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- /*
- * Copyright (c) 2011 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B2_ROPE_H
- #define B2_ROPE_H
- #include <Box2D/Common/b2Math.h>
- class b2Draw;
- ///
- struct b2RopeDef
- {
- b2RopeDef()
- {
- vertices = NULL;
- count = 0;
- masses = NULL;
- gravity.SetZero();
- damping = 0.1f;
- k2 = 0.9f;
- k3 = 0.1f;
- }
- ///
- b2Vec2* vertices;
- ///
- int32 count;
- ///
- float32* masses;
- ///
- b2Vec2 gravity;
- ///
- float32 damping;
- /// Stretching stiffness
- float32 k2;
- /// Bending stiffness. Values above 0.5 can make the simulation blow up.
- float32 k3;
- };
- ///
- class b2Rope
- {
- public:
- b2Rope();
- ~b2Rope();
- ///
- void Initialize(const b2RopeDef* def);
- ///
- void Step(float32 timeStep, int32 iterations);
- ///
- int32 GetVertexCount() const
- {
- return m_count;
- }
- ///
- const b2Vec2* GetVertices() const
- {
- return m_ps;
- }
- ///
- void Draw(b2Draw* draw) const;
- ///
- void SetAngle(float32 angle);
- private:
- void SolveC2();
- void SolveC3();
- int32 m_count;
- b2Vec2* m_ps;
- b2Vec2* m_p0s;
- b2Vec2* m_vs;
- float32* m_ims;
- float32* m_Ls;
- float32* m_as;
- b2Vec2 m_gravity;
- float32 m_damping;
- float32 m_k2;
- float32 m_k3;
- };
- #endif
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