123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_COLLISION__DISPATCHER_H
- #define BT_COLLISION__DISPATCHER_H
- #include "bullet/BulletCollision//BroadphaseCollision/btDispatcher.h"
- #include "bullet/BulletCollision//NarrowPhaseCollision/btPersistentManifold.h"
- #include "bullet/BulletCollision//CollisionDispatch/btManifoldResult.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btBroadphaseProxy.h"
- #include "bullet/LinearMath/btAlignedObjectArray.h"
- class btIDebugDraw;
- class btOverlappingPairCache;
- class btPoolAllocator;
- class btCollisionConfiguration;
- #include "btCollisionCreateFunc.h"
- #define USE_DISPATCH_REGISTRY_ARRAY 1
- class btCollisionDispatcher;
- ///user can override this nearcallback for collision filtering and more finegrained control over collision detection
- typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
- ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
- ///Time of Impact, Closest Points and Penetration Depth.
- class btCollisionDispatcher : public btDispatcher
- {
- protected:
- int m_dispatcherFlags;
- btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
- btManifoldResult m_defaultManifoldResult;
- btNearCallback m_nearCallback;
-
- btPoolAllocator* m_collisionAlgorithmPoolAllocator;
- btPoolAllocator* m_persistentManifoldPoolAllocator;
- btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
- btCollisionConfiguration* m_collisionConfiguration;
- public:
- enum DispatcherFlags
- {
- CD_STATIC_STATIC_REPORTED = 1,
- CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
- CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
- };
- int getDispatcherFlags() const
- {
- return m_dispatcherFlags;
- }
- void setDispatcherFlags(int flags)
- {
- m_dispatcherFlags = flags;
- }
- ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
- void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
- int getNumManifolds() const
- {
- return int( m_manifoldsPtr.size());
- }
- btPersistentManifold** getInternalManifoldPointer()
- {
- return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
- }
- btPersistentManifold* getManifoldByIndexInternal(int index)
- {
- return m_manifoldsPtr[index];
- }
- const btPersistentManifold* getManifoldByIndexInternal(int index) const
- {
- return m_manifoldsPtr[index];
- }
- btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
- virtual ~btCollisionDispatcher();
- virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
-
- virtual void releaseManifold(btPersistentManifold* manifold);
- virtual void clearManifold(btPersistentManifold* manifold);
- btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold = 0);
-
- virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
-
- virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
-
- virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
- void setNearCallback(btNearCallback nearCallback)
- {
- m_nearCallback = nearCallback;
- }
- btNearCallback getNearCallback() const
- {
- return m_nearCallback;
- }
- //by default, Bullet will use this near callback
- static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
- virtual void* allocateCollisionAlgorithm(int size);
- virtual void freeCollisionAlgorithm(void* ptr);
- btCollisionConfiguration* getCollisionConfiguration()
- {
- return m_collisionConfiguration;
- }
- const btCollisionConfiguration* getCollisionConfiguration() const
- {
- return m_collisionConfiguration;
- }
- void setCollisionConfiguration(btCollisionConfiguration* config)
- {
- m_collisionConfiguration = config;
- }
- virtual btPoolAllocator* getInternalManifoldPool()
- {
- return m_persistentManifoldPoolAllocator;
- }
- virtual const btPoolAllocator* getInternalManifoldPool() const
- {
- return m_persistentManifoldPoolAllocator;
- }
- };
- #endif //BT_COLLISION__DISPATCHER_H
|