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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_GEOMETRY_ROTATOR_H__
- #define __CC_PU_PARTICLE_3D_GEOMETRY_ROTATOR_H__
- #include "extensions/Particle3D/PU/CCPUAffector.h"
- #include "extensions/Particle3D/PU/CCPUDynamicAttribute.h"
- NS_CC_BEGIN
- struct PUParticle3D;
- class CC_DLL PUGeometryRotator : public PUAffector
- {
- public:
- // Constants
- static const bool DEFAULT_USE_OWN;
- static const float DEFAULT_ROTATION_SPEED;
- static const Vec3 DEFAULT_ROTATION_AXIS;
- static PUGeometryRotator* create();
- virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override;
- /** @copydoc ParticleAffector::_initParticleForEmission */
- virtual void initParticleForEmission(PUParticle3D* particle) override;
- /** Returns the rotation speed. This is the speed controlled by the affector. Besides
- the default rotation speed, it is also possible to use the particles own rotation speed.
- */
- PUDynamicAttribute* getRotationSpeed(void) const;
- /**
- */
- void setRotationSpeed(PUDynamicAttribute* dynRotationSpeed);
- /** Returns an indication whether the rotation speed is the same for all particles in this
- particle technique, or whether the rotation speed of the particle itself is used.
- */
- bool useOwnRotationSpeed (void) const;
- /** Set the indication whether rotation speed of the particle itself is used.
- */
- void setUseOwnRotationSpeed (bool _useOwnRotationSpeed);
- /**
- */
- const Vec3& getRotationAxis(void) const;
- /**
- */
- void setRotationAxis(const Vec3& rotationAxis);
- /**
- */
- void resetRotationAxis(void);
- virtual void copyAttributesTo (PUAffector* affector) override;
- CC_CONSTRUCTOR_ACCESS:
- PUGeometryRotator();
- virtual ~PUGeometryRotator();
- protected:
- /** Returns a rotation speed value, depending on the type of dynamic attribute.
- */
- float calculateRotationSpeed (PUParticle3D* particle);
- protected:
- float _scaledRotationSpeed;
- bool _useOwnRotationSpeed;
- PUDynamicAttribute* _dynRotationSpeed;
- Quaternion _q;
- Vec3 _rotationAxis;
- bool _rotationAxisSet;
- /** Helper factory
- */
- PUDynamicAttributeHelper _dynamicAttributeHelper;
- };
- NS_CC_END
- #endif
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