b2EdgeAndPolygonContact.h 1.5 KB

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  1. /*
  2. * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. * Permission is granted to anyone to use this software for any purpose,
  8. * including commercial applications, and to alter it and redistribute it
  9. * freely, subject to the following restrictions:
  10. * 1. The origin of this software must not be misrepresented; you must not
  11. * claim that you wrote the original software. If you use this software
  12. * in a product, an acknowledgment in the product documentation would be
  13. * appreciated but is not required.
  14. * 2. Altered source versions must be plainly marked as such, and must not be
  15. * misrepresented as being the original software.
  16. * 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef B2_EDGE_AND_POLYGON_CONTACT_H
  19. #define B2_EDGE_AND_POLYGON_CONTACT_H
  20. #include <Box2D/Dynamics/Contacts/b2Contact.h>
  21. class b2BlockAllocator;
  22. class b2EdgeAndPolygonContact : public b2Contact
  23. {
  24. public:
  25. static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
  26. b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
  27. static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
  28. b2EdgeAndPolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
  29. ~b2EdgeAndPolygonContact() {}
  30. void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
  31. };
  32. #endif