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- /*
- * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include <Box2D/Collision/Shapes/b2EdgeShape.h>
- #include <new>
- void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2)
- {
- m_vertex1 = v1;
- m_vertex2 = v2;
- m_hasVertex0 = false;
- m_hasVertex3 = false;
- }
- b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const
- {
- void* mem = allocator->Allocate(sizeof(b2EdgeShape));
- b2EdgeShape* clone = new (mem) b2EdgeShape;
- *clone = *this;
- return clone;
- }
- int32 b2EdgeShape::GetChildCount() const
- {
- return 1;
- }
- bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
- {
- B2_NOT_USED(xf);
- B2_NOT_USED(p);
- return false;
- }
- // p = p1 + t * d
- // v = v1 + s * e
- // p1 + t * d = v1 + s * e
- // s * e - t * d = p1 - v1
- bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& xf, int32 childIndex) const
- {
- B2_NOT_USED(childIndex);
- // Put the ray into the edge's frame of reference.
- b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
- b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
- b2Vec2 d = p2 - p1;
- b2Vec2 v1 = m_vertex1;
- b2Vec2 v2 = m_vertex2;
- b2Vec2 e = v2 - v1;
- b2Vec2 normal(e.y, -e.x);
- normal.Normalize();
- // q = p1 + t * d
- // dot(normal, q - v1) = 0
- // dot(normal, p1 - v1) + t * dot(normal, d) = 0
- float32 numerator = b2Dot(normal, v1 - p1);
- float32 denominator = b2Dot(normal, d);
- if (denominator == 0.0f)
- {
- return false;
- }
- float32 t = numerator / denominator;
- if (t < 0.0f || input.maxFraction < t)
- {
- return false;
- }
- b2Vec2 q = p1 + t * d;
- // q = v1 + s * r
- // s = dot(q - v1, r) / dot(r, r)
- b2Vec2 r = v2 - v1;
- float32 rr = b2Dot(r, r);
- if (rr == 0.0f)
- {
- return false;
- }
- float32 s = b2Dot(q - v1, r) / rr;
- if (s < 0.0f || 1.0f < s)
- {
- return false;
- }
- output->fraction = t;
- if (numerator > 0.0f)
- {
- output->normal = -b2Mul(xf.q, normal);
- }
- else
- {
- output->normal = b2Mul(xf.q, normal);
- }
- return true;
- }
- void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
- {
- B2_NOT_USED(childIndex);
- b2Vec2 v1 = b2Mul(xf, m_vertex1);
- b2Vec2 v2 = b2Mul(xf, m_vertex2);
- b2Vec2 lower = b2Min(v1, v2);
- b2Vec2 upper = b2Max(v1, v2);
- b2Vec2 r(m_radius, m_radius);
- aabb->lowerBound = lower - r;
- aabb->upperBound = upper + r;
- }
- void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const
- {
- B2_NOT_USED(density);
- massData->mass = 0.0f;
- massData->center = 0.5f * (m_vertex1 + m_vertex2);
- massData->I = 0.0f;
- }
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