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- /*
- * Copyright (c) 2007 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
- #include <Box2D/Dynamics/b2Body.h>
- #include <Box2D/Dynamics/b2TimeStep.h>
- // Pulley:
- // length1 = norm(p1 - s1)
- // length2 = norm(p2 - s2)
- // C0 = (length1 + ratio * length2)_initial
- // C = C0 - (length1 + ratio * length2)
- // u1 = (p1 - s1) / norm(p1 - s1)
- // u2 = (p2 - s2) / norm(p2 - s2)
- // Cdot = -dot(u1, v1 + cross(w1, r1)) - ratio * dot(u2, v2 + cross(w2, r2))
- // J = -[u1 cross(r1, u1) ratio * u2 ratio * cross(r2, u2)]
- // K = J * invM * JT
- // = invMass1 + invI1 * cross(r1, u1)^2 + ratio^2 * (invMass2 + invI2 * cross(r2, u2)^2)
- void b2PulleyJointDef::Initialize(b2Body* bA, b2Body* bB,
- const b2Vec2& groundA, const b2Vec2& groundB,
- const b2Vec2& anchorA, const b2Vec2& anchorB,
- float32 r)
- {
- bodyA = bA;
- bodyB = bB;
- groundAnchorA = groundA;
- groundAnchorB = groundB;
- localAnchorA = bodyA->GetLocalPoint(anchorA);
- localAnchorB = bodyB->GetLocalPoint(anchorB);
- b2Vec2 dA = anchorA - groundA;
- lengthA = dA.Length();
- b2Vec2 dB = anchorB - groundB;
- lengthB = dB.Length();
- ratio = r;
- b2Assert(ratio > b2_epsilon);
- }
- b2PulleyJoint::b2PulleyJoint(const b2PulleyJointDef* def)
- : b2Joint(def)
- {
- m_groundAnchorA = def->groundAnchorA;
- m_groundAnchorB = def->groundAnchorB;
- m_localAnchorA = def->localAnchorA;
- m_localAnchorB = def->localAnchorB;
- m_lengthA = def->lengthA;
- m_lengthB = def->lengthB;
- b2Assert(def->ratio != 0.0f);
- m_ratio = def->ratio;
- m_constant = def->lengthA + m_ratio * def->lengthB;
- m_impulse = 0.0f;
- }
- void b2PulleyJoint::InitVelocityConstraints(const b2SolverData& data)
- {
- m_indexA = m_bodyA->m_islandIndex;
- m_indexB = m_bodyB->m_islandIndex;
- m_localCenterA = m_bodyA->m_sweep.localCenter;
- m_localCenterB = m_bodyB->m_sweep.localCenter;
- m_invMassA = m_bodyA->m_invMass;
- m_invMassB = m_bodyB->m_invMass;
- m_invIA = m_bodyA->m_invI;
- m_invIB = m_bodyB->m_invI;
- b2Vec2 cA = data.positions[m_indexA].c;
- float32 aA = data.positions[m_indexA].a;
- b2Vec2 vA = data.velocities[m_indexA].v;
- float32 wA = data.velocities[m_indexA].w;
- b2Vec2 cB = data.positions[m_indexB].c;
- float32 aB = data.positions[m_indexB].a;
- b2Vec2 vB = data.velocities[m_indexB].v;
- float32 wB = data.velocities[m_indexB].w;
- b2Rot qA(aA), qB(aB);
- m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
- // Get the pulley axes.
- m_uA = cA + m_rA - m_groundAnchorA;
- m_uB = cB + m_rB - m_groundAnchorB;
- float32 lengthA = m_uA.Length();
- float32 lengthB = m_uB.Length();
- if (lengthA > 10.0f * b2_linearSlop)
- {
- m_uA *= 1.0f / lengthA;
- }
- else
- {
- m_uA.SetZero();
- }
- if (lengthB > 10.0f * b2_linearSlop)
- {
- m_uB *= 1.0f / lengthB;
- }
- else
- {
- m_uB.SetZero();
- }
- // Compute effective mass.
- float32 ruA = b2Cross(m_rA, m_uA);
- float32 ruB = b2Cross(m_rB, m_uB);
- float32 mA = m_invMassA + m_invIA * ruA * ruA;
- float32 mB = m_invMassB + m_invIB * ruB * ruB;
- m_mass = mA + m_ratio * m_ratio * mB;
- if (m_mass > 0.0f)
- {
- m_mass = 1.0f / m_mass;
- }
- if (data.step.warmStarting)
- {
- // Scale impulses to support variable time steps.
- m_impulse *= data.step.dtRatio;
- // Warm starting.
