123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502 |
- /*
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
- #include <Box2D/Dynamics/b2Body.h>
- #include <Box2D/Dynamics/b2TimeStep.h>
- // Point-to-point constraint
- // C = p2 - p1
- // Cdot = v2 - v1
- // = v2 + cross(w2, r2) - v1 - cross(w1, r1)
- // J = [-I -r1_skew I r2_skew ]
- // Identity used:
- // w k % (rx i + ry j) = w * (-ry i + rx j)
- // Motor constraint
- // Cdot = w2 - w1
- // J = [0 0 -1 0 0 1]
- // K = invI1 + invI2
- void b2RevoluteJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor)
- {
- bodyA = bA;
- bodyB = bB;
- localAnchorA = bodyA->GetLocalPoint(anchor);
- localAnchorB = bodyB->GetLocalPoint(anchor);
- referenceAngle = bodyB->GetAngle() - bodyA->GetAngle();
- }
- b2RevoluteJoint::b2RevoluteJoint(const b2RevoluteJointDef* def)
- : b2Joint(def)
- {
- m_localAnchorA = def->localAnchorA;
- m_localAnchorB = def->localAnchorB;
- m_referenceAngle = def->referenceAngle;
- m_impulse.SetZero();
- m_motorImpulse = 0.0f;
- m_lowerAngle = def->lowerAngle;
- m_upperAngle = def->upperAngle;
- m_maxMotorTorque = def->maxMotorTorque;
- m_motorSpeed = def->motorSpeed;
- m_enableLimit = def->enableLimit;
- m_enableMotor = def->enableMotor;
- m_limitState = e_inactiveLimit;
- }
- void b2RevoluteJoint::InitVelocityConstraints(const b2SolverData& data)
- {
- m_indexA = m_bodyA->m_islandIndex;
- m_indexB = m_bodyB->m_islandIndex;
- m_localCenterA = m_bodyA->m_sweep.localCenter;
- m_localCenterB = m_bodyB->m_sweep.localCenter;
- m_invMassA = m_bodyA->m_invMass;
- m_invMassB = m_bodyB->m_invMass;
- m_invIA = m_bodyA->m_invI;
- m_invIB = m_bodyB->m_invI;
- float32 aA = data.positions[m_indexA].a;
- b2Vec2 vA = data.velocities[m_indexA].v;
- float32 wA = data.velocities[m_indexA].w;
- float32 aB = data.positions[m_indexB].a;
- b2Vec2 vB = data.velocities[m_indexB].v;
- float32 wB = data.velocities[m_indexB].w;
- b2Rot qA(aA), qB(aB);
- m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
- // J = [-I -r1_skew I r2_skew]
- // [ 0 -1 0 1]
- // r_skew = [-ry; rx]
- // Matlab
- // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
- // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
- // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
- float32 mA = m_invMassA, mB = m_invMassB;
- float32 iA = m_invIA, iB = m_invIB;
- bool fixedRotation = (iA + iB == 0.0f);
- m_mass.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
- m_mass.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
- m_mass.ez.x = -m_rA.y * iA - m_rB.y * iB;
- m_mass.ex.y = m_mass.ey.x;
- m_mass.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
- m_mass.ez.y = m_rA.x * iA + m_rB.x * iB;
- m_mass.ex.z = m_mass.ez.x;
- m_mass.ey.z = m_mass.ez.y;
- m_mass.ez.z = iA + iB;
- m_motorMass = iA + iB;
- if (m_motorMass > 0.0f)
- {
- m_motorMass = 1.0f / m_motorMass;
- }
- if (m_enableMotor == false || fixedRotation)
- {
- m_motorImpulse = 0.0f;
- }
- if (m_enableLimit && fixedRotation == false)
- {
- float32 jointAngle = aB - aA - m_referenceAngle;
- if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop)
- {
- m_limitState = e_equalLimits;
- }
- else if (jointAngle <= m_lowerAngle)
- {
- if (m_limitState != e_atLowerLimit)
- {
- m_impulse.z = 0.0f;
- }
- m_limitState = e_atLowerLimit;
- }
- else if (jointAngle >= m_upperAngle)
- {
- if (m_limitState != e_atUpperLimit)
- {
- m_impulse.z = 0.0f;
- }
- m_limitState = e_atUpperLimit;
- }
- else
- {
- m_limitState = e_inactiveLimit;
- m_impulse.z = 0.0f;
- }
- }
- else
- {
- m_limitState = e_inactiveLimit;
- }
- if (data.step.warmStarting)
- {
- // Scale impulses to support a variable time step.
