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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_SYSTEM_3D_H__
- #define __CC_PU_PARTICLE_SYSTEM_3D_H__
- #include "2d/CCNode.h"
- #include "base/CCProtocols.h"
- #include "math/CCMath.h"
- #include "extensions/Particle3D/CCParticleSystem3D.h"
- #include <vector>
- #include <map>
- NS_CC_BEGIN
- /**
- * 3d particle system
- */
- class PUListener;
- class PUObserver;
- class PUBehaviour;
- class PUEmitter;
- class PUAffector;
- class Particle3DRender;
- enum PUComponentType
- {
- CT_PARTICLE,
- CT_SYSTEM,
- CT_TECHNIQUE,
- CT_EMITTER,
- CT_AFFECTOR,
- CT_OBSERVER
- };
- struct CC_DLL PUParticle3D : public Particle3D
- {
- static float DEFAULT_TTL;
- static float DEFAULT_MASS;
- PUParticle3D();
- virtual ~PUParticle3D();
- typedef std::vector<PUBehaviour*> ParticleBehaviourList;
- enum ParticleType
- {
- PT_VISUAL,
- PT_TECHNIQUE,
- PT_EMITTER,
- PT_AFFECTOR,
- PT_SYSTEM,
- };
- /** Enumeration which lists a number of reserved event flags. Although custom flags can be used to
- indicate that a certain condition occurs, the first number of flags may not be used as custom flags.
- */
- enum ReservedParticleEventFlags
- {
- PEF_EXPIRED = 1<<0,
- PEF_EMITTED = 1<<1,
- PEF_COLLIDED = 1<<2
- };
- Ref *particleEntityPtr;
- PUEmitter* parentEmitter;
- Ref *visualData;
- ParticleType particleType;
- // Values that are assigned as soon as the particle is emitted (non-transformed)
- //Vec3 positionInWorld;
- Vec3 originalPosition;
- Vec3 latestPosition;
- // Direction (and speed)
- Vec3 direction;
- Vec3 originalDirection;
- float originalDirectionLength; // Length of the direction that has been set
- float originalVelocity;
- float originalScaledDirectionLength; // Length of the direction after multiplication with the velocity
- /** The rotation axis is used in combination with orientation. Because the rotation axis is part
- of the particle itself, it can be changed independently. */
- Vec3 rotationAxis;
- /** Current and original colour */
- Vec4 originalColor;
- /** The zRotationSpeed is used in combination with zRotation and defines tha actual rotationspeed
- in 2D. */
- float zRotationSpeed; //radian
- //Quaternion orientationInWorld;
- /*@remarks
- The orientation of the particle is only visible if the Particle Renderer - such as the Box renderer -
- supports orientation.
- */
- Quaternion originalOrientation;
- /** The rotation is used in combination with orientation. Because the rotation speed is part
- of the particle itself, it can be changed independently. */
- float rotationSpeed;
- /** Radius of the particle, to be used for inter-particle collision and such.
- */
- float radius;
- ParticleBehaviourList behaviours;
- void copyBehaviours(const ParticleBehaviourList &list);
- float calculateVelocity() const;
- /** Set own dimensions
- */
- void setOwnDimensions(float newWidth, float newHeight, float newDepth);
- void calculateBoundingSphereRadius();
- void initForEmission();
- void initForExpiration(float timeElapsed);
- void process(float timeElapsed);
- /** Does this particle have it's own dimensions? */
- bool ownDimensions;
- /** Sets the event flags.
- */
- void setEventFlags(unsigned int flags) { eventFlags = flags; }
- /** As setEventFlags, except the flags passed as parameters are appended to the
- existing flags on this object.
- */
- void addEventFlags(unsigned int flags) { eventFlags |= flags; }
-
- /** The flags passed as parameters are removed from the existing flags.
- */
- void removeEventFlags(unsigned int flags) { eventFlags &= ~flags; }
-
- /** Return the event flags.
- */
- unsigned int getEventFlags() const { return eventFlags; }
- /** Determines whether it has certain flags set.
