabb,maxAabb;
- btVector3 colorvec(1,0,0);
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
- btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
- minAabb -= contactThreshold;
- maxAabb += contactThreshold;
- btVector3 minAabb2,maxAabb2;
- if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
- {
- colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
- minAabb2 -= contactThreshold;
- maxAabb2 += contactThreshold;
- minAabb.setMin(minAabb2);
- maxAabb.setMax(maxAabb2);
- }
- m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
- }
- }
- }
- }
- }
- void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
- {
- int i;
- //serialize all collision objects
- for (i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
- {
- colObj->serializeSingleObject(serializer);
- }
- }
- ///keep track of shapes already serialized
- btHashMap<btHashPtr,btCollisionShape*> serializedShapes;
- for (i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btCollisionShape* shape = colObj->getCollisionShape();
- if (!serializedShapes.find(shape))
- {
- serializedShapes.insert(shape,shape);
- shape->serializeSingleShape(serializer);
- }
- }
- }
- void btCollisionWorld::serialize(btSerializer* serializer)
- {
- serializer->startSerialization();
-
- serializeCollisionObjects(serializer);
-
- serializer->finishSerialization();
- }
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