- m_impulse *= data.step.dtRatio;
- m_motorImpulse *= data.step.dtRatio;
- b2Vec2 P(m_impulse.x, m_impulse.y);
- vA -= mA * P;
- wA -= iA * (b2Cross(m_rA, P) + m_motorImpulse + m_impulse.z);
- vB += mB * P;
- wB += iB * (b2Cross(m_rB, P) + m_motorImpulse + m_impulse.z);
- }
- else
- {
- m_impulse.SetZero();
- m_motorImpulse = 0.0f;
- }
- data.velocities[m_indexA].v = vA;
- data.velocities[m_indexA].w = wA;
- data.velocities[m_indexB].v = vB;
- data.velocities[m_indexB].w = wB;
- }
- void b2RevoluteJoint::SolveVelocityConstraints(const b2SolverData& data)
- {
- b2Vec2 vA = data.velocities[m_indexA].v;
- float32 wA = data.velocities[m_indexA].w;
- b2Vec2 vB = data.velocities[m_indexB].v;
- float32 wB = data.velocities[m_indexB].w;
- float32 mA = m_invMassA, mB = m_invMassB;
- float32 iA = m_invIA, iB = m_invIB;
- bool fixedRotation = (iA + iB == 0.0f);
- // Solve motor constraint.
- if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false)
- {
- float32 Cdot = wB - wA - m_motorSpeed;
- float32 impulse = -m_motorMass * Cdot;
- float32 oldImpulse = m_motorImpulse;
- float32 maxImpulse = data.step.dt * m_maxMotorTorque;
- m_motorImpulse = b2Clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
- impulse = m_motorImpulse - oldImpulse;
- wA -= iA * impulse;
- wB += iB * impulse;
- }
- // Solve limit constraint.
- if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false)
- {
- b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
- float32 Cdot2 = wB - wA;
- b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2);
- b2Vec3 impulse = -m_mass.Solve33(Cdot);
- if (m_limitState == e_equalLimits)
- {
- m_impulse += impulse;
- }
- else if (m_limitState == e_atLowerLimit)
- {
- float32 newImpulse = m_impulse.z + impulse.z;
- if (newImpulse < 0.0f)
- {
- b2Vec2 rhs = -Cdot1 + m_impulse.z * b2Vec2(m_mass.ez.x, m_mass.ez.y);
- b2Vec2 reduced = m_mass.Solve22(rhs);
- impulse.x = reduced.x;
- impulse.y = reduced.y;
- impulse.z = -m_impulse.z;
- m_impulse.x += reduced.x;
- m_impulse.y += reduced.y;
- m_impulse.z = 0.0f;
- }
- else
- {
- m_impulse += impulse;
- }
- }
- else if (m_limitState == e_atUpperLimit)
- {
- float32 newImpulse = m_impulse.z + impulse.z;
- if (newImpulse > 0.0f)
- {
- b2Vec2 rhs = -Cdot1 + m_impulse.z * b2Vec2(m_mass.ez.x, m_mass.ez.y);
