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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_CIRCLE_EMITTER_H__
- #define __CC_PU_PARTICLE_3D_CIRCLE_EMITTER_H__
- #include "extensions/Particle3D/PU/CCPUEmitter.h"
- NS_CC_BEGIN
- class CC_DLL PUCircleEmitter : public PUEmitter
- {
- public:
- // Constants
- static const float DEFAULT_RADIUS;
- static const float DEFAULT_STEP;
- static const float DEFAULT_ANGLE;
- static const bool DEFAULT_RANDOM;
- static const Vec3 DEFAULT_NORMAL;
- static PUCircleEmitter* create();
- /**
- */
- float getRadius() const;
- void setRadius(const float radius);
- /**
- */
- float getCircleAngle() const;
- void setCircleAngle(const float circleAngle);
- /**
- */
- float getStep() const;
- void setStep(const float step);
- /**
- */
- bool isRandom() const;
- void setRandom(const bool random);
- /*
- */
- const Quaternion& getOrientation(void) const;
- const Vec3& getNormal(void) const;
- void setNormal(const Vec3 &normal);
- /** See ParticleEmiter
- */
- virtual void notifyStart(void) override;
- virtual PUCircleEmitter* clone() override;
- virtual void copyAttributesTo (PUEmitter* emitter) override;
- CC_CONSTRUCTOR_ACCESS:
- PUCircleEmitter(void);
- virtual ~PUCircleEmitter(void) {};
- protected:
- /** Determine a particle position on the circle.
- */
- virtual void initParticlePosition(PUParticle3D* particle) override;
- /** Determine the particle direction.
- */
- virtual void initParticleDirection(PUParticle3D* particle) override;
- Quaternion getRotationTo(const Vec3 &src, const Vec3& dest,
- const Vec3& fallbackAxis = Vec3::ZERO) const;
- protected:
- float _radius;
- float _circleAngle;
- float _originalCircleAngle;
- float _step;
- float _x;
- float _z;
- bool _random;
- Quaternion _orientation;
- Vec3 _normal;
- };
- NS_CC_END
- #endif
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