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- /*
- * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B2_CHAIN_SHAPE_H
- #define B2_CHAIN_SHAPE_H
- #include <Box2D/Collision/Shapes/b2Shape.h>
- class b2EdgeShape;
- /// A chain shape is a free form sequence of line segments.
- /// The chain has two-sided collision, so you can use inside and outside collision.
- /// Therefore, you may use any winding order.
- /// Since there may be many vertices, they are allocated using b2Alloc.
- /// Connectivity information is used to create smooth collisions.
- /// WARNING: The chain will not collide properly if there are self-intersections.
- class b2ChainShape : public b2Shape
- {
- public:
- b2ChainShape();
- /// The destructor frees the vertices using b2Free.
- ~b2ChainShape();
- /// Create a loop. This automatically adjusts connectivity.
- /// @param vertices an array of vertices, these are copied
- /// @param count the vertex count
- void CreateLoop(const b2Vec2* vertices, int32 count);
- /// Create a chain with isolated end vertices.
- /// @param vertices an array of vertices, these are copied
- /// @param count the vertex count
- void CreateChain(const b2Vec2* vertices, int32 count);
- /// Establish connectivity to a vertex that precedes the first vertex.
- /// Don't call this for loops.
- void SetPrevVertex(const b2Vec2& prevVertex);
- /// Establish connectivity to a vertex that follows the last vertex.
- /// Don't call this for loops.
- void SetNextVertex(const b2Vec2& nextVertex);
- /// Implement b2Shape. Vertices are cloned using b2Alloc.
- b2Shape* Clone(b2BlockAllocator* allocator) const;
- /// @see b2Shape::GetChildCount
- int32 GetChildCount() const;
- /// Get a child edge.
- void GetChildEdge(b2EdgeShape* edge, int32 index) const;
- /// This always return false.
- /// @see b2Shape::TestPoint
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
- /// Implement b2Shape.
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const;
- /// @see b2Shape::ComputeAABB
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
- /// Chains have zero mass.
- /// @see b2Shape::ComputeMass
- void ComputeMass(b2MassData* massData, float32 density) const;
- /// The vertices. Owned by this class.
- b2Vec2* m_vertices;
- /// The vertex count.
- int32 m_count;
- b2Vec2 m_prevVertex, m_nextVertex;
- bool m_hasPrevVertex, m_hasNextVertex;
- };
- inline b2ChainShape::b2ChainShape()
- {
- m_type = e_chain;
- m_radius = b2_polygonRadius;
- m_vertices = NULL;
- m_count = 0;
- m_hasPrevVertex = false;
- m_hasNextVertex = false;
- }
- #endif
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