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- /*
- * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
- #include <Box2D/Dynamics/b2Body.h>
- #include <Box2D/Dynamics/b2TimeStep.h>
- // p = attached point, m = mouse point
- // C = p - m
- // Cdot = v
- // = v + cross(w, r)
- // J = [I r_skew]
- // Identity used:
- // w k % (rx i + ry j) = w * (-ry i + rx j)
- b2MouseJoint::b2MouseJoint(const b2MouseJointDef* def)
- : b2Joint(def)
- {
- b2Assert(def->target.IsValid());
- b2Assert(b2IsValid(def->maxForce) && def->maxForce >= 0.0f);
- b2Assert(b2IsValid(def->frequencyHz) && def->frequencyHz >= 0.0f);
- b2Assert(b2IsValid(def->dampingRatio) && def->dampingRatio >= 0.0f);
- m_targetA = def->target;
- m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA);
- m_maxForce = def->maxForce;
- m_impulse.SetZero();
- m_frequencyHz = def->frequencyHz;
- m_dampingRatio = def->dampingRatio;
- m_beta = 0.0f;
- m_gamma = 0.0f;
- }
- void b2MouseJoint::SetTarget(const b2Vec2& target)
- {
- if (m_bodyB->IsAwake() == false)
- {
- m_bodyB->SetAwake(true);
- }
- m_targetA = target;
- }
- const b2Vec2& b2MouseJoint::GetTarget() const
- {
- return m_targetA;
- }
- void b2MouseJoint::SetMaxForce(float32 force)
- {
- m_maxForce = force;
- }
- float32 b2MouseJoint::GetMaxForce() const
- {
- return m_maxForce;
- }
- void b2MouseJoint::SetFrequency(float32 hz)
- {
- m_frequencyHz = hz;
- }
- float32 b2MouseJoint::GetFrequency() const
- {
- return m_frequencyHz;
- }
- void b2MouseJoint::SetDampingRatio(float32 ratio)
- {
- m_dampingRatio = ratio;
- }
- float32 b2MouseJoint::GetDampingRatio() const
- {
- return m_dampingRatio;
- }
- void b2MouseJoint::InitVelocityConstraints(const b2SolverData& data)
- {
- m_indexB = m_bodyB->m_islandIndex;
- m_localCenterB = m_bodyB->m_sweep.localCenter;
- m_invMassB = m_bodyB->m_invMass;
- m_invIB = m_bodyB->m_invI;
- b2Vec2 cB = data.positions[m_indexB].c;
- float32 aB = data.positions[m_indexB].a;
- b2Vec2 vB = data.velocities[m_indexB].v;
- float32 wB = data.velocities[m_indexB].w;
- b2Rot qB(aB);
- float32 mass = m_bodyB->GetMass();
- // Frequency
- float32 omega = 2.0f * b2_pi * m_frequencyHz;
- // Damping coefficient
- float32 d = 2.0f * mass * m_dampingRatio * omega;
- // Spring stiffness
- float32 k = mass * (omega * omega);
- // magic formulas
- // gamma has units of inverse mass.
- // beta has units of inverse time.
- float32 h = data.step.dt;
- b2Assert(d + h * k > b2_epsilon);
- m_gamma = h * (d + h * k);
- if (m_gamma != 0.0f)
- {
- m_gamma = 1.0f / m_gamma;
- }
- m_beta = h * k * m_gamma;
- // Compute the effective mass matrix.
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
- // K = [(1/m1 + 1/m2) * eye(2) - skew(r1) * invI1 * skew(r1) - skew(r2) * invI2 * skew(r2)]
- // = [1/m1+1/m2 0 ] + invI1 * [r1.y*r1.y -r1.x*r1.y] + invI2 * [r1.y*r1.y -r1.x*r1.y]
- // [ 0 1/m1+1/m2] [-r1.x*r1.y r1.x*r1.x] [-r1.x*r1.y r1.x*r1.x]
- b2Mat22 K;
- K.ex.x = m_invMassB + m_invIB * m_rB.y * m_rB.y + m_gamma;
- K.ex.y = -m_invIB * m_rB.x * m_rB.y;
- K.ey.x = K.ex.y;
- K.ey.y = m_invMassB + m_invIB * m_rB.x * m_rB.x + m_gamma;
- m_mass = K.GetInverse();
- m_C = cB + m_rB - m_targetA;
- m_C *= m_beta;
- // Cheat with some damping
- wB *= 0.98f;
- if (data.step.warmStarting)
- {
- m_impulse *= data.step.dtRatio;
- vB += m_invMassB * m_impulse;
- wB += m_invIB * b2Cross(m_rB, m_impulse);
- }
- else
- {
- m_impulse.SetZero();
- }
- data.velocities[m_indexB].v = vB;
- data.velocities[m_indexB].w = wB;
- }
- void b2MouseJoint::SolveVelocityConstraints(const b2SolverData& data)
- {
- b2Vec2 vB = data.velocities[m_indexB].v;
- float32 wB = data.velocities[m_indexB].w;
- // Cdot = v + cross(w, r)
- b2Vec2 Cdot = vB + b2Cross(wB, m_rB);
- b2Vec2 impulse = b2Mul(m_mass, -(Cdot + m_C + m_gamma * m_impulse));
- b2Vec2 oldImpulse = m_impulse;
- m_impulse += impulse;
- float32 maxImpulse = data.step.dt * m_maxForce;
- if (m_impulse.LengthSquared() > maxImpulse * maxImpulse)
- {
- m_impulse *= maxImpulse / m_impulse.Length();
- }
- impulse = m_impulse - oldImpulse;
- vB += m_invMassB * impulse;
- wB += m_invIB * b2Cross(m_rB, impulse);
- data.velocities[m_indexB].v = vB;
- data.velocities[m_indexB].w = wB;
- }
- bool b2MouseJoint::SolvePositionConstraints(const b2SolverData& data)
- {
- B2_NOT_USED(data);
- return true;
- }
- b2Vec2 b2MouseJoint::GetAnchorA() const
- {
- return m_targetA;
- }
- b2Vec2 b2MouseJoint::GetAnchorB() const
- {
- return m_bodyB->GetWorldPoint(m_localAnchorB);
- }
- b2Vec2 b2MouseJoint::GetReactionForce(float32 inv_dt) const
- {
- return inv_dt * m_impulse;
- }
- float32 b2MouseJoint::GetReactionTorque(float32 inv_dt) const
- {
- return inv_dt * 0.0f;
- }
- void b2MouseJoint::ShiftOrigin(const b2Vec2& newOrigin)
- {
- m_targetA -= newOrigin;
- }
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