- */
- bool hasEventFlags(unsigned int flags) const { return (eventFlags & flags) != 0; }
- unsigned int eventFlags;
- bool isFreezed(void) const
- {
- return freezed;
- }
- //-----------------------------------------------------------------------
- void setFreezed(bool fzd)
- {
- freezed = fzd;
- }
- bool freezed;
- // Time to live, number of seconds left of particles natural life
- float timeToLive;
- // Total Time to live, number of seconds of particles natural life
- float totalTimeToLive;
- // The timeFraction is calculated every update. It is used in other observers, affectors, etc. so it is
- // better to calculate it once at the Particle level.
- float timeFraction;
- /* Mass of a particle.
- @remarks
- In case of simulations where mass of a particle is needed (i.e. exploding particles of different
- mass) this attribute can be used.
- */
- float mass;
- /** Animation attributes
- */
- float textureAnimationTimeStep;
- float textureAnimationTimeStepCount;
- unsigned short textureCoordsCurrent;
- bool textureAnimationDirectionUp;
- float depthInView;//depth in camera view
- float zRotation; //zRotation is used to rotate the particle in 2D (around the Z-axis) (radian)
- //float widthInWorld;
- //float heightInWorld;
- //float depthInWorld;
-
- };
- class CC_DLL PUParticleSystem3D : public ParticleSystem3D
- {
- public:
- typedef std::map<std::string, ParticlePool> ParticlePoolMap;
- static const float DEFAULT_WIDTH;
- static const float DEFAULT_HEIGHT;
- static const float DEFAULT_DEPTH;
- static const unsigned int DEFAULT_PARTICLE_QUOTA;
- static const unsigned int DEFAULT_EMITTED_EMITTER_QUOTA;
- static const unsigned int DEFAULT_EMITTED_SYSTEM_QUOTA;
- static const float DEFAULT_MAX_VELOCITY;
- static PUParticleSystem3D* create();
- static PUParticleSystem3D* create(const std::string &filePath);
- static PUParticleSystem3D* create(const std::string &filePath, const std::string &materialPath);
-
- virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
- virtual void update(float delta) override;
- void forceUpdate(float delta);
-
- /**
- * particle system play control
- */
- virtual void startParticleSystem() override;
-
- /**
- * stop particle
- */
- virtual void stopParticleSystem() override;
-
- /**
- * pause particle
- */
- virtual void pauseParticleSystem() override;
-
- /**
- * resume particle
- */
- virtual void resumeParticleSystem() override;
- virtual int getAliveParticleCount() const override;
- /**
- * Returns the velocity scale, defined in the particle system, but passed to the technique for convenience.
- */
- float getParticleSystemScaleVelocity() const;
- void setParticleSystemScaleVelocity(float scaleVelocity) { _particleSystemScaleVelocity = scaleVelocity; }
- /**
- * If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly.
- */
- void rotationOffset(Vec3& pos);
- float getTimeElapsedSinceStart() const { return _timeElapsedSinceStart; }
- /**
- * default particle width
- */
- float getDefaultWidth() const;
- void setDefaultWidth(const float width);
- /**
- * default particle height
- */
- float getDefaultHeight() const;
- void setDefaultHeight(const float height);
- /**
- * default particle depth
- */
- float getDefaultDepth() const;
- void setDefaultDepth(const float depth);
- Vec3 getDerivedPosition();
- Quaternion getDerivedOrientation();
- Vec3 getDerivedScale();
- /**
- * Return the maximum velocity a particle can have, even if the velocity of the particle has been set higher (either by initialisation of the particle or by means of an affector).
- */
- float getMaxVelocity() const;
- /**
- * Set the maximum velocity a particle can have.
- */
- void setMaxVelocity(float maxVelocity);
- void setMaterialName(const std::string &name) { _matName = name; };
- const std::string& getMaterialName() const { return _matName; };
- /** Forces emission of particles.
- * @remarks The number of requested particles are the exact number that are emitted. No down-scaling is applied.
