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- /*
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B2_GEAR_JOINT_H
- #define B2_GEAR_JOINT_H
- #include <Box2D/Dynamics/Joints/b2Joint.h>
- /// Gear joint definition. This definition requires two existing
- /// revolute or prismatic joints (any combination will work).
- struct b2GearJointDef : public b2JointDef
- {
- b2GearJointDef()
- {
- type = e_gearJoint;
- joint1 = NULL;
- joint2 = NULL;
- ratio = 1.0f;
- }
- /// The first revolute/prismatic joint attached to the gear joint.
- b2Joint* joint1;
- /// The second revolute/prismatic joint attached to the gear joint.
- b2Joint* joint2;
- /// The gear ratio.
- /// @see b2GearJoint for explanation.
- float32 ratio;
- };
- /// A gear joint is used to connect two joints together. Either joint
- /// can be a revolute or prismatic joint. You specify a gear ratio
- /// to bind the motions together:
- /// coordinate1 + ratio * coordinate2 = constant
- /// The ratio can be negative or positive. If one joint is a revolute joint
- /// and the other joint is a prismatic joint, then the ratio will have units
- /// of length or units of 1/length.
- /// @warning You have to manually destroy the gear joint if joint1 or joint2
- /// is destroyed.
- class b2GearJoint : public b2Joint
- {
- public:
- b2Vec2 GetAnchorA() const;
- b2Vec2 GetAnchorB() const;
- b2Vec2 GetReactionForce(float32 inv_dt) const;
- float32 GetReactionTorque(float32 inv_dt) const;
- /// Get the first joint.
- b2Joint* GetJoint1() { return m_joint1; }
- /// Get the second joint.
- b2Joint* GetJoint2() { return m_joint2; }
- /// Set/Get the gear ratio.
- void SetRatio(float32 ratio);
- float32 GetRatio() const;
- /// Dump joint to dmLog
- void Dump();
- protected:
- friend class b2Joint;
- b2GearJoint(const b2GearJointDef* data);
- void InitVelocityConstraints(const b2SolverData& data);
- void SolveVelocityConstraints(const b2SolverData& data);
- bool SolvePositionConstraints(const b2SolverData& data);
- b2Joint* m_joint1;
- b2Joint* m_joint2;
- b2JointType m_typeA;
- b2JointType m_typeB;
- // Body A is connected to body C
- // Body B is connected to body D
- b2Body* m_bodyC;
- b2Body* m_bodyD;
- // Solver shared
- b2Vec2 m_localAnchorA;
- b2Vec2 m_localAnchorB;
- b2Vec2 m_localAnchorC;
- b2Vec2 m_localAnchorD;
- b2Vec2 m_localAxisC;
- b2Vec2 m_localAxisD;
- float32 m_referenceAngleA;
- float32 m_referenceAngleB;
- float32 m_constant;
- float32 m_ratio;
- float32 m_impulse;
- // Solver temp
- int32 m_indexA, m_indexB, m_indexC, m_indexD;
- b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
- float32 m_mA, m_mB, m_mC, m_mD;
- float32 m_iA, m_iB, m_iC, m_iD;
- b2Vec2 m_JvAC, m_JvBD;
- float32 m_JwA, m_JwB, m_JwC, m_JwD;
- float32 m_mass;
- };
- #endif
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