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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "CCPUBehaviourTranslator.h"
- #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
- #include "extensions/Particle3D/PU/CCPUBehaviourManager.h"
- NS_CC_BEGIN
- PUBehaviourTranslator::PUBehaviourTranslator()
- :_behaviour(nullptr)
- {
- }
- //-------------------------------------------------------------------------
- void PUBehaviourTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
- {
- PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
- PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
- // The name of the obj is the type of the Behaviour
- std::string type;
- if(!obj->name.empty())
- {
- type = obj->name;
- }
- else
- {
- //compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
- return;
- }
- //// Get the factory
- //ParticleBehaviourFactory* behaviourFactory = ParticleSystemManager::getSingletonPtr()->getBehaviourFactory(type);
- //if (!behaviourFactory)
- //{
- // //compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
- // return;
- //}
- PUScriptTranslator *particleBehaviourTranlator = PUBehaviourManager::Instance()->getTranslator(type);
- if (!particleBehaviourTranlator) return;
- // Create the Behaviour
- _behaviour = PUBehaviourManager::Instance()->createBehaviour(type);
- if (!_behaviour)
- {
- //compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
- return;
- }
- _behaviour->setBehaviourType(type);
- if (parent && parent->context)
- {
- PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
- system->addBehaviourTemplate(_behaviour);
- }
- else
- {
- //// It is an alias
- //_behaviour->setAliasName(parent->name);
- //ParticleSystemManager::getSingletonPtr()->addAlias(mBehaviour);
- }
- // Set it in the context
- obj->context = _behaviour;
- // Run through properties
- for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
- {
- // No properties of its own
- if((*i)->type == ANT_PROPERTY)
- {
- PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
- if (particleBehaviourTranlator->translateChildProperty(compiler, *i))
- {
- // Parsed the property by another translator; do nothing
- }
- else
- {
- errorUnexpectedProperty(compiler, prop);
- }
- }
- else if((*i)->type == ANT_OBJECT)
- {
- if (particleBehaviourTranlator->translateChildObject(compiler, *i))
- {
- // Parsed the object by another translator; do nothing
- }
- else
- {
- processNode(compiler, *i);
- }
- }
- else
- {
- errorUnexpectedToken(compiler, *i);
- }
- }
- }
- NS_CC_END
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