- */
- void forceEmission(PUEmitter* emitter, unsigned requested);
- /**
- * add particle affector
- */
- void addEmitter(PUEmitter* emitter);
- PUAffector* getAffector(const std::string &name);
- PUEmitter* getEmitter(const std::string &name);
- void removeAllEmitter();
- void addListener(PUListener *listener);
- void removeListener(PUListener *listener);
- void removeAllListener();
- void addObserver(PUObserver *observer);
- PUObserver* getObserver(const std::string &name);
- void removerAllObserver();
- void addBehaviourTemplate(PUBehaviour *behaviour);
- void removeAllBehaviourTemplate();
- bool isMarkedForEmission() const {return _isMarkedForEmission;};
- void setMarkedForEmission(bool isMarked) {_isMarkedForEmission = isMarked;};
- void clearAllParticles();
- unsigned int getEmittedEmitterQuota() const { return _emittedEmitterQuota; };
- void setEmittedEmitterQuota(unsigned int quota) { _emittedEmitterQuota = quota; };
- unsigned int getEmittedSystemQuota() const { return _emittedSystemQuota; };
- void setEmittedSystemQuota(unsigned int quota) { _emittedSystemQuota = quota; };
- PUParticleSystem3D* getParentParticleSystem()const { return _parentParticleSystem; };
- const ParticlePoolMap& getEmittedEmitterParticlePool() const { return _emittedEmitterParticlePool; };
- const ParticlePoolMap& getEmittedSystemParticlePool() const { return _emittedSystemParticlePool; };
- bool makeParticleLocal(PUParticle3D* particle);
- void calulateRotationOffset(void);
- virtual PUParticleSystem3D* clone();
- virtual void copyAttributesTo(PUParticleSystem3D* system);
- bool initSystem(const std::string &filePath);
- CC_CONSTRUCTOR_ACCESS:
- PUParticleSystem3D();
- virtual ~PUParticleSystem3D();
- bool initWithFilePath(const std::string &filePath);
- bool initWithFilePathAndMaterialPath (const std::string &filePath, const std::string &materialPath);
- protected:
- void prepared();
- void unPrepared();
- void preUpdator(float elapsedTime);
- void updator(float elapsedTime);
- void postUpdator(float elapsedTime);
- void emitParticles(float elapsedTime);
- void executeEmitParticles(PUEmitter* emitter, unsigned requested, float elapsedTime);
- void emitParticles(ParticlePool &pool, PUEmitter* emitter, unsigned requested, float elapsedTime);
- void processParticle(ParticlePool &pool, bool &firstActiveParticle, bool &firstParticle, float elapsedTime);
- void processMotion(PUParticle3D* particle, float timeElapsed, const Vec3 &scl, bool firstParticle);
- void notifyRescaled(const Vec3 &scl);
- void initParticleForEmission(PUParticle3D* particle);
- void initParticleForExpiration(PUParticle3D* particle, float timeElapsed);
- void forceStopParticleSystem();
-
- inline bool isExpired(PUParticle3D* particle, float timeElapsed);
- static void convertToUnixStylePath(std::string &path);
- protected:
- std::vector<PUEmitter*> _emitters;
- std::vector<PUObserver *> _observers;
- ParticlePoolMap _emittedEmitterParticlePool;
- ParticlePoolMap _emittedSystemParticlePool;
- unsigned int _emittedEmitterQuota;
- unsigned int _emittedSystemQuota;
- //internal
- PUParticle3D::ParticleBehaviourList _behaviourTemplates;
- std::vector<PUListener *> _listeners;
- bool _prepared;
- bool _poolPrepared;
- float _particleSystemScaleVelocity;
- float _timeElapsedSinceStart;
- Quaternion _rotationOffset; //Rotation offset between 2 updates.
- Vec3 _rotationCentre; //The rotation centre.
- float _defaultWidth; //Default width of each visual particle.
- float _defaultHeight; //Default height of each visual particle.
- float _defaultDepth; //Default depth of each visual particle.
-
- float _maxVelocity; //Attributes that limit the velocity of the particles in this technique.
- bool _maxVelocitySet;
- std::string _matName;//material name
- bool _isMarkedForEmission;
- Vec3 _latestPositionDiff;
- Vec3 _latestPosition;// Keep latest position
- Quaternion _latestOrientation;
- PUParticleSystem3D * _parentParticleSystem;
- };
- NS_CC_END
- #endif
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