- b2Vec2 PA = -(m_impulse) * m_uA;
- b2Vec2 PB = (-m_ratio * m_impulse) * m_uB;
- vA += m_invMassA * PA;
- wA += m_invIA * b2Cross(m_rA, PA);
- vB += m_invMassB * PB;
- wB += m_invIB * b2Cross(m_rB, PB);
- }
- else
- {
- m_impulse = 0.0f;
- }
- data.velocities[m_indexA].v = vA;
- data.velocities[m_indexA].w = wA;
- data.velocities[m_indexB].v = vB;
- data.velocities[m_indexB].w = wB;
- }
- void b2PulleyJoint::SolveVelocityConstraints(const b2SolverData& data)
- {
- b2Vec2 vA = data.velocities[m_indexA].v;
- float32 wA = data.velocities[m_indexA].w;
- b2Vec2 vB = data.velocities[m_indexB].v;
- float32 wB = data.velocities[m_indexB].w;
- b2Vec2 vpA = vA + b2Cross(wA, m_rA);
- b2Vec2 vpB = vB + b2Cross(wB, m_rB);
- float32 Cdot = -b2Dot(m_uA, vpA) - m_ratio * b2Dot(m_uB, vpB);
- float32 impulse = -m_mass * Cdot;
- m_impulse += impulse;
- b2Vec2 PA = -impulse * m_uA;
- b2Vec2 PB = -m_ratio * impulse * m_uB;
- vA += m_invMassA * PA;
- wA += m_invIA * b2Cross(m_rA, PA);
- vB += m_invMassB * PB;
- wB += m_invIB * b2Cross(m_rB, PB);
- data.velocities[m_indexA].v = vA;
- data.velocities[m_indexA].w = wA;
- data.velocities[m_indexB].v = vB;
- data.velocities[m_indexB].w = wB;
- }
- bool b2PulleyJoint::SolvePositionConstraints(const b2SolverData& data)
- {
- b2Vec2 cA = data.positions[m_indexA].c;
- float32 aA = data.positions[m_indexA].a;
- b2Vec2 cB = data.positions[m_indexB].c;
- float32 aB = data.positions[m_indexB].a;
- b2Rot qA(aA), qB(aB);
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
- // Get the pulley axes.
- b2Vec2 uA = cA + rA - m_groundAnchorA;
- b2Vec2 uB = cB + rB - m_groundAnchorB;
- float32 lengthA = uA.Length();
- float32 lengthB = uB.Length();
- if (lengthA > 10.0f * b2_linearSlop)
- {
- uA *= 1.0f / lengthA;
- }
- else
- {
- uA.SetZero();
- }
- if (lengthB > 10.0f * b2_linearSlop)
- {
- uB *= 1.0f / lengthB;
- }
- else
- {
- uB.SetZero();
- }
- // Compute effective mass.
- float32 ruA = b2Cross(rA, uA);
- float32 ruB = b2Cross(rB, uB);
- float32 mA = m_invMassA + m_invIA * ruA * ruA;
- float32 mB = m_invMassB + m_invIB * ruB * ruB;
- float32 mass = mA + m_ratio * m_ratio * mB;
- if (mass > 0.0f)
- {
- mass = 1.0f / mass;
- }
- float32 C = m_constant - lengthA - m_ratio * lengthB;
- float32 linearError = b2Abs(C);
- float32 impulse = -mass * C;
- b2Vec2 PA = -impulse * uA;
- b2Vec2 PB = -m_ratio * impulse * uB;
- cA += m_invMassA * PA;
- aA += m_invIA * b2Cross(rA, PA);
- cB += m_invMassB * PB;
- aB += m_invIB * b2Cross(rB, PB);
- data.positions[m_indexA].c = cA;
- data.positions[m_indexA].a = aA;
- data.positions[m_indexB].c = cB;
- data.positions[m_indexB].a = aB;
- return linearError < b2_linearSlop;
- }
- b2Vec2 b2PulleyJoint::GetAnchorA() const
- {
- return m_bodyA->GetWorldPoint(m_localAnchorA);
- }
- b2Vec2 b2PulleyJoint::GetAnchorB() const
- {
- return m_bodyB->GetWorldPoint(m_localAnchorB);
- }
- b2Vec2 b2PulleyJoint::GetReactionForce(float32 inv_dt) const
- {
- b2Vec2 P = m_impulse * m_uB;
- return inv_dt * P;
- }
- float32 b2PulleyJoint::GetReactionTorque(float32 inv_dt) const
- {
- B2_NOT_USED(inv_dt);
- return 0.0f;
- }
- b2Vec2 b2PulleyJoint::GetGroundAnchorA() const
- {
- return m_groundAnchorA;
- }
- b2Vec2 b2PulleyJoint::GetGroundAnchorB() const
- {
- return m_groundAnchorB;
- }
- float32 b2PulleyJoint::GetLengthA() const
- {
- return m_lengthA;
- }
- float32 b2PulleyJoint::GetLengthB() const
- {
- return m_lengthB;
- }
- float32 b2PulleyJoint::GetRatio() const
- {
- return m_ratio;
- }
- float32 b2PulleyJoint::GetCurrentLengthA() const
- {
- b2Vec2 p = m_bodyA->GetWorldPoint(m_localAnchorA);
- b2Vec2 s = m_groundAnchorA;
- b2Vec2 d = p - s;
- return d.Length();
- }
- float32 b2PulleyJoint::GetCurrentLengthB() const
- {
- b2Vec2 p = m_bodyB->GetWorldPoint(m_localAnchorB);
- b2Vec2 s = m_groundAnchorB;
- b2Vec2 d = p - s;
- return d.Length();
- }
- void b2PulleyJoint::Dump()
- {
- int32 indexA = m_bodyA->m_islandIndex;
- int32 indexB = m_bodyB->m_islandIndex;
- b2Log(" b2PulleyJointDef jd;\n");
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
- b2Log(" jd.groundAnchorA.Set(%.15lef, %.15lef);\n", m_groundAnchorA.x, m_groundAnchorA.y);
- b2Log(" jd.groundAnchorB.Set(%.15lef, %.15lef);\n", m_groundAnchorB.x, m_groundAnchorB.y);
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
- b2Log(" jd.lengthA = %.15lef;\n", m_lengthA);
- b2Log(" jd.lengthB = %.15lef;\n", m_lengthB);
- b2Log(" jd.ratio = %.15lef;\n", m_ratio);
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
- }
- void b2PulleyJoint::ShiftOrigin(const b2Vec2& newOrigin)
- {
- m_groundAnchorA -= newOrigin;
- m_groundAnchorB -= newOrigin;
- }
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