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- #include <Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h>
- #include <Box2D/Common/b2BlockAllocator.h>
- #include <Box2D/Dynamics/b2Fixture.h>
- #include <new>
- b2Contact* b2EdgeAndCircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
- {
- void* mem = allocator->Allocate(sizeof(b2EdgeAndCircleContact));
- return new (mem) b2EdgeAndCircleContact(fixtureA, fixtureB);
- }
- void b2EdgeAndCircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
- {
- ((b2EdgeAndCircleContact*)contact)->~b2EdgeAndCircleContact();
- allocator->Free(contact, sizeof(b2EdgeAndCircleContact));
- }
- b2EdgeAndCircleContact::b2EdgeAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
- : b2Contact(fixtureA, 0, fixtureB, 0)
- {
- b2Assert(m_fixtureA->GetType() == b2Shape::e_edge);
- b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
- }
- void b2EdgeAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
- {
- b2CollideEdgeAndCircle( manifold,
- (b2EdgeShape*)m_fixtureA->GetShape(), xfA,
- (b2CircleShape*)m_fixtureB->GetShape(), xfB);
- }
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