- b2Vec2 reduced = m_mass.Solve22(rhs);
- impulse.x = reduced.x;
- impulse.y = reduced.y;
- impulse.z = -m_impulse.z;
- m_impulse.x += reduced.x;
- m_impulse.y += reduced.y;
- m_impulse.z = 0.0f;
- }
- else
- {
- m_impulse += impulse;
- }
- }
- b2Vec2 P(impulse.x, impulse.y);
- vA -= mA * P;
- wA -= iA * (b2Cross(m_rA, P) + impulse.z);
- vB += mB * P;
- wB += iB * (b2Cross(m_rB, P) + impulse.z);
- }
- else
- {
- // Solve point-to-point constraint
- b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
- b2Vec2 impulse = m_mass.Solve22(-Cdot);
- m_impulse.x += impulse.x;
- m_impulse.y += impulse.y;
- vA -= mA * impulse;
- wA -= iA * b2Cross(m_rA, impulse);
- vB += mB * impulse;
- wB += iB * b2Cross(m_rB, impulse);
- }
- data.velocities[m_indexA].v = vA;
- data.velocities[m_indexA].w = wA;
- data.velocities[m_indexB].v = vB;
- data.velocities[m_indexB].w = wB;
- }
- bool b2RevoluteJoint::SolvePositionConstraints(const b2SolverData& data)
- {
- b2Vec2 cA = data.positions[m_indexA].c;
- float32 aA = data.positions[m_indexA].a;
- b2Vec2 cB = data.positions[m_indexB].c;
- float32 aB = data.positions[m_indexB].a;
- b2Rot qA(aA), qB(aB);
- float32 angularError = 0.0f;
- float32 positionError = 0.0f;
- bool fixedRotation = (m_invIA + m_invIB == 0.0f);
- // Solve angular limit constraint.
- if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false)
- {
- float32 angle = aB - aA - m_referenceAngle;
- float32 limitImpulse = 0.0f;
- if (m_limitState == e_equalLimits)
- {
- // Prevent large angular corrections
- float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection);
- limitImpulse = -m_motorMass * C;
- angularError = b2Abs(C);
- }
- else if (m_limitState == e_atLowerLimit)
- {
- float32 C = angle - m_lowerAngle;
- angularError = -C;
- // Prevent large angular corrections and allow some slop.
- C = b2Clamp(C + b2_angularSlop, -b2_maxAngularCorrection, 0.0f);
- limitImpulse = -m_motorMass * C;
- }
- else if (m_limitState == e_atUpperLimit)
- {
- float32 C = angle - m_upperAngle;
- angularError = C;
- // Prevent large angular corrections and allow some slop.
- C = b2Clamp(C - b2_angularSlop, 0.0f, b2_maxAngularCorrection);
- limitImpulse = -m_motorMass * C;
- }
- aA -= m_invIA * limitImpulse;
- aB += m_invIB * limitImpulse;
- }
- // Solve point-to-point constraint.
