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- /*
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include <Box2D/Collision/b2Collision.h>
- #include <Box2D/Collision/Shapes/b2PolygonShape.h>
- // Find the max separation between poly1 and poly2 using edge normals from poly1.
- static float32 b2FindMaxSeparation(int32* edgeIndex,
- const b2PolygonShape* poly1, const b2Transform& xf1,
- const b2PolygonShape* poly2, const b2Transform& xf2)
- {
- int32 count1 = poly1->m_count;
- int32 count2 = poly2->m_count;
- const b2Vec2* n1s = poly1->m_normals;
- const b2Vec2* v1s = poly1->m_vertices;
- const b2Vec2* v2s = poly2->m_vertices;
- b2Transform xf = b2MulT(xf2, xf1);
- int32 bestIndex = 0;
- float32 maxSeparation = -b2_maxFloat;
- for (int32 i = 0; i < count1; ++i)
- {
- // Get poly1 normal in frame2.
- b2Vec2 n = b2Mul(xf.q, n1s[i]);
- b2Vec2 v1 = b2Mul(xf, v1s[i]);
- // Find deepest point for normal i.
- float32 si = b2_maxFloat;
- for (int32 j = 0; j < count2; ++j)
- {
- float32 sij = b2Dot(n, v2s[j] - v1);
- if (sij < si)
- {
- si = sij;
- }
- }
- if (si > maxSeparation)
- {
- maxSeparation = si;
- bestIndex = i;
- }
- }
- *edgeIndex = bestIndex;
- return maxSeparation;
- }
- static void b2FindIncidentEdge(b2ClipVertex c[2],
- const b2PolygonShape* poly1, const b2Transform& xf1, int32 edge1,
- const b2PolygonShape* poly2, const b2Transform& xf2)
- {
- const b2Vec2* normals1 = poly1->m_normals;
- int32 count2 = poly2->m_count;
- const b2Vec2* vertices2 = poly2->m_vertices;
- const b2Vec2* normals2 = poly2->m_normals;
- b2Assert(0 <= edge1 && edge1 < poly1->m_count);
- // Get the normal of the reference edge in poly2's frame.
- b2Vec2 normal1 = b2MulT(xf2.q, b2Mul(xf1.q, normals1[edge1]));
- // Find the incident edge on poly2.
- int32 index = 0;
- float32 minDot = b2_maxFloat;
- for (int32 i = 0; i < count2; ++i)
- {
- float32 dot = b2Dot(normal1, normals2[i]);
- if (dot < minDot)
- {
- minDot = dot;
- index = i;
- }
- }
- // Build the clip vertices for the incident edge.
- int32 i1 = index;
- int32 i2 = i1 + 1 < count2 ? i1 + 1 : 0;
- c[0].v = b2Mul(xf2, vertices2[i1]);
- c[0].id.cf.indexA = (uint8)edge1;
- c[0].id.cf.indexB = (uint8)i1;
- c[0].id.cf.typeA = b2ContactFeature::e_face;
- c[0].id.cf.typeB = b2ContactFeature::e_vertex;
- c[1].v = b2Mul(xf2, vertices2[i2]);
- c[1].id.cf.indexA = (uint8)edge1;
- c[1].id.cf.indexB = (uint8)i2;
- c[1].id.cf.typeA = b2ContactFeature::e_face;
- c[1].id.cf.typeB = b2ContactFeature::e_vertex;
- }
- // Find edge normal of max separation on A - return if separating axis is found
- // Find edge normal of max separation on B - return if separation axis is found
- // Choose reference edge as min(minA, minB)
- // Find incident edge
- // Clip
- // The normal points from 1 to 2
- void b2CollidePolygons(b2Manifold* manifold,
- const b2PolygonShape* polyA, const b2Transform& xfA,
- const b2PolygonShape* polyB, const b2Transform& xfB)
- {
- manifold->pointCount = 0;
- float32 totalRadius = polyA->m_radius + polyB->m_radius;
- int32 edgeA = 0;
- float32 separationA = b2FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
- if (separationA > totalRadius)
- return;
- int32 edgeB = 0;
- float32 separationB = b2FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
- if (separationB > totalRadius)
- return;
- const b2PolygonShape* poly1; // reference polygon
- const b2PolygonShape* poly2; // incident polygon
- b2Transform xf1, xf2;
- int32 edge1; // reference edge
- uint8 flip;
- const float32 k_tol = 0.1f * b2_linearSlop;
- if (separationB > separationA + k_tol)
- {
- poly1 = polyB;
- poly2 = polyA;
- xf1 = xfB;
- xf2 = xfA;
- edge1 = edgeB;
- manifold->type = b2Manifold::e_faceB;
- flip = 1;
- }
- else
- {
- poly1 = polyA;
- poly2 = polyB;
- xf1 = xfA;
- xf2 = xfB;
- edge1 = edgeA;
- manifold->type = b2Manifold::e_faceA;
- flip = 0;
- }
- b2ClipVertex incidentEdge[2];
- b2FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
- int32 count1 = poly1->m_count;
- const b2Vec2* vertices1 = poly1->m_vertices;
- int32 iv1 = edge1;
- int32 iv2 = edge1 + 1 < count1 ? edge1 + 1 : 0;
- b2Vec2 v11 = vertices1[iv1];
- b2Vec2 v12 = vertices1[iv2];
- b2Vec2 localTangent = v12 - v11;
- localTangent.Normalize();
-
- b2Vec2 localNormal = b2Cross(localTangent, 1.0f);
- b2Vec2 planePoint = 0.5f * (v11 + v12);
- b2Vec2 tangent = b2Mul(xf1.q, localTangent);
- b2Vec2 normal = b2Cross(tangent, 1.0f);
-
- v11 = b2Mul(xf1, v11);
- v12 = b2Mul(xf1, v12);
- // Face offset.
- float32 frontOffset = b2Dot(normal, v11);
- // Side offsets, extended by polytope skin thickness.
- float32 sideOffset1 = -b2Dot(tangent, v11) + totalRadius;
- float32 sideOffset2 = b2Dot(tangent, v12) + totalRadius;
- // Clip incident edge against extruded edge1 side edges.
- b2ClipVertex clipPoints1[2];
- b2ClipVertex clipPoints2[2];
- int np;
- // Clip to box side 1
- np = b2ClipSegmentToLine(clipPoints1, incidentEdge, -tangent, sideOffset1, iv1);
- if (np < 2)
- return;
- // Clip to negative box side 1
- np = b2ClipSegmentToLine(clipPoints2, clipPoints1, tangent, sideOffset2, iv2);
- if (np < 2)
- {
- return;
- }
- // Now clipPoints2 contains the clipped points.
- manifold->localNormal = localNormal;
- manifold->localPoint = planePoint;
- int32 pointCount = 0;
- for (int32 i = 0; i < b2_maxManifoldPoints; ++i)
- {
- float32 separation = b2Dot(normal, clipPoints2[i].v) - frontOffset;
- if (separation <= totalRadius)
- {
- b2ManifoldPoint* cp = manifold->points + pointCount;
- cp->localPoint = b2MulT(xf2, clipPoints2[i].v);
- cp->id = clipPoints2[i].id;
- if (flip)
- {
- // Swap features
- b2ContactFeature cf = cp->id.cf;
- cp->id.cf.indexA = cf.indexB;
- cp->id.cf.indexB = cf.indexA;
- cp->id.cf.typeA = cf.typeB;
- cp->id.cf.typeB = cf.typeA;
- }
- ++pointCount;
- }
- }
- manifold->pointCount = pointCount;
- }
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