- {
- qA.Set(aA);
- qB.Set(aB);
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
- b2Vec2 C = cB + rB - cA - rA;
- positionError = C.Length();
- float32 mA = m_invMassA, mB = m_invMassB;
- float32 iA = m_invIA, iB = m_invIB;
- b2Mat22 K;
- K.ex.x = mA + mB + iA * rA.y * rA.y + iB * rB.y * rB.y;
- K.ex.y = -iA * rA.x * rA.y - iB * rB.x * rB.y;
- K.ey.x = K.ex.y;
- K.ey.y = mA + mB + iA * rA.x * rA.x + iB * rB.x * rB.x;
- b2Vec2 impulse = -K.Solve(C);
- cA -= mA * impulse;
- aA -= iA * b2Cross(rA, impulse);
- cB += mB * impulse;
- aB += iB * b2Cross(rB, impulse);
- }
- data.positions[m_indexA].c = cA;
- data.positions[m_indexA].a = aA;
- data.positions[m_indexB].c = cB;
- data.positions[m_indexB].a = aB;
-
- return positionError <= b2_linearSlop && angularError <= b2_angularSlop;
- }
- b2Vec2 b2RevoluteJoint::GetAnchorA() const
- {
- return m_bodyA->GetWorldPoint(m_localAnchorA);
- }
- b2Vec2 b2RevoluteJoint::GetAnchorB() const
- {
- return m_bodyB->GetWorldPoint(m_localAnchorB);
- }
- b2Vec2 b2RevoluteJoint::GetReactionForce(float32 inv_dt) const
- {
- b2Vec2 P(m_impulse.x, m_impulse.y);
- return inv_dt * P;
- }
- float32 b2RevoluteJoint::GetReactionTorque(float32 inv_dt) const
- {
- return inv_dt * m_impulse.z;
- }
- float32 b2RevoluteJoint::GetJointAngle() const
- {
- b2Body* bA = m_bodyA;
- b2Body* bB = m_bodyB;
- return bB->m_sweep.a - bA->m_sweep.a - m_referenceAngle;
- }
- float32 b2RevoluteJoint::GetJointSpeed() const
- {
- b2Body* bA = m_bodyA;
- b2Body* bB = m_bodyB;
- return bB->m_angularVelocity - bA->m_angularVelocity;
- }
- bool b2RevoluteJoint::IsMotorEnabled() const
- {
- return m_enableMotor;
- }
- void b2RevoluteJoint::EnableMotor(bool flag)
- {
- m_bodyA->SetAwake(true);
- m_bodyB->SetAwake(true);
- m_enableMotor = flag;
- }
- float32 b2RevoluteJoint::GetMotorTorque(float32 inv_dt) const
- {
- return inv_dt * m_motorImpulse;
- }
- void b2RevoluteJoint::SetMotorSpeed(float32 speed)
- {
- m_bodyA->SetAwake(true);
- m_bodyB->SetAwake(true);
- m_motorSpeed = speed;
- }
- void b2RevoluteJoint::SetMaxMotorTorque(float32 torque)
- {
- m_bodyA->SetAwake(true);
- m_bodyB->SetAwake(true);
- m_maxMotorTorque = torque;
- }
- bool b2RevoluteJoint::IsLimitEnabled() const
- {
- return m_enableLimit;
- }
- void b2RevoluteJoint::EnableLimit(bool flag)
- {
- if (flag != m_enableLimit)
- {
- m_bodyA->SetAwake(true);
- m_bodyB->SetAwake(true);
- m_enableLimit = flag;
- m_impulse.z = 0.0f;
- }
- }
- float32 b2RevoluteJoint::GetLowerLimit() const
- {
- return m_lowerAngle;
- }
- float32 b2RevoluteJoint::GetUpperLimit() const
- {
- return m_upperAngle;
- }
- void b2RevoluteJoint::SetLimits(float32 lower, float32 upper)
- {
- b2Assert(lower <= upper);
-
- if (lower != m_lowerAngle || upper != m_upperAngle)
- {
- m_bodyA->SetAwake(true);
- m_bodyB->SetAwake(true);
- m_impulse.z = 0.0f;
- m_lowerAngle = lower;
- m_upperAngle = upper;
- }
- }
- void b2RevoluteJoint::Dump()
- {
- int32 indexA = m_bodyA->m_islandIndex;
- int32 indexB = m_bodyB->m_islandIndex;
- b2Log(" b2RevoluteJointDef jd;\n");
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
- b2Log(" jd.referenceAngle = %.15lef;\n", m_referenceAngle);
- b2Log(" jd.enableLimit = bool(%d);\n", m_enableLimit);
- b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle);
- b2Log(" jd.upperAngle = %.15lef;\n", m_upperAngle);
- b2Log(" jd.enableMotor = bool(%d);\n", m_enableMotor);
- b2Log(" jd.motorSpeed = %.15lef;\n", m_motorSpeed);
- b2Log(" jd.maxMotorTorque = %.15lef;\n", m_maxMotorTorque);
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
- }
|